Ootake v2.54 Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: Ootake v2.54 Released (/showthread.php?tid=4592) |
Ootake v2.54 Released - Alastor - 05-14-2011 PC Engine (TurboGrafx 16) emulator http://www.ouma.jp/ootake/ Changes : - V-Sync (function to redraw screen smoothly) processing has been improved. The tempo of a built-in sound source (carve of a detailed rhythm) is steady, and it has approached a real machine. And, when the window of Ootake was brought to the upper part of the screen in some personal computers, the bug of V-Sync was solved. - The message display processing has been improved. The overall operation lightened in some measure. And, when the desktop is used by a classic style with WindowsXP, the bug that the label of the window blinked ( generated from v2.50) was corrected. - The speed and timing were brought close to the movement of a real machine. In "Final Lap Twin", when the hero enters the course in the field, the problem that the screen occasionally fell into disorder by one frame ( generated from v2.07) was solved. In the stage 3 of "Dragon Saver", when the wall moves, the problem that the display of one line falls into disorder was solved. I think that the timing approached a real machine in other games, too. - Additionally, a detailed part has been improved and corrected. |