Army of Two: The 40th Day - USA - ULUS10472 - BlackDaemon - 11-16-2010
r1841
Load using decrypted boot.bin
Code: 13141 [GUI] INFO emu - Jpcsp v0.6 1841
13142 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10472
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 18
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 6.10
REGION = 32768
TITLE = Army of TWO™: The 40th Day
USE_USB = 0
probably homebrew? false
13158 [GUI] DEBUG hle - Loading HLE firmware up to version 610
13171 [GUI] INFO emu - Loading global compatibility settings
13171 [GUI] INFO ge - Only GE Graphics: false
13242 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
13242 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
13243 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
13243 [GUI] INFO memory - Ignore invalid memory access: false
13244 [GUI] DEBUG emu - No patch file found for this game
13250 [GUI] DEBUG runtime - RuntimeContext.reset
13342 [GUI] DEBUG hle - Loading HLE firmware up to version 610
13361 [GUI] DEBUG emu - Loader: Relocation required (PRX)
13361 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B4BC78 - 08B4BC78
13388 [GUI] DEBUG memory - PH#1: loading program 08B4BC78 - 08B4D310 - 09EC50B8
13389 [GUI] DEBUG memory - PH alloc consumption 016C10B8 (mem 01377DA8)
13389 [GUI] DEBUG memory - .sbss: clearing section 08B4D310 - 08B4D9D0 (len 000006C0)
13390 [GUI] DEBUG memory - .bss: clearing section 08B4DA00 - 09EC50B8 (len 013776B8)
13396 [GUI] DEBUG memory - .rel.text: relocating 50214 entries
13419 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
13419 [GUI] DEBUG memory - .rel.lib.stub: relocating 81 entries
13420 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
13420 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
13420 [GUI] DEBUG memory - .rel.rodata: relocating 4634 entries
13423 [GUI] DEBUG memory - .rel.data: relocating 5873 entries
13427 [GUI] DEBUG memory - .rel.eh_frame: relocating 3 entries
13427 [GUI] DEBUG memory - .rel.rodata.sceVstub: relocating 0 entries
13427 [GUI] DEBUG memory - .rel.cplinit: relocating 98 entries
13427 [GUI] DEBUG memory - .rel.linkonce.d: relocating 488 entries
13428 [GUI] DEBUG memory - .rel.sdata: relocating 35 entries
13429 [GUI] INFO emu - Found ModuleInfo name:'ao3' version:0101 attr:00000000 gp:08b53c68
13429 [GUI] DEBUG memory - Reserving 0x16C10B8 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
13430 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x16C10B8, addr=0x08804000: returns 0x08804000
13432 [GUI] INFO emu - Found 193 imports from 27 modules
13432 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804000
13433 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088043D8
13433 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
13433 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
13433 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AC36D4
13434 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
13434 [GUI] WARN emu - Failed to map import at 0x08B4A75C [0x0E1A2DA4] Module 'PSPUnitScriptsForUser'(attempt 1)
13435 [GUI] WARN emu - Failed to map import at 0x08B4A764 [0x67C2590A] Module 'PSPUnitScriptsForUser'(attempt 1)
13435 [GUI] WARN emu - Failed to map import at 0x08B4A76C [0x4503889C] Module 'PSPUnitScriptsForUser'(attempt 1)
13435 [GUI] WARN emu - Failed to map import at 0x08B4A774 [0x26D8E26B] Module 'PSPUnitScriptsForUser'(attempt 1)
13435 [GUI] WARN emu - Failed to map import at 0x08B4A77C [0x339FF604] Module 'PSPUnitScriptsForUser'(attempt 1)
13435 [GUI] INFO emu - 188 NIDS mapped
13436 [GUI] INFO emu - 5 remaining unmapped NIDS
13438 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
13658 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
13658 [GUI] DEBUG runtime - Switching to Thread root
13659 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
13711 [GUI] INFO ge - Using RenderingEngineLwjgl31
13712 [GUI] INFO ge - OpenGL version: 4.1.0
13712 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
