Metal Gear Solid: Portable Ops - USA - ULUS10202 - BlackDaemon - 12-11-2010
r1900
Code: 10266 [GUI] INFO emu - Jpcsp v0.6
10267 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10202
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.81
REGION = 32768
TITLE = METAL GEAR SOLID PORTABLE OPS
probably homebrew? false
10271 [GUI] DEBUG hle - Loading HLE firmware up to version 281
10275 [GUI] INFO emu - Loading global compatibility settings
10276 [GUI] INFO ge - Only GE Graphics: false
10298 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
10298 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
10299 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
10299 [GUI] INFO memory - Ignore invalid memory access: false
10300 [GUI] DEBUG emu - No patch file found for this game
10304 [GUI] DEBUG runtime - RuntimeContext.reset
10390 [GUI] DEBUG hle - Loading HLE firmware up to version 281
10405 [GUI] DEBUG emu - Loader: Relocation required (PRX)
10406 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089F2D14 - 089F2D14
10423 [GUI] DEBUG memory - PH#1: loading program 089F2D40 - 089FFE94 - 08AFB7C0
10426 [GUI] DEBUG memory - PH alloc consumption 002F77C0 (mem 000FB92C)
10426 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 089FFEA0
10426 [GUI] DEBUG memory - .bss: clearing section 089FFEC0 - 08AFB7C0 (len 000FB900)
10427 [GUI] DEBUG memory - PH#2: relocating 76371 entries
10461 [GUI] INFO emu - Found ModuleInfo name:'mgp_main' version:0101 attr:00000000 gp:08a07e90
10461 [GUI] DEBUG memory - Reserving 0x2F77C0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
10462 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x2F77C0, addr=0x08804000: returns 0x08804000
10464 [GUI] INFO emu - Found 240 imports from 32 modules
10464 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
10465 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044C0
10465 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
10465 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
10466 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x089DB070
10466 [GUI] WARN emu - Failed to map import at 0x089C9A18 [0x2FCD7551] Module 'kjfs'(attempt 1)
10466 [GUI] WARN emu - Failed to map import at 0x089C9A20 [0xC78E5271] Module 'kjfs'(attempt 1)
10466 [GUI] WARN emu - Failed to map import at 0x089C9A28 [0x93E9297F] Module 'kjfs'(attempt 1)
10467 [GUI] WARN emu - Failed to map import at 0x089C9A30 [0x1ECF095D] Module 'kjfs'(attempt 1)
10467 [GUI] WARN emu - Failed to map import at 0x089C9A38 [0x18B0F227] Module 'kjfs'(attempt 1)
10467 [GUI] WARN emu - Failed to map import at 0x089C9A40 [0x5646F8BB] Module 'kjfs'(attempt 1)
10467 [GUI] WARN emu - Failed to map import at 0x089C9A48 [0x65BD27F9] Module 'kjfs'(attempt 1)
10468 [GUI] WARN emu - Failed to map import at 0x089C9A50 [0x432F631B] Module 'kjfs'(attempt 1)
10468 [GUI] WARN emu - Failed to map import at 0x089C9A58 [0x833DE7FC] Module 'kjfs'(attempt 1)
10468 [GUI] WARN emu - Failed to map import at 0x089C9A60 [0x276EA32C] Module 'kjfs'(attempt 1)
10468 [GUI] WARN emu - Failed to map import at 0x089C9A68 [0x11EC897F] Module 'kjfs'(attempt 1)
10469 [GUI] WARN emu - Failed to map import at 0x089C9A70 [0x2B9B31B4] Module 'kjfs'(attempt 1)
10469 [GUI] WARN emu - Failed to map import at 0x089C9A78 [0xA988714B] Module 'kjfs'(attempt 1)
10469 [GUI] WARN emu - Failed to map import at 0x089C9A80 [0xB6D85698] Module 'kjfs'(attempt 1)
10469 [GUI] WARN emu - Failed to map import at 0x089C9A88 [0x813E06AD] Module 'kjfs'(attempt 1)
10470 [GUI] WARN emu - Failed to map import at 0x089C9A90 [0x793A5E87] Module 'kjfs'(attempt 1)
10470 [GUI] WARN emu - Failed to map import at 0x089C9A98 [0xB17334D0] Module 'kjfs'(attempt 1)
10470 [GUI] WARN emu - Failed to map import at 0x089C9AA0 [0xE870999F] Module 'kjfs'(attempt 1)
10470 [GUI] WARN emu - Failed to map import at 0x089C9AA8 [0x1B969771] Module 'kjfs'(attempt 1)
10471 [GUI] WARN emu - Failed to map import at 0x089C9AB0 [0xC5183ABB] Module 'kjfs'(attempt 1)
10471 [GUI] WARN emu - Failed to map import at 0x089C9AB8 [0x9CCA8B9F] Module 'sound2'(attempt 1)
10471 [GUI] WARN emu - Failed to map import at 0x089C9AC0 [0x206AEA6D] Module 'sound2'(attempt 1)
10471 [GUI] WARN emu - Failed to map import at 0x089C9AC8 [0x637FB6A0] Module 'sound2'(attempt 1)
10472 [GUI] WARN emu - Failed to map import at 0x089C9AD0 [0x5DC9BE97] Module 'sound2'(attempt 1)
10472 [GUI] WARN emu - Failed to map import at 0x089C9AD8 [0xD6435625] Module 'sound2'(attempt 1)
10472 [GUI] WARN emu - Failed to map import at 0x089C9AE0 [0x9975B659] Module 'sound2'(attempt 1)
10472 [GUI] WARN emu - Failed to map import at 0x089C9AE8 [0xF16EEBD1] Module 'sound2'(attempt 1)
10473 [GUI] WARN emu - Failed to map import at 0x089C9AF0 [0x293905ED] Module 'sound2'(attempt 1)
10473 [GUI] WARN emu - Failed to map import at 0x089C9AF8 [0x5117A7D6] Module 'sound2'(attempt 1)
10473 [GUI] WARN emu - Failed to map import at 0x089C9B00 [0xC78990A9] Module 'sound2'(attempt 1)
10473 [GUI] WARN emu - Failed to map import at 0x089C9B08 [0xDC446E3A] Module 'sound2'(attempt 1)
