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Tom Clancy's Rainbow Six: Vegas - USA - ULUS10206 - Printable Version

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+----- Thread: Tom Clancy's Rainbow Six: Vegas - USA - ULUS10206 (/showthread.php?tid=4580)



Tom Clancy's Rainbow Six: Vegas - USA - ULUS10206 - BlackDaemon - 05-13-2011

r2135
Code:
2047 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2048 [GUI] INFO  emu - Jpcsp v0.6
2050 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10206
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.82
REGION = 32768
TITLE = Tom Clancy's Rainbow Six Vegas
probably homebrew? false
2055 [GUI] DEBUG hle - Loading HLE firmware up to version 282
2096 [GUI] INFO  emu - Loading global compatibility settings:
2097 [GUI] INFO  emu - Configuration / Region
2099 [GUI] INFO  emu -     Language                                 [English]
2099 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2100 [GUI] INFO  emu -     Daylight savings:                        [Off]
2100 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2101 [GUI] INFO  emu -     Time format:                             [24H]
2101 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2101 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2101 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2102 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
2102 [GUI] INFO  emu - Configuration / Video
2102 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2103 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2103 [GUI] INFO  emu -     [X] Use vertex cache
2103 [GUI] INFO  emu -     [X] Use shaders (experimental)
2104 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2104 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2104 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
2105 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2105 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2105 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2106 [GUI] INFO  emu - Configuration / Audio
2106 [GUI] INFO  emu -     [ ] Disable audio threads
2106 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2107 [GUI] INFO  emu -     [ ] Disable audio blocking
2107 [GUI] INFO  emu - Configuration / Memory
2107 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2108 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2108 [GUI] INFO  emu - Configuration / Media
2108 [GUI] INFO  emu -     [X] Use Media Engine
2109 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2109 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2109 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
2109 [GUI] INFO  emu - Configuration / Compiler
2110 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2110 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2110 [GUI] INFO  emu -     [3000] Maximum method size
2110 [GUI] INFO  emu - Configuration / Crypto
2111 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2111 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2111 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2111 [GUI] INFO  ge - Only GE Graphics: false
2112 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2135 [GUI] INFO  ge - Using Async Vertex Cache
2135 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2136 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2136 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2136 [GUI] INFO  memory - Ignore invalid memory access: false
2140 [GUI] DEBUG emu - No patch file found for this game
2266 [GUI] DEBUG hle - Loading HLE firmware up to version 282
2281 [GUI] DEBUG memory - PH#0: loading program 08804018 - 08F0DBC4 - 08F7CAC8
2327 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804018
2328 [GUI] DEBUG memory - PH alloc consumption 00778AB0 (mem 0006EF04)
2328 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08F0DBC4
2328 [GUI] DEBUG memory - .bss: clearing section 08F0DC00 - 08F7CAC8 (len 0006EEC8)
2330 [GUI] INFO  emu - Found ModuleInfo name:'OpenSeasonPSP' version:0101 attr:00000000 gp:08f15bc0
2330 [GUI] DEBUG memory - Reserving 0x778AB0 bytes at 0x08804018 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2331 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x778AC8, addr=0x08804000: returns 0x08804000
2332 [GUI] DEBUG emu - Processing Import #0: sceUtility
s_modulename    08C96294
s_version        0011
s_flags            4001
s_size            0005
s_imports        0012
s_nid            08C9680C
s_text            08C95F58

2333 [GUI] DEBUG emu - Processing Import #1: scePower
s_modulename    08C962A4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08C9676C
s_text            08C95E18

2334 [GUI] DEBUG emu - Processing Import #2: sceRtc
s_modulename    08C962B4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08C96780
s_text            08C95E40

2335 [GUI] DEBUG emu - Processing Import #3: sceUmdUser
s_modulename    08C962C0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08C967F0
s_text            08C95F20

2335 [GUI] DEBUG emu - Processing Import #4: sceMpeg
s_modulename    08C962D0
s_version        0011
s_flags            0009
s_size            0005
s_imports        0019
s_nid            08C96644
s_text            08C95BC8