13712 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
13712 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
13720 [GUI] INFO ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code: 15831 [Emu] INFO runtime - Using Compiler
15925 [root_6] WARN hle - Unsupported syscall 20F4 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
15940 [user_main] INFO compiler - Replacing CodeBlock at 0x08A7DBB4 by Native Code 'nop'
15952 [user_main] INFO compiler - Replacing CodeBlock at 0x0887ED94 by Native Code 'nop'
16019 [user_main] INFO compiler - Replacing CodeBlock at 0x08885EC8 by Native Code 'nop'
16042 [user_main] INFO compiler - Splitting _S1_2_88A8C08 (3940/3000)
16072 [user_main] INFO compiler - Splitting _S1_2_88A8C08 (3940/2250)
16089 [user_main] INFO compiler - Compiling for Interpreter _S1_2_88A8C08
16141 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=0 SceUID=c
16145 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/pss/Em10_N.bik flags = 1 permissions = 0777
16155 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
16156 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
16156 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
16166 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
16177 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
16206 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
16209 [user_main] INFO compiler - Replacing CodeBlock at 0x08820D50 by Native Code 'nop'
16243 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/bigfile.dat flags = 1 permissions = 0444
16258 [user_main] INFO compiler - Replacing CodeBlock at 0x08A9FDBC by Native Code 'nop'
16264 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/bigfile.dat flags = 1 permissions = 0444
16297 [user_main] INFO compiler - Replacing CodeBlock at 0x088E00E0 by Native Code 'nop'
16323 [user_main] INFO compiler - Replacing CodeBlock at 0x08AB9C24 by Native Code 'nop'
16425 [user_main] INFO compiler - Replacing CodeBlock at 0x0881D4F0 by Native Code 'nop'
16468 [user_main] INFO compiler - Replacing CodeBlock at 0x0881D4E8 by Native Code 'nop'
16589 [user_main] INFO hle.sceSasCore - PARTIAL: __sceSasInit
16596 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16599 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16600 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracSetLoopNum: bad atracID= 0
16600 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetBitrate: bad atracID= 0
16600 [Sound mixing thread] WARN hle.sceAtrac3plus - PARTIAL: sceAtracGetSecondBufferInfo: atracID = 0, outPos=0x9ff7a14, outBytes=0x9ff7a10
16601 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetSecondBufferInfo: bad atracID= 0
16602 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetSoundSample: bad atracID= 0
16602 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetRemainFrame: bad atracID= 0
16602 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracSetLoopNum: bad atracID= 0
16603 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetBitrate: bad atracID= 0
16603 [Sound mixing thread] WARN hle.sceAtrac3plus - PARTIAL: sceAtracGetSecondBufferInfo: atracID = 0, outPos=0x9ff7a14, outBytes=0x9ff7a10
16603 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetSecondBufferInfo: bad atracID= 0
16603 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetSoundSample: bad atracID= 0
16604 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetRemainFrame: bad atracID= 0
