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Shining Blade [NPJH50530] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Shining Blade [NPJH50530] (/showthread.php?tid=35353) Pages:
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Shining Blade [NPJH50530] - dista_bagus - 03-17-2012 Jpcsp r2477 - Use Media Engine + Decode Audio SonicStage Music, Sound & Voice : yes/normal. RE: Shining Blade [NPJH50530] - Damphil - 03-17-2012 i'm test game too, but after town and go to 1st FreeQuest game crashed. Error: Code: Running Jpcsp 32bit... Code: Running Jpcsp 32bit... Shining Blade: bgm doesn't replay - freefive - 03-18-2012 Don't know why, the bgm plays at first, but after a while it ends suddenly and doesn't replay. is it the problem of the emulator? or just the problem of the game? plus, after playing for 10 minutes or so, the game get crashed with thousands of debug messages like this: "sceGeListEnQueue can't enqueue duplicate list address" RE: Shining Blade [NPJH50530] - Damphil - 03-18-2012 me sound - norm. And game not work in new revision 2482. RE: Shining Blade [NPJH50530] - tinhdoi003 - 03-18-2012 (03-17-2012, 04:08 PM)Damphil Wrote: i'm test game too, but after town and go to 1st FreeQuest game crashed.Same here After firt free Quest the game just loading and loading can't play anymore RE: Shining Blade [NPJH50530] - intersexeiv - 03-23-2012 All the BGMs seem to be chopped after 1min 25sec. I've tried playing the .oma files extracted within Atrac folder in SonicStage. All .oma tracks with individual length displayed longer than 1min 25sec always stop playing at 1min 25sec. The movie's audio longer than 1min 25sec is working fine and is played till the end of the track, though the playback is not smooth during emulation. (I've tried rev 2452/2477/2482/2492, both 32 & 64 bit, but the same problem persists) About the first Free Quest at chapter 2, I can finish it without any problem in rev 2477. EDIT: All tested 64 bit JPCSP crashes randomly, when 32 bit seems running smoothly so far. This game's graphics is really nice. It is much more enjoyable to play it within JPCSP rather than PSP, with much higher resolution and larger screen. Hope the problems get fixed soon. Enabled Settings: Use shaders Enable saving GE screen to Textures instead of Memory Ignore invalid memory access Use Media Engine Extract media files to tmp folder Decode audio files with SonicStage Antialiasing x8 RE: Shining Blade [NPJH50530] - freefive - 03-24-2012 (03-23-2012, 08:24 PM)intersexeiv Wrote: All the BGMs seem to be chopped after 1min 25sec. I've tried playing the .oma files extracted within Atrac folder in SonicStage. All .oma tracks with individual length displayed longer than 1min 25sec always stop playing at 1min 25sec. The movie's audio longer than 1min 25sec is working fine and is played till the end of the track, though the playback is not smooth during emulation. (I've tried rev 2452/2477/2482/2492, both 32 & 64 bit, but the same problem persists)yup, all the bgms are only 1min 25sec and don't know why With 64bit the game get stuck with this: "sceGeListEnQueue can't enqueue duplicate list address" but the 32bit does too after playing for several hours RE: Shining Blade [NPJH50530] - Fisher King C - 03-25-2012 It's runs in full speed sitting like this ... Viedo Use vertex cache (8-15 fps improve) Disable UBO Enable saving GE screen to Textures instead of Memory Don't open other options or you got 2-10 fps drop ! RE: Shining Blade [NPJH50530] - freefive - 03-27-2012 Seems that the decryption of JPCSP somehow goes wrong. I used DNRiper and took out the at3 files from the decrypted PGD, converted them to wav using sound forge, played with windows media player, and found that though they seems to be like 1:53 long, the parts after 1:25 are just empty. It means that the decryption is not complete, or the original BGMs of the game just go wrong when the game was being made. RE: Shining Blade [NPJH50530] - nash67 - 11-02-2012 using r 2821 still goes ingame just noticed a few errors in the log ERROR vfs - CRI ADX Audio - length java.io.IOException: Stream Closed at java.io.RandomAccessFile.length(Native Method) at jpcsp.HLE.VFS.AbstractVirtualFile.length(AbstractVirtualFile.java:129) at jpcsp.media.ExternalDecoder$IoListener.readFileData(ExternalDecoder.java:434) at jpcsp.media.ExternalDecoder.decodeAtrac(ExternalDecoder.java:348) at jpcsp.connector.AtracCodec.atracSetData(AtracCodec.java:239) at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.setData(sceAtrac3plus.java:531) at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetDataAndGetID(sceAtrac3plus.java:892) at _S1_2_8C85488.s(_S1_2_8C85488.java:4) at _S1_2_8BFBAB4.s(_S1_2_8BFBAB4.java:232) at _S1_2_8BFB960.s(_S1_2_8BFB960.java:96) at _S1_2_8BFB960.exec(_S1_2_8BFB960.java) at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143) at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:172) at _S1_2_8BFB5CC.s(_S1_2_8BFB5CC.java:24) at _S1_2_8BFB5CC.exec(_S1_2_8BFB5CC.java) at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143) at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193) at _S1_2_8BF068C.s(_S1_2_8BF068C.java:180) at _S1_2_8BDAD24.s(_S1_2_8BDAD24.java:84) at _S1_2_8BDAD24.exec(_S1_2_8BDAD24.java) at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648) at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684) at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50) here is the info log |