EmuNewz Network
Last Ranker - JPN - ULJM05676 - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54)
+----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66)
+----- Thread: Last Ranker - JPN - ULJM05676 (/showthread.php?tid=3613)

Pages: 1 2


Last Ranker - JPN - ULJM05676 - hyakki - 02-10-2011

r1984
game works right up until the first battle starts then it just loops the same animation over and over not responding to controls (last screenshot).
log just repeats
184970 [ATRAC3 play thread] WARN hle.sceAtrac3plus - sceAtracGetNextSample: bad atracID= 0

tried with the sonic stage / media engine on and off and it does the same thing.
       
   
   


RE: Last Ranker - JPN - ULJM05676 - hyakki - 04-10-2011

re-tested on r2062
game is playable now
tons of these warnings in the log
17636 [GUI] WARN ge - Unimplemented VCV: colorR=255, colorG=255, colorB=255
17636 [GUI] WARN ge - Unimplemented VCV: colorR=255, colorG=255, colorB=255

[Image: ml5kiu.jpg][Image: 2l8yag1.jpg]
[Image: ixxxzo.jpg][Image: 2sayu5y.jpg]
[Image: 34o1xn4.jpg]


RE: Last Ranker - JPN - ULJM05676 - gid15 - 04-11-2011

Code:
Unimplemented function sceAtracSetMOutHalfwayBufferAndGetID 092bb180 00002164 00002164 80440000 0895a9a8 0895a9a8
This function is now implemented in r2067. Any improvement?


RE: Last Ranker - JPN - ULJM05676 - hyakki - 04-11-2011

Looking at the log it seems like its attempts to decode the voice now (I don't think its decode able though),
BGM is looping alittle better,

noticeable bugs
opening movie flickers no matter what ge setting


RE: Last Ranker - JPN - ULJM05676 - hyakki - 08-15-2011

broken since one of the r2252 - r2253 builds (last worked in r2251)
tested with r2270
Code:
15994     main     INFO     stdout     0x08d7e6f0
15994     main     INFO     stdout     0x08d7e7a0
15999     main     INFO     stdout     0x08d7e850
16000     main     INFO     stdout     0x08d7e900
16029     main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GAMEDATA/FLD/MAP/MAP_T_GAN_05.BIN flags = 1 permissions = 00
16132     main     WARN     hle.sceGe_user     sceGeListEnQueue can't enqueue duplicate list address
16133     main     WARN     hle.sceGe_user     sceGeListEnQueue can't enqueue duplicate list address
16135     main     WARN     hle.sceGe_user     sceGeListEnQueue can't enqueue duplicate list address
16136     main     WARN     hle.sceGe_user     sceGeListEnQueue can't enqueue duplicate list address
16138     main     WARN     hle.sceGe_user     sceGeListEnQueue can't enqueue duplicate list address



RE: Last Ranker - JPN - ULJM05676 - hyakki - 09-18-2011

r2315
same error as above locks up on loading screen

EDIT:
Lockup fixed in r2341


RE: Last Ranker - JPN - ULJM05676 - KudouAo - 06-07-2012

is this game can run smoothly?

can i ask for the settings please?

im tryin to running it, but always kinda laggy~

(my pc's specs are kinda low though...but can play FF CC smoothly)


RE: Last Ranker - JPN - ULJM05676 - uruhara12 - 10-02-2012

Any improvement???


RE: Last Ranker - JPN - ULJM05676 - hyakki - 10-02-2012

(10-02-2012, 02:51 AM)uruhara12 Wrote: Any improvement???

Use vertex cache it can really give this game a speed boost, and maybe CLUT, you will probably still need a pretty fast computer on some scenes.


RE: Last Ranker - JPN - ULJM05676 - jacky400 - 10-04-2012

I am playing around this game in the last few days .However , i found out that the BGM will ocassionally stopped after a while gameplay and the emulator also will stop itself somehow during gameplay .Anybody got similar issue ?