Zwei!! - JAP - ULJM05392 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Zwei!! - JAP - ULJM05392 (/showthread.php?tid=3085) |
Zwei!! - JAP - ULJM05392 - Darth1701 - 12-14-2010 r1905 Settings: Media Engine enabled + decode with SonicStage This game is almost perfect: saving and loading works, Loop in the decoded music works, no visible graphical errors. Problems are only minor: Intro movie is out-of-sync & when starting a new game it takes a bit longer then normal (about 30 sec.) to bring up the next menu point (it compiles very much instructions). RE: Zwei!! - JAP - ULJM05392 - nash67 - 11-06-2012 using r 2832 still goes ingame no problems here is the info log RE: Zwei!! - JAP - ULJM05392 - Darth1701 - 12-09-2012 Profiler log from 2911 regarding the long compiling time when doing New Game RE: Zwei!! - JAP - ULJM05392 - Darth1701 - 12-10-2012 New profiler log from r2914 and the log on info level. Compiling almost 5 minutes at New Game RE: Zwei!! - JAP - ULJM05392 - gid15 - 12-10-2012 It is trying to compile a lot of very large methods: Code: 20:56:55 INFO compiler - user_main - Splitting _S1_2_88A63A0 (18363/3000) RE: Zwei!! - JAP - ULJM05392 - sum2012 - 12-10-2012 I have another game also have this probrem. Can you change max method from 3000 to 20000 ? (12-10-2012, 08:20 PM)gid15 Wrote: It is trying to compile a lot of very large methods: |