10474 [GUI] WARN emu - Failed to map import at 0x089C9B10 [0xB877D37D] Module 'sound2'(attempt 1)
10474 [GUI] WARN emu - Failed to map import at 0x089C9B18 [0xFA32C9B9] Module 'sound2'(attempt 1)
10474 [GUI] WARN emu - Failed to map import at 0x089C9B20 [0xE43865EC] Module 'sound2'(attempt 1)
10474 [GUI] WARN emu - Failed to map import at 0x089C9B28 [0xEEBD8BA6] Module 'sound2'(attempt 1)
10475 [GUI] WARN emu - Failed to map import at 0x089C9B30 [0xBDF40AA7] Module 'sound2'(attempt 1)
10475 [GUI] WARN emu - Failed to map import at 0x089C9B38 [0xD421111B] Module 'sound2'(attempt 1)
10475 [GUI] WARN emu - Failed to map import at 0x089C9B40 [0xC5762C08] Module 'sound2'(attempt 1)
10475 [GUI] WARN emu - Failed to map import at 0x089C9B48 [0x0483B11A] Module 'sound2'(attempt 1)
10476 [GUI] WARN emu - Failed to map import at 0x089C9B50 [0x80A50469] Module 'sound2'(attempt 1)
10476 [GUI] WARN emu - Failed to map import at 0x089C9B58 [0x7423D1AC] Module 'sound2'(attempt 1)
10476 [GUI] WARN emu - Failed to map import at 0x089C9B60 [0x3BF1C47F] Module 'sound2'(attempt 1)
10476 [GUI] WARN emu - Failed to map import at 0x089C9B68 [0x12459AA0] Module 'sound2'(attempt 1)
10476 [GUI] WARN emu - Failed to map import at 0x089C9B70 [0xC3A9FC56] Module 'sound2'(attempt 1)
10477 [GUI] WARN emu - Failed to map import at 0x089C9B78 [0xA573356E] Module 'sound2'(attempt 1)
10477 [GUI] WARN emu - Failed to map import at 0x089C9B80 [0x72119F4E] Module 'sound2'(attempt 1)
10477 [GUI] WARN emu - Failed to map import at 0x089C9B88 [0x421257DB] Module 'sound2'(attempt 1)
10477 [GUI] WARN emu - Failed to map import at 0x089C9B90 [0x088749AD] Module 'sound2'(attempt 1)
10478 [GUI] WARN emu - Failed to map import at 0x089C9B98 [0x6F286BEB] Module 'sound2'(attempt 1)
10478 [GUI] WARN emu - Failed to map import at 0x089C9BA0 [0xC3AD58C3] Module 'sound2'(attempt 1)
10478 [GUI] WARN emu - Failed to map import at 0x089C9BA8 [0x6E38916F] Module 'sound2'(attempt 1)
10478 [GUI] WARN emu - Failed to map import at 0x089C9BB0 [0x9EB9B680] Module 'sound2'(attempt 1)
10479 [GUI] WARN emu - Failed to map import at 0x089C9BB8 [0xF3A46237] Module 'sound2'(attempt 1)
10479 [GUI] WARN emu - Failed to map import at 0x089C9BC0 [0xC9CAE432] Module 'sound2'(attempt 1)
10479 [GUI] WARN emu - Failed to map import at 0x089C9BC8 [0x3CBF8371] Module 'sound2'(attempt 1)
10479 [GUI] WARN emu - Failed to map import at 0x089C9BD0 [0x7869531E] Module 'sound2'(attempt 1)
10479 [GUI] WARN emu - Failed to map import at 0x089C9BD8 [0xDD604F54] Module 'sound2'(attempt 1)
10480 [GUI] WARN emu - Failed to map import at 0x089C9BE0 [0x577F8569] Module 'sound2'(attempt 1)
10480 [GUI] WARN emu - Failed to map import at 0x089C9BE8 [0x27CC564E] Module 'sound2'(attempt 1)
10480 [GUI] WARN emu - Failed to map import at 0x089C9BF0 [0xDEBB2BC3] Module 'sound2'(attempt 1)
10480 [GUI] WARN emu - Failed to map import at 0x089C9BF8 [0xE7906E3B] Module 'sound2'(attempt 1)
10481 [GUI] WARN emu - Failed to map import at 0x089C9C00 [0x9A3CD83D] Module 'sound2'(attempt 1)
10481 [GUI] WARN emu - Failed to map import at 0x089C9C08 [0x99E10AA0] Module 'sound2'(attempt 1)
10481 [GUI] WARN emu - Failed to map import at 0x089C9C10 [0xB40515B2] Module 'sound2'(attempt 1)
10481 [GUI] WARN emu - Failed to map import at 0x089C9C18 [0xBE76CC97] Module 'sound2'(attempt 1)
10482 [GUI] WARN emu - Failed to map import at 0x089C9C20 [0x9D0DCAAE] Module 'sound2'(attempt 1)
10482 [GUI] WARN emu - Failed to map import at 0x089C9C28 [0x9C854080] Module 'sound2'(attempt 1)
10482 [GUI] WARN emu - Failed to map import at 0x089C9C30 [0xDA16EB82] Module 'sound2'(attempt 1)
10482 [GUI] WARN emu - Failed to map import at 0x089C9C38 [0x461C7724] Module 'zlibdec'(attempt 1)
10483 [GUI] WARN emu - Failed to map import at 0x089C9C40 [0x18CB51AB] Module 'zlibdec'(attempt 1)
10483 [GUI] WARN emu - Failed to map import at 0x089C9C48 [0x216D1BF1] Module 'zlibdec'(attempt 1)
10483 [GUI] INFO emu - 169 NIDS mapped
10483 [GUI] INFO emu - 71 remaining unmapped NIDS
10485 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
10553 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
10553 [GUI] DEBUG runtime - Switching to Thread root
10554 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
10595 [GUI] INFO ge - Using RenderingEngineLwjgl31
10595 [GUI] INFO ge - OpenGL version: 4.1.0
10595 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
10595 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
10595 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
10602 [GUI] INFO ge - Using VBO
10603 [GUI] DEBUG ge - bindBuffer 0, 1
10603 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
10609 [GUI] DEBUG ge - bindBuffer 0, 2
10609 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
10622 [GUI] DEBUG ge - bindBuffer 0, 3
10623 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
10631 [GUI] DEBUG ge - bindBuffer 0, 4
10631 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
10631 [GUI] DEBUG ge - genTexture
10632 [GUI] DEBUG ge - bindTexture 1
