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Musou Orochi 2 Special - ULJM-06097 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Musou Orochi 2 Special - ULJM-06097 (/showthread.php?tid=69610) |
Musou Orochi 2 Special - ULJM-06097 - vmftm12 - 07-19-2012 GUI error RE: (ULJM-06097) Musou Orochi 2 Special - giripoca - 07-21-2012 Using r2629. Sometimes it crashes before entering the stages, sometimes doesn't. Other than that, the game works at reasonable speed. RE: (ULJM-06097) Musou Orochi 2 Special - ViolenceJack - 07-25-2012 (07-21-2012, 07:17 PM)giripoca Wrote: Using r2629. Could you please post your config? For me jpcsp automatically pauses after the "produced by omega force" screen. RE: (ULJM-06097) Musou Orochi 2 Special - giripoca - 07-25-2012 (07-25-2012, 01:36 PM)ViolenceJack Wrote: Could you please post your config? On Configuration / Video "Use shaders (experimental)" and "Enable saving GE screen to Textures instead of Memory". Nothing marked on audio tab. On Configuration / Media "Use Media Engine" and "Decode audio files with SonicStage". In your cause since it's crashing during a video sequence, I assume it's probably because your Sonicstage must be busted. It happens sometimes. Try opening your Sonicstage program and see if it will repair the installation by itself. I might be wrong though. RE: (ULJM-06097) Musou Orochi 2 Special - ViolenceJack - 07-26-2012 I tried your settings, still the same problem. Jpcsp doesnt actually crash, it pauses itself, and when I press run It just pauses itself again. And Sonicstage is working properly so I dont think thats the problem. RE: (ULJM-06097) Musou Orochi 2 Special - 3dsonic3 - 08-06-2012 I Have the same problem as ViolenceJack the emulator automaticaly pauses after the intro video, and when i press play again it pauses automatically RE: (ULJM-06097) Musou Orochi 2 Special - Zekro - 08-06-2012 Check the option "Ignore invalid memory adresses" RE: (ULJM-06097) Musou Orochi 2 Special - 3dsonic3 - 08-07-2012 ViolenceJack in the options menu add the option\compiller "Handle SAVEDATA in crypto mode" and in option\Memory add the 2 options and the game will work RE: (ULJM-06097) Musou Orochi 2 Special - ViolenceJack - 08-07-2012 (08-07-2012, 10:27 AM)3dsonic3 Wrote: ViolenceJack in the options menu add the option\compiller "Handle SAVEDATA in crypto mode" and in option\Memory add the 2 options and the game will work Its working. Thank you so much. RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 10-23-2012 To gid15, Please add a draft implementation of sceJpeg.Thanks Attach info and compiler debug log of Rev 2801 Code: WARN loader - GUI - Failed to map import at 0x08C400AC [0x64B6F978] Module 'sceJpeg'(attempt 1) |