2336 [GUI] DEBUG emu - Processing Import #5: sceAudio
s_modulename    08C962DC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            08C965CC
s_text            08C95AD8

2336 [GUI] DEBUG emu - Processing Import #6: sceSasCore
s_modulename    08C962EC
s_version        0011
s_flags            4009
s_size            0005
s_imports        0015
s_nid            08C96788
s_text            08C95E50

2337 [GUI] DEBUG emu - Processing Import #7: sceNet
s_modulename    08C962FC
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08C966A8
s_text            08C95C90

2338 [GUI] DEBUG emu - Processing Import #8: sceNetInet
s_modulename    08C96308
s_version        0011
s_flags            0009
s_size            0005
s_imports        0010
s_nid            08C96718
s_text            08C95D70

2338 [GUI] DEBUG emu - Processing Import #9: sceNetApctl
s_modulename    08C96318
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08C96700
s_text            08C95D40

2339 [GUI] DEBUG emu - Processing Import #10: sceNetAdhoc
s_modulename    08C96328
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08C966C0
s_text            08C95CC0

2339 [GUI] DEBUG emu - Processing Import #11: sceNetAdhocctl
s_modulename    08C96338
s_version        0011
s_flags            0009
s_size            0005
s_imports        000A
s_nid            08C966D8
s_text            08C95CF0

2340 [GUI] DEBUG emu - Processing Import #12: sceWlanDrv
s_modulename    08C9634C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08C96854
s_text            08C95FE8

2340 [GUI] DEBUG emu - Processing Import #13: sceCtrl
s_modulename    08C9635C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0004
s_nid            08C965F0
s_text            08C95B20

2341 [GUI] DEBUG emu - Processing Import #14: sceDisplay
s_modulename    08C96368
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08C96600
s_text            08C95B40

2341 [GUI] DEBUG emu - Processing Import #15: sceGe_user
s_modulename    08C96378
s_version        0011
s_flags            4001
s_size            0005
s_imports        000B
s_nid            08C96618
s_text            08C95B70

2342 [GUI] DEBUG emu - Processing Import #16: sceNetResolver
s_modulename    08C96388
s_version        0011
s_flags            0009
s_size            0005
s_imports        0005
s_nid            08C96758
s_text            08C95DF0

2342 [GUI] DEBUG emu - Processing Import #17: InterruptManager
s_modulename    08C9639C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08C96478
s_text            08C95830

2343 [GUI] DEBUG emu - Processing Import #18: IoFileMgrForUser
s_modulename    08C963B4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0015
s_nid            08C96484
s_text            08C95848

2343 [GUI] DEBUG emu - Processing Import #19: Kernel_Library
s_modulename    08C963CC
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            08C964D8
s_text            08C958F0

2344 [GUI] DEBUG emu - Processing Import #20: LoadExecForUser
s_modulename    08C963E0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08C964E0
s_text            08C95900

2344 [GUI] DEBUG emu - Processing Import #21: ModuleMgrForUser
s_modulename    08C963F4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08C964E8
s_text            08C95910

2345 [GUI] DEBUG emu - Processing Import #22: SysMemUserForUser
s_modulename    08C9640C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0008
s_nid            08C96510
s_text            08C95960

2346 [GUI] DEBUG emu - Processing Import #23: ThreadManForUser
s_modulename    08C96424
s_version        0011
s_flags            4001
s_size            0005
s_imports        0021
s_nid            08C96530
s_text            08C959A0

2346 [GUI] DEBUG emu - Processing Import #24: UtilsForUser
s_modulename    08C9643C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08C965B4
s_text            08C95AA8

2346 [GUI] DEBUG emu - Processing Import #25: sceSuspendForUser
s_modulename    08C96450
s_version        0011
s_flags            4000
s_size            0005
s_imports        0005
s_nid            08C967DC
s_text            08C95EF8

2347 [GUI] DEBUG emu - Processing Import #26: StdioForUser
s_modulename    08C96468
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08C96504
s_text            08C95948