10633 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
10633 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
10634 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
10634 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
10634 [GUI] DEBUG ge - setTextureWrapMode 1, 1
10635 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
10635 [GUI] DEBUG ge - disableFlag GU_LIGHT0
10635 [GUI] DEBUG ge - disableFlag GU_LIGHT1
10635 [GUI] DEBUG ge - disableFlag GU_LIGHT2
10636 [GUI] DEBUG ge - disableFlag GU_LIGHT3
10636 [GUI] DEBUG ge - startDisplay
10636 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
10636 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
10636 [GUI] DEBUG ge - bindTexture 1
10637 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
10637 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
10638 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
10638 [GUI] DEBUG ge - disableFlag GU_BLEND
10638 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
10638 [GUI] DEBUG ge - disableFlag GU_FOG
10638 [GUI] DEBUG ge - disableFlag GU_LIGHTING
10639 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
10639 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
10639 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
10639 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
10639 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
10639 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
10640 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
10640 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
10640 [GUI] DEBUG ge - setTextureWrapMode 1, 1
10640 [GUI] DEBUG ge - setDepthMask disabled
10640 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
10641 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
10641 [GUI] DEBUG ge - setFrontFace clockwise
10641 [GUI] DEBUG ge - setBones count=0
10642 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
10642 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
10642 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
10643 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
10643 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
10643 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
10644 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
10644 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
10644 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
10644 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
10645 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
10645 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
10645 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
10645 [GUI] DEBUG ge - enableClientState 0
10645 [GUI] DEBUG ge - disableClientState 1
10646 [GUI] DEBUG ge - disableClientState 2
10646 [GUI] DEBUG ge - enableClientState 3
10646 [GUI] DEBUG ge - bindBuffer 0, 4
10646 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
10646 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
10647 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
10647 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
10647 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
10647 [GUI] DEBUG ge - setTextureFunc func=12
10647 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
10648 [GUI] DEBUG ge - setTextureWrapMode 0, 0
10648 [GUI] DEBUG ge - setFrontFace counter-clockwise
10648 [GUI] DEBUG ge - endDirectRendering
10648 [GUI] DEBUG ge - endDisplay
10648 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
10667 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
10668 [GUI] DEBUG ge - disableFlag GU_LIGHT0
10668 [GUI] DEBUG ge - disableFlag GU_LIGHT1
10668 [GUI] DEBUG ge - disableFlag GU_LIGHT2
10668 [GUI] DEBUG ge - disableFlag GU_LIGHT3
10668 [GUI] DEBUG ge - startDisplay
10669 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
10669 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
10669 [GUI] DEBUG ge - bindTexture 1
10669 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
10669 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
10670 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
10670 [GUI] DEBUG ge - disableFlag GU_BLEND
10670 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
10671 [GUI] DEBUG ge - disableFlag GU_FOG
10671 [GUI] DEBUG ge - disableFlag GU_LIGHTING
10671 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
10671 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
10671 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
10671 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
10672 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
10672 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
10672 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
10672 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
10672 [GUI] DEBUG ge - setTextureWrapMode 1, 1
10672 [GUI] DEBUG ge - setDepthMask disabled
10673 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
10673 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