16604 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16605 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16605 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16606 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16606 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16607 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16607 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16608 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16608 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16608 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16609 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16609 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16610 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16610 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16610 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16611 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16611 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16612 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16612 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16613 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16613 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16613 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16614 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16614 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16615 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
16615 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
16651 [user_main] INFO compiler - Replacing CodeBlock at 0x08A302EC by Native Code 'nop'
16657 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2FEFC by Native Code 'nop'
16659 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2FC08 by Native Code 'nop'
16680 [user_main] INFO compiler - Replacing CodeBlock at 0x08AA02D4 by Native Code 'nop'
16752 [user_main] INFO compiler - Replacing CodeBlock at 0x08A6BD08 by Native Code 'nop'
16754 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2F9AC by Native Code 'nop'
16841 [user_main] INFO compiler - Replacing CodeBlock at 0x08A44094 by Native Code 'nop'
16843 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4409C by Native Code 'nop'
17130 [user_main] INFO compiler - Replacing CodeBlock at 0x08804C64 by Native Code 'nop'
17135 [user_main] INFO compiler - Replacing CodeBlock at 0x08A9F9EC by Native Code 'nop'
17212 [user_main] INFO compiler - Replacing CodeBlock at 0x0894220C by Native Code 'nop'
17214 [user_main] INFO compiler - Replacing CodeBlock at 0x08886398 by Native Code 'nop'
17228 [user_main] INFO compiler - Replacing CodeBlock at 0x088AF5F4 by Native Code 'nop'
17425 [user_main] INFO compiler - Replacing CodeBlock at 0x089690C0 by Native Code 'nop'
17937 [user_main] INFO compiler - Replacing CodeBlock at 0x088105E0 by Native Code 'nop'
18518 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/pss/EALogo.bik flags = 1 permissions = 00
18800 [user_main] INFO compiler - Replacing CodeBlock at 0x088212B4 by Native Code 'nop'
18841 [user_main] INFO compiler - Replacing CodeBlock at 0x088212AC by Native Code 'nop'
30145 [user_main] INFO compiler - Replacing CodeBlock at 0x08955318 by Native Code 'nop'
30151 [user_main] INFO compiler - Replacing CodeBlock at 0x08954998 by Native Code 'nop'
35251 [user_main] INFO compiler - Replacing CodeBlock at 0x08955320 by Native Code 'nop'
35299 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/pss/VS_Intro_sm.bik flags = 1 permissions = 00
39068 [user_main] INFO compiler - Replacing CodeBlock at 0x0880F038 by Native Code 'nop'
39070 [user_main] INFO compiler - Replacing CodeBlock at 0x0894D088 by Native Code 'nop'
39181 [user_main] INFO compiler - Replacing CodeBlock at 0x08A6B884 by Native Code 'nop'
39865 [user_main] INFO compiler - Replacing CodeBlock at 0x0881E298 by Native Code 'nop'
39866 [user_main] INFO compiler - Replacing CodeBlock at 0x0889C510 by Native Code 'nop'
39867 [user_main] INFO compiler - Replacing CodeBlock at 0x0889C508 by Native Code 'nop'
39868 [user_main] INFO compiler - Replacing CodeBlock at 0x0889C634 by Native Code 'nop'
39942 [user_main] INFO compiler - Replacing CodeBlock at 0x0883DD70 by Native Code 'nop'
39956 [user_main] INFO compiler - Replacing CodeBlock at 0x08A6B918 by Native Code 'nop'
39968 [user_main] INFO compiler - Replacing CodeSequence at 0x08A9A304-0x08A9A334 by Native Code 'strcmp'
39986 [user_main] INFO compiler - Replacing CodeBlock at 0x088ACFA8 by Native Code 'nop'
