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Higurashi Daybreak Portable Mega Edition - ULJM05557 - Printable Version

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+----- Thread: Higurashi Daybreak Portable Mega Edition - ULJM05557 (/showthread.php?tid=4926)



Higurashi Daybreak Portable Mega Edition - ULJM05557 - serio - 06-09-2011

r2168

everything seems to go smoothly, even the video in the story mode plays without any hiccups (though with some lag behind the sound), but once it actually goes ingame it gets a bunch of invalid memory address errors, then crashes with a cannot find executable error.

otherwise it seems to show everything correctly.

Code:
Running Jpcsp 32bit...
java.lang.RuntimeException: Cannot find executable
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:114)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:196)
        at _S1_3_8813590.s881370c(_S1_3_8813590.java:416)
        at _S1_3_8813590.s(_S1_3_8813590.java:380)
        at _S1_3_8813BF8.s8813cbc(_S1_3_8813BF8.java:312)
        at _S1_3_8813BF8.s(_S1_3_8813BF8.java:196)
        at _S1_3_88A8130.s(_S1_3_88A8130.java:140)
        at _S1_3_88A8130.exec(_S1_3_88A8130.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:155)
        at _S1_3_88A42B8.s(_S1_3_88A42B8.java:204)
        at _S1_3_880D58C.s880d58c(_S1_3_880D58C.java:76)
        at _S1_3_880D58C.s(_S1_3_880D58C.java:0)
        at _S1_3_880D840.s(_S1_3_880D840.java:484)
        at _S1_3_8804238.s(_S1_3_8804238.java:268)
        at _S1_3_8804238.exec(_S1_3_8804238.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:702)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

log shows some warning about not enough free memory right before the crash, possibly because of all those failed unloading messages.


RE: higurashi daybreak portable mega edition - uljm05557 - encrypted - gid15 - 06-10-2011

Code:
tryCreateFpl not enough free mem (want=17301504, free=12916480, diff=4385024)
I've fixed a memory leak in r2176: does it help here?


RE: higurashi daybreak portable mega edition - uljm05557 - encrypted - serio - 06-11-2011

yeah, it helped, the game now goes ingame.

i'm getting around 5-15 fps and the screen sometimes goes black for few seconds.

there's a lot of spam about
Quote:706844 [GUI] WARN ge - BoundingBox Query result not available in due time
during the match.

victory screen didn't show one of the characters' portraits, but garbage.

but other than those glitches i managed to successfully finish a match.


RE: Higurashi Daybreak Portable Mega Edition - ULJM05557 - nash67 - 06-16-2013

using r 3237
still goes ingame
no problems so far
here is an info log