10673 [GUI] DEBUG ge - setFrontFace clockwise
10673 [GUI] DEBUG ge - setBones count=0
10673 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
10674 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
10674 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
10674 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
10674 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
10675 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
10675 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
10675 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
10675 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
10676 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
10676 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
10676 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
10676 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
10676 [GUI] DEBUG ge - enableClientState 0
10677 [GUI] DEBUG ge - disableClientState 1
10677 [GUI] DEBUG ge - disableClientState 2
10677 [GUI] DEBUG ge - enableClientState 3
10677 [GUI] DEBUG ge - bindBuffer 0, 4
10677 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
10677 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
10678 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
10678 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
10678 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
10678 [GUI] DEBUG ge - setTextureFunc func=12
10678 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
10679 [GUI] DEBUG ge - setTextureWrapMode 0, 0
10679 [GUI] DEBUG ge - setFrontFace counter-clockwise
10679 [GUI] DEBUG ge - endDirectRendering
10679 [GUI] DEBUG ge - endDisplay
10679 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code: 29942 [Emu] INFO runtime - Using Compiler
30038 [user_main] INFO compiler - Replacing CodeBlock at 0x089D0DF4 by Native Code 'strlen'
30041 [user_main] INFO compiler - Replacing CodeBlock at 0x089CF880 by Native Code 'memset'
30054 [Main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
30055 [Main] INFO compiler - Replacing CodeBlock at 0x0886484C by Native Code 'nop'
30055 [Main] INFO compiler - Replacing CodeBlock at 0x088664AC by Native Code 'nop'
30056 [Main] INFO compiler - Replacing CodeBlock at 0x08866998 by Native Code 'nop'
30069 [Main] WARN hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x0
30070 [Main] WARN hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x0
30070 [Main] WARN hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x0
30071 [Main] WARN hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x0
30082 [Main] INFO compiler - Replacing CodeBlock at 0x08804954 by Native Code 'nop'
30085 [Main] INFO compiler - Replacing CodeBlock at 0x089D0BE8 by Native Code 'strchr'
30087 [Main] INFO hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
30087 [Main] INFO hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
30087 [Main] INFO hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
30087 [Main] INFO hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
30091 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/modules/zlibdec.prx flags = 1 permissions = 00
30104 [Main] INFO emu - Found ModuleInfo name:'ZLIB' version:0101 attr:00000000 gp:08b18190
30105 [Main] INFO emu - Found 0 imports from 0 modules
30105 [Main] INFO emu - Found 3 exports
30106 [Main] WARN emu - Failed to map import at 0x089C9A18 [0x2FCD7551] Module 'kjfs'(attempt 2)
30106 [Main] WARN emu - Failed to map import at 0x089C9A20 [0xC78E5271] Module 'kjfs'(attempt 2)
30106 [Main] WARN emu - Failed to map import at 0x089C9A28 [0x93E9297F] Module 'kjfs'(attempt 2)
30106 [Main] WARN emu - Failed to map import at 0x089C9A30 [0x1ECF095D] Module 'kjfs'(attempt 2)
30107 [Main] WARN emu - Failed to map import at 0x089C9A38 [0x18B0F227] Module 'kjfs'(attempt 2)
30107 [Main] WARN emu - Failed to map import at 0x089C9A40 [0x5646F8BB] Module 'kjfs'(attempt 2)
30107 [Main] WARN emu - Failed to map import at 0x089C9A48 [0x65BD27F9] Module 'kjfs'(attempt 2)
30108 [Main] WARN emu - Failed to map import at 0x089C9A50 [0x432F631B] Module 'kjfs'(attempt 2)
30108 [Main] WARN emu - Failed to map import at 0x089C9A58 [0x833DE7FC] Module 'kjfs'(attempt 2)
30109 [Main] WARN emu - Failed to map import at 0x089C9A60 [0x276EA32C] Module 'kjfs'(attempt 2)
30109 [Main] WARN emu - Failed to map import at 0x089C9A68 [0x11EC897F] Module 'kjfs'(attempt 2)
30109 [Main] WARN emu - Failed to map import at 0x089C9A70 [0x2B9B31B4] Module 'kjfs'(attempt 2)
30109 [Main] WARN emu - Failed to map import at 0x089C9A78 [0xA988714B] Module 'kjfs'(attempt 2)
30110 [Main] WARN emu - Failed to map import at 0x089C9A80 [0xB6D85698] Module 'kjfs'(attempt 2)
30110 [Main] WARN emu - Failed to map import at 0x089C9A88 [0x813E06AD] Module 'kjfs'(attempt 2)
30111 [Main] WARN emu - Failed to map import at 0x089C9A90 [0x793A5E87] Module 'kjfs'(attempt 2)
30111 [Main] WARN emu - Failed to map import at 0x089C9A98 [0xB17334D0] Module 'kjfs'(attempt 2)
30111 [Main] WARN emu - Failed to map import at 0x089C9AA0 [0xE870999F] Module 'kjfs'(attempt 2)