40097 [user_main] INFO compiler - Replacing CodeBlock at 0x0880F040 by Native Code 'nop'
48372 [user_main] INFO compiler - Replacing CodeBlock at 0x088862B8 by Native Code 'nop'
50039 [user_main] INFO compiler - Replacing CodeBlock at 0x08806B88 by Native Code 'nop'
50328 [user_main] INFO compiler - Replacing CodeBlock at 0x0894D090 by Native Code 'nop'
50463 [user_main] INFO compiler - Replacing CodeBlock at 0x089DC850 by Native Code 'nop'
50562 [user_main] INFO compiler - Replacing CodeBlock at 0x0893FAD4 by Native Code 'nop'
51361 [ModuleLoadThread] INFO emu - Found ModuleInfo name:'PSPUnitScripts' version:0100 attr:00000000 gp:09f2c350
51363 [ModuleLoadThread] INFO emu - Found 30 imports from 7 modules
51363 [ModuleLoadThread] INFO emu - Found 5 exports
51364 [ModuleLoadThread] INFO emu - 35 NIDS mapped
51366 [SceModmgrStart] WARN hle - Unsupported syscall 20F4 SysMemUserForUser_91DE343C 05050010 00000000 00000000
51371 [user_main] INFO compiler - Replacing CodeBlock at 0x09F0E35C by Native Code 'nop'
51378 [user_main] INFO compiler - Replacing CodeBlock at 0x09F0E364 by Native Code 'nop'
51379 [user_main] INFO hle.ModuleMgrForUser - Program exit detected (sceKernelStopUnloadSelfModuleWithStatus)
51380 [GUI] INFO ge - Emulator paused - cancelling current list id=54
Code: ------------------------------------------------------------
Thread ID - 0x00000041
Th Name - user_main
zr:0x00000000 at:0x08818904 v0:0x00000000 v1:0x00000000
a0:0x00000001 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x09F35000 t3:0x09FE5A40
t4:0x09FE59E4 t5:0x09F17FDC t6:0x09F10000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x09F20000 s3:0x09F23538
s4:0xFFFFFFFF s5:0x00000000 s6:0x00000001 s7:0x08BC6860
t8:0xFFFFE66D t9:0x00001234 k0:0x09FE5B00 k1:0x00000000
gp:0x09F2C350 sp:0x09FE5690 fp:0x00000000 ra:0x09EC75BC
0x09EC7214: 0x3C030000 - lui $v1, 0x0000 <=> li $v1, 0x00000000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0021 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x18 Initial Priority: 0x35
Thread Entry: 0x08000040 Stack: 0x09FE9C00 - 0x09FEBC00 Stack Size: 0x00002000
Thread Run Clocks: 10947 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 601830 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0041 Module ID: 0x003D
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x09EC7214 Stack: 0x09FA5C00 - 0x09FE5C00 Stack Size: 0x00040000
Thread Run Clocks: 2647 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 504880 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x35 Initial Priority: 0x20
Thread Entry: 0x08804114 Stack: 0x09FF7C00 - 0x09FFFC00 Stack Size: 0x00008000
Thread Run Clocks: 1722724928 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AO2Network' ID: 0x0018 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x33 Initial Priority: 0x33
Thread Entry: 0x088303CC Stack: 0x09FEBC00 - 0x09FEFC00 Stack Size: 0x00004000
Thread Run Clocks: 13690 Exit Code: 0x800201A4
Thread Wait Type: None (delay 100000 us, rest 27311 us) Us: 100000 Forever: fals
e
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ModuleLoadThread' ID: 0x0039 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x34 Initial Priority: 0x34
Thread Entry: 0x0889C55C Stack: 0x09FE5C00 - 0x09FE9C00 Stack Size: 0x00004000
Thread Run Clocks: 718 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Sound mixing thread' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08824560 Stack: 0x09FEFC00 - 0x09FF7C00 Stack Size: 0x00008000
Thread Run Clocks: 7556288 Exit Code: 0x800201A4
Thread Wait Type: None Us: 500 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 01819D81 25271681 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00072900 469248 bytes
[ XXXX]
------------------------------------------------------------
RE: Army of Two: The 40th Day - USA - ULUS10472 [Encrypted] - Hykem - 11-21-2010
Any differences in r1870?
RE: Army of Two: The 40th Day - USA - ULUS10472 [Encrypted] - BlackDaemon - 11-22-2010
Unfortunately no.
