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Bounty Hounds - USA - ULUS10161 - Printable Version

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+----- Thread: Bounty Hounds - USA - ULUS10161 (/showthread.php?tid=3938)



Bounty Hounds - USA - ULUS10161 - MoLo4Nick - 03-17-2011

r2023
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine Off

Code:
1494 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
1495 [GUI] INFO  emu - Jpcsp v0.6 2023
1496 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10161
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = Bounty Hounds
probably homebrew? false
1511 [GUI] INFO  emu - Loading global compatibility settings
1512 [GUI] INFO  ge - Only GE Graphics: false
1534 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1534 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1534 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1535 [GUI] INFO  memory - Ignore invalid memory access: false
1804 [GUI] INFO  emu - Found ModuleInfo name:'XP004' version:0101 attr:00000000 gp:00000000
1806 [GUI] INFO  emu - Found 216 imports from 25 modules
1807 [GUI] INFO  emu - 216 NIDS mapped
1812 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2097 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2136 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2137 [GUI] INFO  ge - OpenGL version: 3.3.0
2137 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
2137 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2138 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2145 [GUI] INFO  ge - Using VBO
2147 [GUI] INFO  ge - Using VAO (Vertex Array Object)
2148 [GUI] INFO  ge - Using shaders with Skinning
2148 [GUI] INFO  ge - Using dynamic shaders
2150 [GUI] INFO  ge - Using Geometry Shader for SPRITES
2151 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2151 [GUI] INFO  ge - Using Native Color Lookup Tables (CLUT)
2411 [GUI] INFO  ge - Using Geometry Shader shader-150.geom



RE: Bounty Hounds - USA - ULUS10161 - beanclr - 03-17-2011

Never heard of this game. O_O Have you tried shaders on it yet?


RE: Bounty Hounds - USA - ULUS10161 - MoLo4Nick - 03-17-2011

Yes, shaders and other options bring a large speedup. But it still a lot of graphics gliches(


RE: Bounty Hounds - USA - ULUS10161 - nash67 - 03-31-2013

using r 3080
still goes ingame
during the intro and the cutscenes there is no music or sound fx
and with gameplay the screen is to dark (the lighting is not correct) but i haven't mess with any video options yet
here is an info log


RE: Bounty Hounds - USA - ULUS10161 - nash67 - 04-21-2013

here is a Jpcsp Trace log