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Tactics Ogre: Let Us Cling Together - ULUS10565 - Printable Version

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+----- Thread: Tactics Ogre: Let Us Cling Together - ULUS10565 (/showthread.php?tid=3700)

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RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - isoepic - 03-12-2013

(02-14-2013, 06:05 PM)jmalloy.63 Wrote:
(01-31-2013, 03:07 AM)isoepic Wrote: My game freezes during cutscenes, any fix?

what are your computer specs, emulator configurations (and version), and if Windows; what are your windows experience index scores (I personally find this to be a good way to judge if your hardware can handle certain emulators like psp/psx) ?

Or refer to my massive post below

My computer can definitely handle this game, I'm using an ATI Radeon HD, so my configuration might be wrong.

[x] Vertex cache
[x] Gemetry shader for 2d rendering
[x] Saving GE Screen to Textures
[x] Decoding of indexed textures
[x] Dynamic Shader Generation
[x] Otimized VertexInfo reading


RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-05-2013

gid15,

is the same issue of sceAtracAddStreamData without calling first sceAtracGetStreamDataInfo present in this game ?
I can provide whatever logs you need Smile
If you are going to work on improving atrac3 module better to have as much info you need ( from atleast two games, not just corpse party )


RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - gid15 - 04-05-2013

(04-05-2013, 09:29 AM)digiadventures Wrote: gid15,

is the same issue of sceAtracAddStreamData without calling first sceAtracGetStreamDataInfo present in this game ?
I can provide whatever logs you need :)
If you are going to work on improving atrac3 module better to have as much info you need ( from atleast two games, not just corpse party )
Thank you!
It might be helpful to have an INFO log with the latest Jpcsp version and the following lines in LogSettings.xml
Code:
<logger name='hle.sceAtrac3plus'> <level value='debug' /> </logger>
<logger name='compiler'> <level value='debug' /> </logger>

Keep the compiler maximum method size to its default value of 3000.


RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-05-2013

Here is the log your requested Smile
I left the game running until music stopped.


RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - zergy - 04-09-2013

Game freezes during a cutscene. Logs attached.

My spec:
GeForce GTX 560 Ti
Intel i5-2500
8 GB ram
Win 7 home premium 64-bit


RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-09-2013

I found disabling vertex cache if enabled and enabling "only ge graphics" can help with cutscene freezes.


RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-11-2013

Music works properly in ppsspp in latest media build...
It does have another slight issue ( there is a delay in starting tracks, but it does loop )
Maybe compraing the code can help ?
Does ppsspp already have circular buffer ?
Or maybe something alse is the problem ?


RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-14-2013

Even with circular buffer implemented, music is still not looping...


RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - Fayt - 04-15-2013

Starting revision 3104 music is looping and everything is working just fine without any lags. This is amazing!


RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-15-2013

Yes, just wanted to write this myself.
You finally did it gid15 ! Music is working fine as of revision 3103...
Great work and thank you very much !