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Megamind: The Blue Defender - USA - ULUS10520 - Printable Version

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+----- Thread: Megamind: The Blue Defender - USA - ULUS10520 (/showthread.php?tid=3074)



Megamind: The Blue Defender - USA - ULUS10520 - BlackDaemon - 12-13-2010

Sound, music and dialogs works. "Only GE graphics" compatibility option fixes ingame graphics but breaks menus. (menus displays unstable, screen is flickering)

r1907
Load with decrypted boot.bin
Code:
2754 [GUI] INFO  emu - Jpcsp v0.6
2797 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10520
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = Megamind
USE_USB = 0
probably homebrew? false
2810 [GUI] DEBUG hle - Loading HLE firmware up to version 631
2938 [GUI] INFO  emu - Loading global compatibility settings
2938 [GUI] INFO  ge - Only GE Graphics: true
3178 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3234 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3234 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3235 [GUI] INFO  memory - Ignore invalid memory access: false
3247 [GUI] DEBUG emu - No patch file found for this game
3325 [GUI] DEBUG runtime - RuntimeContext.reset
3636 [GUI] DEBUG hle - Loading HLE firmware up to version 631
3791 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3791 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08CDE408 - 08CDE408
3827 [GUI] DEBUG memory - PH#1: loading program 08CDE480 - 08CF3A6C - 08D07064
3830 [GUI] DEBUG memory - PH alloc consumption 00503064 (mem 000135F8)
3831 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08CF3A70
3831 [GUI] DEBUG memory - .bss: clearing section 08CF3A80 - 08D06238 (len 000127B8)
3831 [GUI] DEBUG memory - .bss.0001: clearing section 08D06240 - 08D07064 (len 00000E24)
3846 [GUI] DEBUG memory - PH#2: relocating 179884 entries
3884 [GUI] INFO  emu - Found ModuleInfo name:'MEGAMIND' version:0101 attr:00000000 gp:08cfba60
3885 [GUI] DEBUG memory - Reserving 0x503064 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3885 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x503064, addr=0x08804000: returns 0x08804000
3912 [GUI] INFO  emu - Found 255 imports from 27 modules
3923 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804108
3924 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044E0
3924 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3924 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3925 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08C1730C
3925 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
3925 [GUI] INFO  emu - 255 NIDS mapped
3970 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4195 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4195 [GUI] DEBUG runtime - Switching to Thread root
4207 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4240 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4240 [GUI] INFO  ge - OpenGL version: 4.1.0
4240 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4241 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4241 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4339 [GUI] INFO  ge - Using VBO
4350 [GUI] DEBUG ge - bindBuffer 0, 1
4350 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
4352 [GUI] INFO  ge - Using shaders with Skinning
4353 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4543 [GUI] DEBUG ge - useProgram 3
4543 [GUI] DEBUG ge - bindBuffer 1, 2
4543 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
4580 [GUI] DEBUG ge - bindBuffer 0, 3
4581 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4593 [GUI] DEBUG ge - bindBuffer 0, 4
4594 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4602 [GUI] DEBUG ge - bindBuffer 0, 5
4602 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4602 [GUI] DEBUG ge - genTexture
4603 [GUI] DEBUG ge - bindTexture 1
4603 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
4604 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4605 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4605 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4605 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4606 [GUI] DEBUG ge - useProgram 3
4606 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4606 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4606 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4607 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4607 [GUI] DEBUG ge - startDisplay
4607 [GUI] DEBUG ge - useProgram 0
4607 [GUI] DEBUG ge - endDisplay
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics, Use shaders
Screenshots without "Only GE graphics" compatibility option added.


RE: Megamind: The Blue Defender - USA - ULUS10520 [Encrypted] - nash67 - 06-08-2013

using r 3215
still goes ingame
has a few graphic glitches
here is an info log