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EmuNewz Network
Dissidia 012: Duodecim Final Fantasy - NPJH50377 - Printable Version

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+----- Thread: Dissidia 012: Duodecim Final Fantasy - NPJH50377 (/showthread.php?tid=3811)

Pages: 1 2 3


Dissidia 012: Duodecim Final Fantasy - NPJH50377 - l2sp - 03-03-2011

Test jpcspr2217.
The game is playable.Big Grin


RE: Dissidia 012: Duodecim Final Fantasy -NPJH50377 [Encrypted] - BlackDaemon - 03-03-2011

According to JPCSP's log looks like game has different boot structure, in result - huge memory leak.

r2000
Code:
1804 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
1805 [GUI] INFO  emu - Jpcsp v0.6
1807 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJH50377
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 7
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = DISSIDIA duodecim FINAL FANTASY
USE_USB = 0
probably homebrew? false
1813 [GUI] DEBUG hle - Loading HLE firmware up to version 631
1818 [GUI] INFO  emu - Loading global compatibility settings
1818 [GUI] INFO  ge - Only GE Graphics: false
1819 [GUI] INFO  hle.sceMpeg - Media Engine enabled
1847 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1847 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1848 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1848 [GUI] INFO  memory - Ignore invalid memory access: false
1851 [GUI] DEBUG emu - No patch file found for this game
1965 [GUI] DEBUG hle - Loading HLE firmware up to version 631
2017 [GUI] WARN  emu - .shstrtab section not found
2017 [GUI] INFO  emu - Loader: Relocation required (ELF)
2018 [GUI] DEBUG memory - PH#0: loading program 11008040 - 111FFC00 - 111FFC00
2018 [GUI] ERROR memory - copyToMemory - Invalid memory address : 0x11008040 PC=00000000
2018 [GUI] DEBUG memory - PH#1: loading program 113782E0 - 113783E0 - 1237D640
2019 [GUI] ERROR memory - copyToMemory - Invalid memory address : 0x113782E0 PC=00000000
2019 [GUI] DEBUG memory - PH alloc consumption 09B79640 (mem 01005260)
2019 [GUI] DEBUG memory - : ignoring zero-length type 8 section 111FFC00
2020 [GUI] DEBUG memory - : ignoring zero-length type 8 section 111FFD00
2020 [GUI] DEBUG memory - : ignoring zero-length type 8 section 113780E0
2020 [GUI] DEBUG memory - : ignoring zero-length type 8 section 113782E0
2020 [GUI] DEBUG memory - : ignoring zero-length type 8 section 113783E0
2021 [GUI] DEBUG memory - : ignoring zero-length type 8 section 113783E0
2021 [GUI] WARN  memory - Type 8 section outside valid range 11378400 - 1237D640
2021 [GUI] DEBUG memory - : ignoring zero-length type 8 section 1237D640
2022 [GUI] WARN  emu - ELF is not PRX, but has no section headers!
2022 [GUI] WARN  emu - Manually locating ModuleInfo at address: 0x89e2490
2023 [GUI] INFO  emu - Found ModuleInfo name:' ' version:0000 attr:00000000 gp:00000000
2023 [GUI] DEBUG memory - Reserving 0x9B79640 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2024 [GUI] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_Addr, size=0x9B79640, addr=0x08804000
2024 [GUI] WARN  memory - Failed to properly reserve memory consumed by module at address 0x08804000, size 0x9B79640: allocated null
2024 [GUI] INFO  emu - Found 0 imports from 0 modules
2025 [GUI] INFO  emu - 0 NIDS mapped
2027 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2028 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2029 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=4, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2029 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2030 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=6, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2357 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
2358 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2394 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2394 [GUI] INFO  ge - OpenGL version: 4.1.0
2394 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2394 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2395 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2400 [GUI] INFO  ge - Using VBO
2431 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2432 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2433 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2458 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2458 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2459 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code:
9921     root     WARN     hle     09FFFE0C Unknown instruction 01000111010111110101000001010011 (0x475F5053)
9921     root     ERROR     memory     read32 - Invalid memory address : 0xA00E6C8 PC=0A00E6C8
9939     root     ERROR     memory     read32 - Invalid memory address : 0xA00E6CC PC=0A00E6CC
9939     root     ERROR     memory     read32 - Invalid memory address : 0xA00E6D0 PC=0A00E6D0
...
Code:
------------------------------------------------------------
Thread ID - 0x00000007
Th Name   - root
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000020 a1:0x09FFFE00 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x09FFFF00 k1:0x00000000
gp:0x00000000 sp:0x09FFFE00 fp:0x00000000 ra:0x08000020
0x0A023B94: 0x00000000 - ?
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0003 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'root' ID: 0x0007 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804000 Stack: 0x09FC0000 - 0x0A000000 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  00044400 279552 bytes
[X                                                              X]
Fragmented memory: 017BC000 24887296 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------



RE: Dissidia 012: Duodecim Final Fantasy -NPJH50377 [Encrypted] - Hykem - 03-05-2011

Probably suffers from the same issue as "Harukanaru Tokinonakade 5", but it's odd that this one uses a dummy BOOT.BIN...
Also, it seems that it's a valid ELF file, since JPCSP detected it and loaded the file. Huh


RE: Dissidia 012: Duodecim Final Fantasy -NPJH50377 [Encrypted] - Hykem - 03-07-2011

Is this working now in r2006?


RE: Dissidia 012: Duodecim Final Fantasy -NPJH50377 [Encrypted] - hyakki - 03-07-2011

nice job so far it's loads and gets through the intro in r2006, but after the first loading screen it crashes for me, ill try messing with settings see if i can get around it.
(also does the same thing with the demo, crashes right at loading screen)


RE: Dissidia 012: Duodecim Final Fantasy -NPJH50377 [Encrypted] - Karen - 03-07-2011

how to make 2006 to work? 2005 works all right here, but 2006 don't show the cube sample thing ^^, i load the cube sample, the screen stays gray and nothing happens, no errors are displayed nothing, not even log i think

i dunno if i'm the only one with this problem, must be something with the resolutions?


RE: Dissidia 012: Duodecim Final Fantasy -NPJH50377 [Encrypted] - dista_bagus - 03-08-2011

same here. 2006 seems don't work.
only work 2005.


RE: Dissidia 012: Duodecim Final Fantasy -NPJH50377 [Encrypted] - andutrache - 03-08-2011

2006 is dead. use 2005


RE: Dissidia 012: Duodecim Final Fantasy -NPJH50377 [Encrypted] - Vegerunks - 03-10-2011

I bet this would work on 2012, but i'm waiting until the English version comes out


RE: Dissidia 012: Duodecim Final Fantasy -NPJH50377 [Encrypted] - Kai3213 - 03-10-2011

(03-10-2011, 08:56 PM)Vegerunks Wrote: I bet this would work on 2012, but i'm waiting until the English version comes out

It doesn't >.>