30111 [Main] WARN emu - Failed to map import at 0x089C9AA8 [0x1B969771] Module 'kjfs'(attempt 2)
30112 [Main] WARN emu - Failed to map import at 0x089C9AB0 [0xC5183ABB] Module 'kjfs'(attempt 2)
30112 [Main] WARN emu - Failed to map import at 0x089C9AB8 [0x9CCA8B9F] Module 'sound2'(attempt 2)
30113 [Main] WARN emu - Failed to map import at 0x089C9AC0 [0x206AEA6D] Module 'sound2'(attempt 2)
30113 [Main] WARN emu - Failed to map import at 0x089C9AC8 [0x637FB6A0] Module 'sound2'(attempt 2)
30113 [Main] WARN emu - Failed to map import at 0x089C9AD0 [0x5DC9BE97] Module 'sound2'(attempt 2)
30114 [Main] WARN emu - Failed to map import at 0x089C9AD8 [0xD6435625] Module 'sound2'(attempt 2)
30114 [Main] WARN emu - Failed to map import at 0x089C9AE0 [0x9975B659] Module 'sound2'(attempt 2)
30114 [Main] WARN emu - Failed to map import at 0x089C9AE8 [0xF16EEBD1] Module 'sound2'(attempt 2)
30115 [Main] WARN emu - Failed to map import at 0x089C9AF0 [0x293905ED] Module 'sound2'(attempt 2)
30115 [Main] WARN emu - Failed to map import at 0x089C9AF8 [0x5117A7D6] Module 'sound2'(attempt 2)
30115 [Main] WARN emu - Failed to map import at 0x089C9B00 [0xC78990A9] Module 'sound2'(attempt 2)
30116 [Main] WARN emu - Failed to map import at 0x089C9B08 [0xDC446E3A] Module 'sound2'(attempt 2)
30116 [Main] WARN emu - Failed to map import at 0x089C9B10 [0xB877D37D] Module 'sound2'(attempt 2)
30117 [Main] WARN emu - Failed to map import at 0x089C9B18 [0xFA32C9B9] Module 'sound2'(attempt 2)
30117 [Main] WARN emu - Failed to map import at 0x089C9B20 [0xE43865EC] Module 'sound2'(attempt 2)
30117 [Main] WARN emu - Failed to map import at 0x089C9B28 [0xEEBD8BA6] Module 'sound2'(attempt 2)
30118 [Main] WARN emu - Failed to map import at 0x089C9B30 [0xBDF40AA7] Module 'sound2'(attempt 2)
30118 [Main] WARN emu - Failed to map import at 0x089C9B38 [0xD421111B] Module 'sound2'(attempt 2)
30118 [Main] WARN emu - Failed to map import at 0x089C9B40 [0xC5762C08] Module 'sound2'(attempt 2)
30119 [Main] WARN emu - Failed to map import at 0x089C9B48 [0x0483B11A] Module 'sound2'(attempt 2)
30119 [Main] WARN emu - Failed to map import at 0x089C9B50 [0x80A50469] Module 'sound2'(attempt 2)
30120 [Main] WARN emu - Failed to map import at 0x089C9B58 [0x7423D1AC] Module 'sound2'(attempt 2)
30120 [Main] WARN emu - Failed to map import at 0x089C9B60 [0x3BF1C47F] Module 'sound2'(attempt 2)
30120 [Main] WARN emu - Failed to map import at 0x089C9B68 [0x12459AA0] Module 'sound2'(attempt 2)
30121 [Main] WARN emu - Failed to map import at 0x089C9B70 [0xC3A9FC56] Module 'sound2'(attempt 2)
30121 [Main] WARN emu - Failed to map import at 0x089C9B78 [0xA573356E] Module 'sound2'(attempt 2)
30121 [Main] WARN emu - Failed to map import at 0x089C9B80 [0x72119F4E] Module 'sound2'(attempt 2)
30122 [Main] WARN emu - Failed to map import at 0x089C9B88 [0x421257DB] Module 'sound2'(attempt 2)
30122 [Main] WARN emu - Failed to map import at 0x089C9B90 [0x088749AD] Module 'sound2'(attempt 2)
30122 [Main] WARN emu - Failed to map import at 0x089C9B98 [0x6F286BEB] Module 'sound2'(attempt 2)
30122 [Main] WARN emu - Failed to map import at 0x089C9BA0 [0xC3AD58C3] Module 'sound2'(attempt 2)
30123 [Main] WARN emu - Failed to map import at 0x089C9BA8 [0x6E38916F] Module 'sound2'(attempt 2)
30123 [Main] WARN emu - Failed to map import at 0x089C9BB0 [0x9EB9B680] Module 'sound2'(attempt 2)
30123 [Main] WARN emu - Failed to map import at 0x089C9BB8 [0xF3A46237] Module 'sound2'(attempt 2)
30124 [Main] WARN emu - Failed to map import at 0x089C9BC0 [0xC9CAE432] Module 'sound2'(attempt 2)
30124 [Main] WARN emu - Failed to map import at 0x089C9BC8 [0x3CBF8371] Module 'sound2'(attempt 2)
30124 [Main] WARN emu - Failed to map import at 0x089C9BD0 [0x7869531E] Module 'sound2'(attempt 2)
30124 [Main] WARN emu - Failed to map import at 0x089C9BD8 [0xDD604F54] Module 'sound2'(attempt 2)
30125 [Main] WARN emu - Failed to map import at 0x089C9BE0 [0x577F8569] Module 'sound2'(attempt 2)
30125 [Main] WARN emu - Failed to map import at 0x089C9BE8 [0x27CC564E] Module 'sound2'(attempt 2)
30126 [Main] WARN emu - Failed to map import at 0x089C9BF0 [0xDEBB2BC3] Module 'sound2'(attempt 2)
30126 [Main] WARN emu - Failed to map import at 0x089C9BF8 [0xE7906E3B] Module 'sound2'(attempt 2)
30126 [Main] WARN emu - Failed to map import at 0x089C9C00 [0x9A3CD83D] Module 'sound2'(attempt 2)
30126 [Main] WARN emu - Failed to map import at 0x089C9C08 [0x99E10AA0] Module 'sound2'(attempt 2)
30127 [Main] WARN emu - Failed to map import at 0x089C9C10 [0xB40515B2] Module 'sound2'(attempt 2)
30127 [Main] WARN emu - Failed to map import at 0x089C9C18 [0xBE76CC97] Module 'sound2'(attempt 2)
30127 [Main] WARN emu - Failed to map import at 0x089C9C20 [0x9D0DCAAE] Module 'sound2'(attempt 2)
30128 [Main] WARN emu - Failed to map import at 0x089C9C28 [0x9C854080] Module 'sound2'(attempt 2)
30128 [Main] WARN emu - Failed to map import at 0x089C9C30 [0xDA16EB82] Module 'sound2'(attempt 2)
30128 [Main] INFO emu - 3 NIDS mapped
30129 [Main] INFO emu - 68 remaining unmapped NIDS