2347 [GUI] INFO  emu - Found 249 unresolved imports
2348 [GUI] DEBUG emu - Processing header #0 at 0x08C95FFC: OpenSeasonPSP
modulename    00000000
version        0000
attr        8000
size        04
vcount        03
fcount        0002
resident        08C96268

2349 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
2349 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x0880448C
2349 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2349 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2349 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08C96234
2350 [GUI] WARN  emu - Failed to map import at 0x08C95DA8 [0x8CA3A97E] Module 'sceNetInet'(attempt 1)
2350 [GUI] INFO  emu - 248 NIDS mapped
2350 [GUI] INFO  emu - 1 remaining unmapped NIDS
2352 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2353 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2354 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2354 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2354 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2361 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2435 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
2505 [GUI] ERROR hle.sceFont - java.io.FileNotFoundException: flash0:\font\debug.jpft (The filename, directory name, or volume label syntax is incorrect)
2518 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2524 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2529 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2533 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2537 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2542 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2546 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2550 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2554 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2558 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2562 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2566 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2570 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2574 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2578 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2582 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2582 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2583 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2639 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2640 [GUI] INFO  ge - OpenGL version: 4.1.0
2640 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2640 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2640 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2646 [GUI] INFO  ge - Using VBO
2648 [GUI] INFO  ge - Using VAO (Vertex Array Object)
2648 [GUI] INFO  ge - Using shaders with Skinning
2649 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2812 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
2815 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
2848 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2848 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2849 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
2850 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3110 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3110 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3110 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3110 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Infrastructure connection test
Code:
4515 [ExitMonitor] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
4794 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
4794 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
4794 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
4795 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
4795 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
4795 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
4795 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
4795 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
4795 [GUI] WARN  ge - Unimplemented VFC: fog=0
4796 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
4865 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x22
4881 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
11645 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x8760_size0xb8000 flags = 1 permissions = 020444
11660 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
11660 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
11661 [user_main] INFO  hle.sceMpeg - sceMpegInit
11664 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x8760_size0xb8000 flags = 1 permissions = 00
11758 [user_main] INFO  hle - Using external audio 'tmp\ULUS10206\Mpeg-751616\ExtAudio.wav'
16644 [user_main] INFO  hle.sceMpeg - sceMpegFinish
16645 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
16645 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC unloaded
16646 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x88d0_size0x33800 flags = 1 permissions = 020444
16654 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
16654 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
16654 [user_main] INFO  hle.sceMpeg - sceMpegInit
16655 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x88d0_size0x33800 flags = 1 permissions = 00
16681 [user_main] INFO  hle - Using external audio 'tmp\ULUS10206\Mpeg-208896\ExtAudio.wav'
21674 [user_main] INFO  hle.sceMpeg - sceMpegFinish
21674 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
21675 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC unloaded
21675 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xbc50_size0x66800 flags = 1 permissions = 020444
21683 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
21683 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
21683 [user_main] INFO  hle.sceMpeg - sceMpegInit
21684 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xbc50_size0x66800 flags = 1 permissions = 00
21711 [user_main] INFO  hle - Using external audio 'tmp\ULUS10206\Mpeg-417792\ExtAudio.wav'
26627 [user_main] INFO  hle.sceMpeg - sceMpegFinish
26627 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
26628 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC unloaded
26628 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xe660_size0x6b000 flags = 1 permissions = 020444
26636 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
26636 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
26636 [user_main] INFO  hle.sceMpeg - sceMpegInit
26636 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xe660_size0x6b000 flags = 1 permissions = 00
26664 [user_main] INFO  hle - Using external audio 'tmp\ULUS10206\Mpeg-436224\ExtAudio.wav'
31668 [user_main] INFO  hle.sceMpeg - sceMpegFinish
31669 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
31669 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC unloaded
31669 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x7150_size0xa8f000 flags = 1 permissions = 020444
31678 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
31678 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
31678 [user_main] INFO  hle.sceMpeg - sceMpegInit
31678 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x7150_size0xa8f000 flags = 1 permissions = 00
31706 [user_main] INFO  hle - Using external audio 'tmp\ULUS10206\Mpeg-11069440\ExtAudio.wav'
33458 [user_main] INFO  hle.sceMpeg - sceMpegFinish
33458 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
33458 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC unloaded
33472 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x27c70_size0x1d001 flags = 1 permissions = 0777
33639 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x119d0_size0x497611 flags = 1 permissions = 0777
33646 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x12350_size0x607a flags = 1 permissions = 0777
35701 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
35701 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
35716 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08F5CC80, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
35735 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x7140_size0x0 flags = 2000001 permissions = 0777
36427 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/SOUNDS/KS_STREAM.SS5 flags = 1 permissions = 00
39919 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08DE8CFC, mode=11(LIST), gameName=ULUS10206, saveName=SLOT*, fileName=SECURE.BIN
39953 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08DE8CFC, mode=15(READSECURE), gameName=ULUS10206, saveName=SLOT0000, fileName=SF00.BIN
43656 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
43656 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
43657 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x31, calloutThreadStack=0x0, netinitThreadPri=0x31, netinitThreadStack=0x0)
43661 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09FFD7B0, netAction=0, null]
44397 [user_main] INFO  hle.sceNetResolver - sceNetResolverStartNtoA resolved 'rsvegaspsp.quazal.net' into '38.102.69.49'
48623 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=9103, addr=0x00000000(0.0.0.0)]
48628 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
48727 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
48924 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
48931 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
48947 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
49143 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
49145 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
49184 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
49344 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
49345 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
49389 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
49391 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
49393 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
52035 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
52206 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52207 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52207 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52208 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
52233 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
52403 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52403 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52405 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
52582 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52582 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52604 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
52773 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52773 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52774 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52775 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
52787 [user_main] WARN  hle.sceNetInet - sceNetInetSendto unsupported flag 0x80 on datagram socket
52960 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
52960 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
59522 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=1000, addr=0x00000000(0.0.0.0)]
59526 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket



RE: Tom Clancy's Rainbow Six: Vegas - USA - ULUS10206 - gid15 - 05-17-2011

Code:
48628 [user_main] WARN  hle.sceNetInet - sceNetInetRecvfrom unsupported flag 0x80 on datagram socket
This flag has been implemented in r2138.


RE: Tom Clancy's Rainbow Six: Vegas - USA - ULUS10206 - BlackDaemon - 05-17-2011

gid15,

Looks like it works, thanks for fixing! Smile Unfortunately there similar issue like was in Prince of Persia: Revelations - with ME JPCSP stuck after 2nd video.

r2138
Code:
4777 [ExitMonitor] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
5054 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
5054 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
5054 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
5054 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
5054 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
5055 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
5055 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
5055 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
5055 [GUI] WARN  ge - Unimplemented VFC: fog=0
5055 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
5130 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x22
5146 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
11903 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x8760_size0xb8000 flags = 1 permissions = 020444
11918 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
11919 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
11919 [user_main] INFO  hle.sceMpeg - sceMpegInit
11922 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x8760_size0xb8000 flags = 1 permissions = 00
12192 [user_main] INFO  hle - Using external audio 'tmp\ULUS10206\Mpeg-751616\ExtAudio.wav'
17532 [user_main] INFO  hle.sceMpeg - sceMpegFinish
17533 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
17533 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC unloaded
17534 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x88d0_size0x33800 flags = 1 permissions = 020444
17543 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
17543 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
17543 [user_main] INFO  hle.sceMpeg - sceMpegInit
17544 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x88d0_size0x33800 flags = 1 permissions = 00
17609 [user_main] INFO  hle - Using external audio 'tmp\ULUS10206\Mpeg-208896\ExtAudio.wav'
Code:
...
51888 [user_main] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x08F24814, 1)
51889 [user_main] DEBUG hle.sceCtrl - hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
51889 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51889 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51890 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51890 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51890 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51890 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51891 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51891 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51891 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51892 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51892 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51892 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51892 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51893 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51893 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51894 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51894 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51894 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51894 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51895 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51895 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51895 [soundThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
51896 [soundThread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
51896 [soundThread] DEBUG hle.ThreadManForUser - End of Interrupt
51896 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51897 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51897 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51897 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51897 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51897 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51898 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51898 [user_main] DEBUG hle.sceMpeg - sceMpegRingbufferAvailableSize(ringbuffer=0x9fff020)
