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EmuNewz Network
Gungnir (US) - ULUS10592 - Printable Version

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+----- Thread: Gungnir (US) - ULUS10592 (/showthread.php?tid=60816)

Pages: 1 2


Gungnir (US) - ULUS10592 - bugmenot - 06-13-2012

Test on r2552 and r2570

Use: Use Media Engine, Decode audio file with SonicStage

Game is playable until the cutscene where you are executed in scene 3 and is supposed to be rescued and get the Gungnir, then the game stops working, with the screen stops at the mosiac picture of...something, most probably the beginning of the cutscene itself.

Edit: setting added: User vertex cache, Use shaders (experimental), Enable saving GE screen, Enable decoding of indexed texture, and Disable optimized VertexInfo, now it's working 100% and even solve the various graphical weirdness that happens when you place unit, battle report, etc.




RE: Gungnir (US) - ULUS10592 - bugmenot - 07-04-2012

This should be moved to playable section, as the game has no game breaking bug. But, there is a particular bug where if you enable saving GE to texture, some transition screen will have massive slowdown (talking about going from 30 FPS to 2), it's not as apparent if you disable saving GE to texture but it's still noticeably slow down a little.

Here's the log for this game, hopefully there's some cue to help solve this problem.




RE: Gungnir (US) - ULUS10592 - gid15 - 07-04-2012

Moved to playable section.


RE: Gungnir (US) - ULUS10592 - amieklo - 10-06-2012

I know this game PLAYable, but while playing it, the game crash it self..
i don't know what or where my setting wrong.
HuhHuh
im using jpcsp r2740 64 bit

here's the log for this game..

and for information, here's spec for my laptop

windows 7 64 bit
2 GB RAM
Intel i5 2.30 GHz
NVIDIA GE Force GT 540M 2GB





RE: Gungnir (US) - ULUS10592 - jlkawaii - 10-29-2012

AMD Phenom II x2 560 BE
Nvidia GT 560 Ti
Win 7 Pro x64
4GB RAM
>> Sonic Stage installed.
>> using Jcpsp v0.6 2810 (x32)

(O) = tweak/setting not selectionned in the TAB indicated
(X) = tweak/setting selectionned, active, in the TAB indicated

===========================,
TAB [VIDEO]
(O) Disable VBO
(O) Only GE
(X) Use Vertex
(X) Use Shaders
(X) Use Geometry
(O) Disable UBO
(X) Enable VAO
(X) Enable saving
(X) Enable decoding
(O) Enable dynamic
(O) Enable shader stencil
(O) Enable shader color
(O) Disable optimized
(O) Use software

TAB [AUDIO]
(O) Disable threads
(O) Disable channels
(O) Disable blocking

TAB [MEMORY]
(O) Ignore invalid
(O) Ignore unmapped

TAB [MEDIA]
(X) Use MediaEngine
(O) Extract media
(X) Decode audio
(O) Use debug
===========================`

The game work flawlessly (i just finished it), a part some minor slowdown when :
> Characters talk just after been deployed.
> At the start of the game when loading scene; but disappears after just one scene of more (good memory cache ?)

note : good work to the jcpsp developpers, i was in awe when i tried Gungnir !


RE: Gungnir (US) - ULUS10592 - cyber12 - 11-26-2012

(10-29-2012, 12:47 PM)jlkawaii Wrote: TAB [VIDEO]
(O) Disable VBO
(O) Only GE
(X) Use Vertex
(X) Use Shaders
(X) Use Geometry
(O) Disable UBO
(X) Enable VAO
(X) Enable saving
(X) Enable decoding
(O) Enable dynamic
(O) Enable shader stencil
(O) Enable shader color
(O) Disable optimized
(O) Use software

TAB [AUDIO]
(O) Disable threads
(O) Disable channels
(O) Disable blocking

TAB [MEMORY]
(O) Ignore invalid
(O) Ignore unmapped

TAB [MEDIA]
(X) Use MediaEngine
(O) Extract media
(X) Decode audio
(O) Use debug
Followed this setting on r2860. No major problems found. Finished this game.
Sometimes, felt little choppy, but rarely.




RE: Gungnir (US) - ULUS10592 - Aiur - 01-27-2013

I followed all the instructions, and the game works properly, all but the music. There are sound effects, but no music at all (not in the game nor in the initial cinematic).

I have the Atrac3Plus tool and SoundForge enabled, but still get no change...(after following the instructions on this thread: http://www.emunewz.net/forum/showthread.php?tid=5293)

Anyone got any idea what might be the problem...

Thanks, and sorry for the inconvenience!


RE: Gungnir (US) - ULUS10592 - Agk - 01-28-2013

I am still "forever" stuck after losing the battle in the 3th scene.
I have tried past revisions such as r5270, r2860, and the latest with no avail.
Tried all posted settings on this thread and the japanese thread of this game.

I also checked both memory boxes sicne I couldn't past without it.

I have yet to see a youtube video of anyone passing this scene.

Basically, unplayable for me right now...Sad


RE: Gungnir (US) - ULUS10592 - amrali34 - 01-31-2013

guys

i have a problem with gungnir game
the problem is when i reached at the first event in this image

http://postimage.org/image/b0comvxvr/

i get 10 to 12 fps why i get this the game is too slow while other games work fine with good speed and my spec is goog
2 G ram
intel HD 3000
cpu intel 3.00 ghz

sorry for my english
thanks


RE: Gungnir (US) - ULUS10592 - srdjan045 - 01-31-2013

(01-31-2013, 01:53 PM)amrali34 Wrote: guys

i have a problem with gungnir game
the problem is when i reached at the first event in this image

http://postimage.org/image/b0comvxvr/

i get 10 to 12 fps why i get this the game is too slow while other games work fine with good speed and my spec is goog
2 G ram
intel HD 3000
cpu intel 3.00 ghz

sorry for my english
thanks

Is that dual core cpu? I hope it is.. U should realy download latest version of emulator.. http://buildbot.orphis.net/jpcsp/
Download first one of above (2968).. Or a little older one.. Try for ur self. Smile U use realy outdated version man.