30131 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/modules/sound2.prx flags = 1 permissions = 00
30140 [Main] INFO emu - Found ModuleInfo name:'KCEJ_SOUND2' version:0101 attr:00000000 gp:08b31380
30140 [Main] INFO emu - Found 82 imports from 11 modules
30140 [Main] WARN emu - 'sound2' has size 5
30141 [Main] INFO emu - Found 48 exports
30141 [Main] WARN emu - Failed to map import at 0x089C9A18 [0x2FCD7551] Module 'kjfs'(attempt 3)
30141 [Main] WARN emu - Failed to map import at 0x089C9A20 [0xC78E5271] Module 'kjfs'(attempt 3)
30141 [Main] WARN emu - Failed to map import at 0x089C9A28 [0x93E9297F] Module 'kjfs'(attempt 3)
30142 [Main] WARN emu - Failed to map import at 0x089C9A30 [0x1ECF095D] Module 'kjfs'(attempt 3)
30142 [Main] WARN emu - Failed to map import at 0x089C9A38 [0x18B0F227] Module 'kjfs'(attempt 3)
30142 [Main] WARN emu - Failed to map import at 0x089C9A40 [0x5646F8BB] Module 'kjfs'(attempt 3)
30142 [Main] WARN emu - Failed to map import at 0x089C9A48 [0x65BD27F9] Module 'kjfs'(attempt 3)
30143 [Main] WARN emu - Failed to map import at 0x089C9A50 [0x432F631B] Module 'kjfs'(attempt 3)
30143 [Main] WARN emu - Failed to map import at 0x089C9A58 [0x833DE7FC] Module 'kjfs'(attempt 3)
30143 [Main] WARN emu - Failed to map import at 0x089C9A60 [0x276EA32C] Module 'kjfs'(attempt 3)
30144 [Main] WARN emu - Failed to map import at 0x089C9A68 [0x11EC897F] Module 'kjfs'(attempt 3)
30144 [Main] WARN emu - Failed to map import at 0x089C9A70 [0x2B9B31B4] Module 'kjfs'(attempt 3)
30144 [Main] WARN emu - Failed to map import at 0x089C9A78 [0xA988714B] Module 'kjfs'(attempt 3)
30144 [Main] WARN emu - Failed to map import at 0x089C9A80 [0xB6D85698] Module 'kjfs'(attempt 3)
30145 [Main] WARN emu - Failed to map import at 0x089C9A88 [0x813E06AD] Module 'kjfs'(attempt 3)
30145 [Main] WARN emu - Failed to map import at 0x089C9A90 [0x793A5E87] Module 'kjfs'(attempt 3)
30145 [Main] WARN emu - Failed to map import at 0x089C9A98 [0xB17334D0] Module 'kjfs'(attempt 3)
30146 [Main] WARN emu - Failed to map import at 0x089C9AA0 [0xE870999F] Module 'kjfs'(attempt 3)
30146 [Main] WARN emu - Failed to map import at 0x089C9AA8 [0x1B969771] Module 'kjfs'(attempt 3)
30146 [Main] WARN emu - Failed to map import at 0x089C9AB0 [0xC5183ABB] Module 'kjfs'(attempt 3)
30151 [Main] INFO emu - 130 NIDS mapped
30151 [Main] INFO emu - 20 remaining unmapped NIDS
30151 [Main] INFO hle.ModuleMgrForUser - sceKernelStartModule - module has no entry point, trying to use module_start_func
30152 [Main] WARN hle - sceKernelStartModule - invalid entry address 0x0
30152 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/modules/kjfs.prx flags = 1 permissions = 00
30160 [Main] INFO emu - Found ModuleInfo name:'KCEJ_FS' version:0101 attr:00000000 gp:08b77ce0
30160 [Main] INFO emu - Found 56 imports from 9 modules
30161 [Main] WARN emu - 'kjfs' has size 5
30161 [Main] INFO emu - Found 20 exports
30163 [Main] INFO emu - 76 NIDS mapped
30170 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/modules/libfont.prx flags = 1 permissions = 00
30175 [Main] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libfont.prx'): module from banlist not loaded
30176 [Main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libfont'
30180 [Main] INFO compiler - Replacing CodeBlock at 0x08B654F8 by Native Code 'strlen'
30180 [Main] INFO compiler - Replacing CodeBlock at 0x08B652EC by Native Code 'strchr'
34558 [GUI] WARN ge - Unimplemented VSCX: coordX=0
34558 [GUI] WARN ge - Unimplemented VSCY: coordY=0
34558 [GUI] WARN ge - Unimplemented VSCZ: coordZ=0
34559 [GUI] WARN ge - Unimplemented VTCS: coordS=0.0
34559 [GUI] WARN ge - Unimplemented VTCT: coordT=0.0
34559 [GUI] WARN ge - Unimplemented VTCQ: coordQ=0.0
34559 [GUI] WARN ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
34560 [GUI] WARN ge - Unimplemented VAP: alpha=0, prim_type=0
34560 [GUI] WARN ge - Unimplemented VFC: fog=0
34560 [GUI] WARN ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
34591 [Main] INFO compiler - Replacing CodeBlock at 0x08843E80 by Native Code 'nop'
34667 [Main] INFO hle.scePower - scePowerRegisterCallback slot=15 SceUID=a5
34672 [Main] INFO compiler - Replacing CodeBlock at 0x0884483C by Native Code 'nop'
34674 [Main] INFO compiler - Replacing CodeBlock at 0x0884F0B4 by Native Code 'nop'
34688 [Main] INFO hle.sceSasCore - __sceSasInit(0x08B37AC0, grain=256, 32, 0, sampleRate=44100)
34695 [snd_thread_main] INFO compiler - Replacing CodeBlock at 0x08B1BA70 by Native Code 'memset'
34705 [Main] INFO compiler - Replacing CodeBlock at 0x0880CE74 by Native Code 'nop'
34747 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6cb00_size0x87db flags = 1 permissions = 00
34764 [arc] WARN hle.ThreadManForUser - hleKernelWaitEventFlag already another thread waiting on it
34813 [Main] INFO compiler - Replacing CodeBlock at 0x088447A8 by Native Code 'nop'
34836 [Main] INFO compiler - Replacing CodeBlock at 0x0884049C by Native Code 'nop'
34844 [Main] INFO compiler - Replacing CodeBlock at 0x0882CDEC by Native Code 'nop'
