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Hajime No Ippo Portable Victorious Spirits - ULJS00125 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Hajime No Ippo Portable Victorious Spirits - ULJS00125 (/showthread.php?tid=3867) |
Hajime No Ippo Portable Victorious Spirits - ULJS00125 - dan83 - 03-09-2011 I'm back. Tested in Jpcsp 2008. ![]() ![]() ![]() With enable use vertex cache ![]() The real problem is is that you can not move the character,and Cpu don't move also. Added log. As it has evolved the emu,great job. RE: Hajime No Ippo Portable Victorious Spirits[ULJS00125] - sum2012 - 10-01-2012 Rev2751 same probrem video setting:Use sharders Code: user_main - filegov.c-> file not found : scene_all.pkt RE: Hajime No Ippo Portable Victorious Spirits[ULJS00125] - sum2012 - 10-02-2012 I have added compiler,hle.IoFileMgrForUser debug log and profiler Hope gid15 find a a way to decrypted. Code: DEBUG compiler - user_main - CodeInstruction.compile 0x89D3FF0 - syscall 0x044E8 [sceIoWrite] RE: Hajime No Ippo Portable Victorious Spirits[ULJS00125] - sum2012 - 12-27-2012 Rev 2949 No change RE: Hajime No Ippo Portable Victorious Spirits[ULJS00125] - sum2012 - 06-23-2013 Attch JPCSP trace log hope solve the probrem RE: Hajime No Ippo Portable Victorious Spirits - ULJS00125 - sum2012 - 05-21-2015 rc426800 black screen Code: 6861 [GUI] ERROR ge - Too many NOP instructions executed (3005) at 0x08BD4174, list PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, list=0x08BD1280, pc=0x08BD4174, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false] RE: Hajime No Ippo Portable Victorious Spirits - ULJS00125 - sum2012 - 06-02-2016 8cf78d5 version no problem now can move to playable |