51898 [user_main] DEBUG hle.sceMpeg - sceMpegRingbufferAvailableSize returning 354
51898 [user_main] DEBUG hle.sceMpeg - sceMpegGetAtracAu(mpeg=0x9fff140, stream=0x34340001, au=0x9fff0f0, attr_addr=0x9ffef90)
51898 [user_main] DEBUG hle.sceMpeg - sceMpegGetAtracAu end of audio and video reached
51899 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51899 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51899 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51899 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51899 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51900 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51900 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51900 [user_main] DEBUG hle.sceMpeg - sceMpegGetAvcAu(mpeg=0x9fff140, stream=0x34340000, au=0x9fff0b0, attr_addr=0x9ffef90)
51901 [user_main] DEBUG hle.sceMpeg - sceMpegGetAvcAu video ahead of audio: 804714 - 551848
51901 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=false
51901 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
51902 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
51902 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51902 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51902 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51903 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51903 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51903 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51904 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51904 [user_main] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
51904 [user_main] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x3f bitsToSet=0x1
51904 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
51905 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=40 name:'soundThread'
51905 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x3f addr=0x9fae210
51905 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
51905 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
51905 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
51906 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
51906 [user_main] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x08F24814, 1)
...
Code:
------------------------------------------------------------
Thread ID - 0x0000000A
Th Name   - user_main
zr:0x00000000 at:0x08CF0000 v0:0x80618001 v1:0x00000000
a0:0x09FFF140 a1:0x34340001 a2:0x09FFF0F0 a3:0x09FFEF90
t0:0x48F855F0 t1:0x08F5DCF8 t2:0xFFFFFFFF t3:0x0000007E
t4:0x00000002 t5:0x48F85240 t6:0x08F5DD44 t7:0x00000001
s0:0x090A5DA0 s1:0x00000001 s2:0x08F81240 s3:0x09FFF140
s4:0x00000000 s5:0x08F81240 s6:0x090A5DA0 s7:0x00000A82
t8:0x48F855DC t9:0x08F5DD44 k0:0x09FFFB00 k1:0x00000000
gp:0x08F15BC0 sp:0x09FFEF90 fp:0x00000000 ra:0x0897AA10
0x08000030: 0x00102D0C - syscall    0x040B4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'soundThread' ID: 0x0040 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x3D Initial Priority: 0x3D
Thread Entry: 0x089780D0 Stack: 0x09FADC00 - 0x09FAE400 Stack Size: 0x00000800
Thread Run Clocks: 1510944 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1000 us, rest 300 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3792 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x34
Thread Entry: 0x088041FC Stack: 0x09FAFC00 - 0x09FFFC00 Stack Size: 0x00050000
Thread Run Clocks: 4638132 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ExitMonitor' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x0880551C Stack: 0x09FAEC00 - 0x09FAFC00 Stack Size: 0x00001000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x003C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08000040 Stack: 0x09FAE400 - 0x09FAEC00 Stack Size: 0x00000800
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017082C8 24150728 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 000F9500 1021184 bytes
[                                                            XXXX]
------------------------------------------------------------



RE: Tom Clancy's Rainbow Six: Vegas - USA - ULUS10206 - gid15 - 05-18-2011

(05-17-2011, 04:40 PM)BlackDaemon Wrote: Unfortunately there similar issue like was in Prince of Persia: Revelations - with ME JPCSP stuck after 2nd video.
Any improvement with r2141? I've slightly improved the video ending.


RE: Tom Clancy's Rainbow Six: Vegas - USA - ULUS10206 - BlackDaemon - 05-18-2011

gid15,

It's fixed, thanks! Smile