34985 [Main] INFO compiler - Replacing CodeBlock at 0x08B0D368 by Native Code 'nop'
35277 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6cb20_size0x9fc flags = 1 permissions = 00
35312 [Main] ERROR runtime - java.lang.StringIndexOutOfBoundsException: String index out of range: -1526
36416 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
36427 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
36438 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
36449 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
36460 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0xb PSP_GE_LIST_END_REACHED
36460 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code: java.lang.StringIndexOutOfBoundsException: String index out of range: -1526
at java.lang.String.substring(Unknown Source)
at jpcsp.HLE.modules150.ModuleMgrForUser.extractHLEModuleName(ModuleMgrForUser.java:147)
at jpcsp.HLE.modules150.ModuleMgrForUser.hleKernelLoadHLEModule(ModuleMgrForUser.java:178)
at jpcsp.HLE.modules150.ModuleMgrForUser.hleKernelLoadModule(ModuleMgrForUser.java:218)
at jpcsp.HLE.modules150.ModuleMgrForUser.sceKernelLoadModuleByID(ModuleMgrForUser.java:335)
at jpcsp.HLE.modules150.ModuleMgrForUser$1.execute(ModuleMgrForUser.java:667)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:346)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:652)
at _S1_2_89DA90C.s(_S1_2_89DA90C.java:4)
at _S1_2_8804CC4.s(_S1_2_8804CC4.java:56)
at _S1_2_883DA00.s(_S1_2_883DA00.java:700)
at _S1_2_883DA00.exec(_S1_2_883DA00.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_2_883D6E4.s(_S1_2_883D6E4.java:80)
at _S1_2_883DACC.s(_S1_2_883DACC.java:12)
at _S1_2_8807A30.s(_S1_2_8807A30.java:80)
at _S1_2_8807A30.exec(_S1_2_8807A30.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_2_883F464.s(_S1_2_883F464.java:308)
at _S1_2_88045A0.s(_S1_2_88045A0.java:516)
at _S1_2_88045A0.exec(_S1_2_88045A0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:683)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code: ------------------------------------------------------------
Thread ID - 0x0000000B
Th Name - Main
zr:0x00000000 at:0x08A20000 v0:0x08A00000 v1:0x089E9498
a0:0x000000B5 a1:0x00000000 a2:0x00000000 a3:0x00010000
t0:0x00000000 t1:0x00000000 t2:0x00000048 t3:0x00000000
t4:0x00000000 t5:0x48A31540 t6:0x08A540D4 t7:0x48A3158C
s0:0x08A00000 s1:0x08A00000 s2:0x08A00030 s3:0x089F0000
s4:0x08A18F00 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x0F000000 t9:0x0F000000 k0:0x09FBFB00 k1:0x00000000
gp:0x08A07E90 sp:0x09FBF9D0 fp:0x00000000 ra:0x08804D00
0x08000030: 0x0010290C - syscall 0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 219 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_thread_seq' ID: 0x00AE Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B19EE8 Stack: 0x09FFE000 - 0x09FFF000 Stack Size: 0x00001000
Thread Run Clocks: 7533 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x00AD) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 150 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'arc' ID: 0x009E Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B63F2C Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 81 Exit Code: 0x08B6FEC0
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'preseek' ID: 0x0024 Module ID: 0x0020
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x00000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B63CD0 Stack: 0x08F9DC00 - 0x08F9FC00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_thread_main' ID: 0x00B0 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08B18EB0 Stack: 0x09FFA800 - 0x09FFE000 Stack Size: 0x00003800
Thread Run Clocks: 1118543 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1019 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'dbr' ID: 0x0028 Module ID: 0x0020
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x00000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B6341C Stack: 0x08F9C400 - 0x08F9DC00 Stack Size: 0x00001800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Main' ID: 0x000B Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x088045A0 Stack: 0x09F9FC00 - 0x09FBFC00 Stack Size: 0x00020000
Thread Run Clocks: 3429250 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 015E1E68 22945384 bytes
[XXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00464600 4605440 bytes
[ X XXXXXXXXXXXX X]
------------------------------------------------------------
RE: Metal Gear Solid: Portable Ops - USA - ULUS10202 - gid15 - 09-16-2011
Code: java.lang.StringIndexOutOfBoundsException: String index out of range: -1526
at java.lang.String.substring(Unknown Source)
at jpcsp.HLE.modules150.ModuleMgrForUser.extractHLEModuleName(ModuleMgrForUser.java:147)
at jpcsp.HLE.modules150.ModuleMgrForUser.hleKernelLoadHLEModule(ModuleMgrForUser.java:178)
at jpcsp.HLE.modules150.ModuleMgrForUser.hleKernelLoadModule(ModuleMgrForUser.java:218)
at jpcsp.HLE.modules150.ModuleMgrForUser.sceKernelLoadModuleByID(ModuleMgrForUser.java:335)
This should hopefully be fixed by r2310.