r1870
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code: 10974 [Emu] INFO runtime - Using Compiler
11039 [root_6] WARN hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
11057 [user_main] INFO compiler - Replacing CodeBlock at 0x08A7DBB4 by Native Code 'nop'
11070 [user_main] INFO compiler - Replacing CodeBlock at 0x0887ED94 by Native Code 'nop'
11137 [user_main] INFO compiler - Replacing CodeBlock at 0x08885EC8 by Native Code 'nop'
11159 [user_main] INFO compiler - Splitting _S1_2_88A8C08 (3940/3000)
11205 [user_main] INFO compiler - Splitting _S1_2_88A8C08 (3940/2250)
11221 [user_main] INFO compiler - Compiling for Interpreter _S1_2_88A8C08
11272 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=0 SceUID=c
11275 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/pss/Em10_N.bik flags = 1 permissions = 0777
11297 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
11298 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
11298 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
11308 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
11313 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
11339 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
11341 [user_main] INFO compiler - Replacing CodeBlock at 0x08820D50 by Native Code 'nop'
11354 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/bigfile.dat flags = 1 permissions = 0444
11369 [user_main] INFO compiler - Replacing CodeBlock at 0x08A9FDBC by Native Code 'nop'
11375 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/bigfile.dat flags = 1 permissions = 0444
11406 [user_main] INFO compiler - Replacing CodeBlock at 0x088E00E0 by Native Code 'nop'
11432 [user_main] INFO compiler - Replacing CodeBlock at 0x08AB9C24 by Native Code 'nop'
11540 [user_main] INFO compiler - Replacing CodeBlock at 0x0881D4F0 by Native Code 'nop'
11582 [user_main] INFO compiler - Replacing CodeBlock at 0x0881D4E8 by Native Code 'nop'
11711 [user_main] INFO hle.sceSasCore - __sceSasInit
11719 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11720 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11721 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracSetLoopNum: bad atracID= 0
11722 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetBitrate: bad atracID= 0
11722 [Sound mixing thread] WARN hle.sceAtrac3plus - PARTIAL: sceAtracGetSecondBufferInfo: atracID = 0, outPos=0x9ff7a14, outBytes=0x9ff7a10
11723 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetSecondBufferInfo: bad atracID= 0
11723 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetSoundSample: bad atracID= 0
11724 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetRemainFrame: bad atracID= 0
11724 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracSetLoopNum: bad atracID= 0
11724 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetBitrate: bad atracID= 0
11724 [Sound mixing thread] WARN hle.sceAtrac3plus - PARTIAL: sceAtracGetSecondBufferInfo: atracID = 0, outPos=0x9ff7a14, outBytes=0x9ff7a10
11724 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetSecondBufferInfo: bad atracID= 0
11725 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetSoundSample: bad atracID= 0
11725 [Sound mixing thread] WARN hle.sceAtrac3plus - sceAtracGetRemainFrame: bad atracID= 0
11726 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11726 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11727 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11727 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11727 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11728 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11728 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11729 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11729 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11730 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11730 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11731 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11731 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11732 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11732 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11732 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11733 [Sound mixing thread] WARN hle.ThreadManForUser - hleKernelLockLwMutex(uid=0,count=1,timeout_addr=0x0) wait=true,cb=false - unknown UID
11733 [Sound mixing thread] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex unknown uid
11774 [user_main] INFO compiler - Replacing CodeBlock at 0x08A302EC by Native Code 'nop'
11780 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2FEFC by Native Code 'nop'
11781 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2FC08 by Native Code 'nop'
11801 [user_main] INFO compiler - Replacing CodeBlock at 0x08AA02D4 by Native Code 'nop'
11873 [user_main] INFO compiler - Replacing CodeBlock at 0x08A6BD08 by Native Code 'nop'
11875 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2F9AC by Native Code 'nop'
11963 [user_main] INFO compiler - Replacing CodeBlock at 0x08A44094 by Native Code 'nop'
11964 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4409C by Native Code 'nop'
12251 [user_main] INFO compiler - Replacing CodeBlock at 0x08804C64 by Native Code 'nop'
12256 [user_main] INFO compiler - Replacing CodeBlock at 0x08A9F9EC by Native Code 'nop'
12387 [user_main] INFO compiler - Replacing CodeBlock at 0x0894220C by Native Code 'nop'
12389 [user_main] INFO compiler - Replacing CodeBlock at 0x08886398 by Native Code 'nop'
12402 [user_main] INFO compiler - Replacing CodeBlock at 0x088AF5F4 by Native Code 'nop'
12598 [user_main] INFO compiler - Replacing CodeBlock at 0x089690C0 by Native Code 'nop'
13074 [user_main] INFO compiler - Replacing CodeBlock at 0x088105E0 by Native Code 'nop'
13601 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/pss/EALogo.bik flags = 1 permissions = 00
13880 [user_main] INFO compiler - Replacing CodeBlock at 0x088212B4 by Native Code 'nop'
13921 [user_main] INFO compiler - Replacing CodeBlock at 0x088212AC by Native Code 'nop'
25221 [user_main] INFO compiler - Replacing CodeBlock at 0x08955318 by Native Code 'nop'
25226 [user_main] INFO compiler - Replacing CodeBlock at 0x08954998 by Native Code 'nop'
30342 [user_main] INFO compiler - Replacing CodeBlock at 0x08955320 by Native Code 'nop'
30393 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/AO3/pss/VS_Intro_sm.bik flags = 1 permissions = 00
33541 [user_main] INFO compiler - Replacing CodeBlock at 0x0880F038 by Native Code 'nop'
33543 [user_main] INFO compiler - Replacing CodeBlock at 0x0894D088 by Native Code 'nop'
33655 [user_main] INFO compiler - Replacing CodeBlock at 0x08A6B884 by Native Code 'nop'
34372 [user_main] INFO compiler - Replacing CodeBlock at 0x0881E298 by Native Code 'nop'
34374 [user_main] INFO compiler - Replacing CodeBlock at 0x0889C510 by Native Code 'nop'
34374 [user_main] INFO compiler - Replacing CodeBlock at 0x0889C508 by Native Code 'nop'
34375 [user_main] INFO compiler - Replacing CodeBlock at 0x0889C634 by Native Code 'nop'
34448 [user_main] INFO compiler - Replacing CodeBlock at 0x0883DD70 by Native Code 'nop'
34463 [user_main] INFO compiler - Replacing CodeBlock at 0x08A6B918 by Native Code 'nop'
34475 [user_main] INFO compiler - Replacing CodeSequence at 0x08A9A304-0x08A9A334 by Native Code 'strcmp'
34495 [user_main] INFO compiler - Replacing CodeBlock at 0x088ACFA8 by Native Code 'nop'
34549 [user_main] INFO compiler - Replacing CodeBlock at 0x0880F040 by Native Code 'nop'
42105 [user_main] INFO compiler - Replacing CodeBlock at 0x088862B8 by Native Code 'nop'
43789 [user_main] INFO compiler - Replacing CodeBlock at 0x08806B88 by Native Code 'nop'
43919 [user_main] INFO compiler - Replacing CodeBlock at 0x0894D090 by Native Code 'nop'
44062 [user_main] INFO compiler - Replacing CodeBlock at 0x089DC850 by Native Code 'nop'
44179 [user_main] INFO compiler - Replacing CodeBlock at 0x0893FAD4 by Native Code 'nop'
44986 [ModuleLoadThread] INFO emu - Found ModuleInfo name:'PSPUnitScripts' version:0100 attr:00000000 gp:09f2c350
44989 [ModuleLoadThread] INFO emu - Found 30 imports from 7 modules
44990 [ModuleLoadThread] INFO emu - Found 5 exports
44990 [ModuleLoadThread] INFO emu - 35 NIDS mapped
44994 [SceModmgrStart] WARN hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05050010 00000000 00000000
45000 [user_main] INFO compiler - Replacing CodeBlock at 0x09F0E35C by Native Code 'nop'
45006 [user_main] INFO compiler - Replacing CodeBlock at 0x09F0E364 by Native Code 'nop'
45007 [user_main] INFO hle.ModuleMgrForUser - Program exit detected (sceKernelStopUnloadSelfModuleWithStatus)
45016 [GUI] INFO ge - Emulator paused - cancelling current list id=28
Code: ------------------------------------------------------------
Thread ID - 0x00000041
Th Name - user_main
zr:0x00000000 at:0x08818904 v0:0x00000000 v1:0x00000000
a0:0x00000001 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x09F35000 t3:0x09FE5A40