RE: Metal Gear Solid: Portable Ops - USA - ULUS10202 - BlackDaemon - 09-19-2011
gid15,
Half-Playable now, thanks for fixing!
r2315
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
RE: Metal Gear Solid: Portable Ops - USA - ULUS10202 - BlackDaemon - 04-03-2012
ADHOC connection test. Host is created, but client cannot find it.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server
Code: 74089 Main WARN hle.sceNet IGNORING: sceNetInit (poolsize=0x80000, calloutThreadPri=0x1e, calloutThreadStack=0x0, netinitThreadPri=0x1e, netinitThreadStack=0x0)
74093 Main WARN hle.sceNetAdhoc IGNORING: sceNetAdhocInit
74094 Main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x09FBF920
74095 Main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x885c504, adhocctlHandlerArg=0x0)
76519 Main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlCreate groupNameAddr=0x08A47142('mf279013')
76555 Main WARN hle.sceNetAdhoc PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A47138(C6:62:4A:6C:27:90), port=4098, bufsize=4096, unk1=0
76558 Main WARN hle.sceNetAdhoc PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A45E58(C6:62:4A:6C:27:90), port=4097, bufsize=8192, unk1=0
76579 Main WARN hle.sceNetAdhoc UNIMPLEMENTED: sceNetAdhocPdpRecv id=184, srcMacAddr=0x09FBE6B0, portAddr=0x09FBE6C0, data=0x09FBE6D0, dataLengthAddr=0x09FBFA30(256), timeout=0, nonblock=1
76581 Main WARN hle.sceNetAdhoc UNIMPLEMENTED: sceNetAdhocPdpRecv id=186, srcMacAddr=0x09FBF990, portAddr=0x09FBF9B0, data=0x00010000, dataLengthAddr=0x09FBF9F8(8192), timeout=0, nonblock=1
76647 Main WARN hle.sceNetAdhoc UNIMPLEMENTED: sceNetAdhocPdpRecv id=184, srcMacAddr=0x09FBE6B0, portAddr=0x09FBE6C0, data=0x09FBE6D0, dataLengthAddr=0x09FBFA30(256), timeout=0, nonblock=1
76648 Main WARN hle.sceNetAdhoc UNIMPLEMENTED: sceNetAdhocPdpRecv id=186, srcMacAddr=0x09FBF990, portAddr=0x09FBF9B0, data=0x00010000, dataLengthAddr=0x09FBF9F8(8192), timeout=0, nonblock=1
76680 Main WARN hle.sceNetAdhoc UNIMPLEMENTED: sceNetAdhocPdpRecv id=184, srcMacAddr=0x09FBE6B0, portAddr=0x09FBE6C0, data=0x09FBE6D0, dataLengthAddr=0x09FBFA30(256), timeout=0, nonblock=1
76683 Main WARN hle.sceNetAdhoc UNIMPLEMENTED: sceNetAdhocPdpRecv id=186, srcMacAddr=0x09FBF990, portAddr=0x09FBF9B0, data=0x00010000, dataLengthAddr=0x09FBF9F8(8192), timeout=0, nonblock=1
...
Client
Code: 74905 [Main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x80000, calloutThreadPri=0x1e, calloutThreadStack=0x0, netinitThreadPri=0x1e, netinitThreadStack=0x0)
74906 [Main] WARN hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
74907 [Main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x09FBF920
74908 [Main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x885c504, adhocctlHandlerArg=0x0)
76699 [Main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
76735 [Main] WARN hle.sceNetAdhocctl - UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
76780 [Main] INFO hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0xDEADC0DE
message 'An error has occurred.
ERROR:
deadc0de'
options 0x00000000
buttonPressed 0x00000000
76786 [Main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FBFA00 returning 2
79017 [Main] INFO hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'Could not join game.'
options 0x00000000
buttonPressed 0x00000000
RE: Metal Gear Solid: Portable Ops - USA - ULUS10202 - lainiwaku - 09-02-2012
MGS PO (not +).
PC config
windows 8, i5 2400, gtx 560, 8gb ram
jpcsx config
build 2703
maximum method size => keep to 3000 , cause game crash if it's to 50
use media engine cause without, few video are not played and other have no sound (but work great with it)
Enable saving GE screen to texture instea of memory => the game have really less aliasing and are more beautiful , but i think it's make lose fps (or not)
i am usualy 7-15 fps , but more often <10
here the log :
https://dl.dropbox.com/u/70920470/logmgspo/log.html
RE: Metal Gear Solid: Portable Ops - USA - ULUS10202 - Damphil - 10-19-2012
Guys in new revision 2788 - now FPS in game 15~25, menu perfect.
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