t4:0x09FE59E4 t5:0x09F17FDC t6:0x09F10000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x09F20000 s3:0x09F23538
s4:0xFFFFFFFF s5:0x00000000 s6:0x00000001 s7:0x08BC6860
t8:0xFFFFE66D t9:0x00001234 k0:0x09FE5B00 k1:0x00000000
gp:0x09F2C350 sp:0x09FE5690 fp:0x00000000 ra:0x09EC75BC
0x09EC7214: 0x3C030000 - lui $v1, 0x0000 <=> li $v1, 0x00000000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0021 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x18 Initial Priority: 0x35
Thread Entry: 0x08000040 Stack: 0x09FE9C00 - 0x09FEBC00 Stack Size: 0x00002000
Thread Run Clocks: 10947 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 478300 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0041 Module ID: 0x003D
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x09EC7214 Stack: 0x09FA5C00 - 0x09FE5C00 Stack Size: 0x00040000
Thread Run Clocks: 2647 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 597310 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x35 Initial Priority: 0x20
Thread Entry: 0x08804114 Stack: 0x09FF7C00 - 0x09FFFC00 Stack Size: 0x00008000
Thread Run Clocks: 1706324729 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AO2Network' ID: 0x0018 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x33 Initial Priority: 0x33
Thread Entry: 0x088303CC Stack: 0x09FEBC00 - 0x09FEFC00 Stack Size: 0x00004000
Thread Run Clocks: 13147 Exit Code: 0x800201A4
Thread Wait Type: None (delay 100000 us, rest 29293 us) Us: 100000 Forever: fals
e
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ModuleLoadThread' ID: 0x0039 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x34 Initial Priority: 0x34
Thread Entry: 0x0889C55C Stack: 0x09FE5C00 - 0x09FE9C00 Stack Size: 0x00004000
Thread Run Clocks: 718 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Sound mixing thread' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08824560 Stack: 0x09FEFC00 - 0x09FF7C00 Stack Size: 0x00008000
Thread Run Clocks: 7242516 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 01819D81 25271681 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00072900 469248 bytes
[ XXXX]
------------------------------------------------------------
RE: Army of Two: The 40th Day - USA - ULUS10472 [Encrypted] - BlackDaemon - 11-04-2011
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
RE: Army of Two: The 40th Day - USA - ULUS10472 [Encrypted] - nash67 - 11-09-2012
using r 2838
Enable saving GE screen to Textures instead of Memory otherwise the screen will be black and you can hear the music and sound fx
this can be moved to playable
i completed the first mission and no problems so far
here is the info log
RE: Army of Two: The 40th Day - USA - ULUS10472 [Encrypted] - sum2012 - 05-26-2013
Th game last work r3042
r3043 broke.
See r3042,r3043,r3168 compiler debug log bellow
3042:
http://www.mediafire.com/?yx4c15f6sezonki
3043:
http://www.mediafire.com/?htaw4frscp4dfna
3168:
http://www.mediafire.com/?ri7uim2dn45oo34
RE: Army of Two: The 40th Day - USA - ULUS10472 [Encrypted] - nash67 - 05-26-2013
using r 3168
you don't need Enable saving GE screen to Textures instead of Memory ticked anymore as all the developers screens and movies all play properly
RE: Army of Two: The 40th Day - USA - ULUS10472 [Encrypted] - sum2012 - 05-26-2013
I use 64 bit notbook test again.Same cannot find executable.
btw,I start a new game.
(05-26-2013, 11:22 AM)nash67 Wrote: using r 3168
you don't need Enable saving GE screen to Textures instead of Memory ticked anymore as all the developers screens and movies all play properly
RE: Army of Two: The 40th Day - USA - ULUS10472 [Encrypted] - nash67 - 05-27-2013
(05-26-2013, 12:16 PM)sum2012 Wrote: I use 64 bit notbook test again.Same cannot find executable.
btw,I start a new game.
(05-26-2013, 11:22 AM)nash67 Wrote: using r 3168
you don't need Enable saving GE screen to Textures instead of Memory ticked anymore as all the developers screens and movies all play properly
yep it crashes out when you start a new game
here is an info log
RE: Army of Two: The 40th Day - USA - ULUS10472 [Encrypted] - sum2012 - 05-27-2013
Hope gid find something wrong in rev3043
(05-27-2013, 12:56 PM)nash67 Wrote: (05-26-2013, 12:16 PM)sum2012 Wrote: I use 64 bit notbook test again.Same cannot find executable.
btw,I start a new game.
(05-26-2013, 11:22 AM)nash67 Wrote: using r 3168
you don't need Enable saving GE screen to Textures instead of Memory ticked anymore as all the developers screens and movies all play properly
yep it crashes out when you start a new game
here is an info log
|