Ratchet & Clank: Size Matters - UCUS98633 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Ratchet & Clank: Size Matters - UCUS98633 (/showthread.php?tid=79176) |
Ratchet & Clank: Size Matters - UCUS98633 - nash67 - 08-27-2012 Ratchet & Clank: Size Matters - UCUS98633 using r2705 keeps pausing all the time but if you keep pressing the run button it will get up to the press start screen here is the log RE: Ratchet & Clank: Size Matters - UCUS98633 - gid15 - 09-21-2012 Code: 4820 level load & launch INFO loader Found ModuleInfo name:'rcp1' version:0101 attr:00000000 gp:090fb214 RE: Ratchet & Clank: Size Matters - UCUS98633 - nash67 - 09-22-2012 yep it does'nt keep pausing anymore it goes ingame now but you have to tick Use Software Rendering otherwise you will get a black screen after the menu screen RE: Ratchet & Clank: Size Matters - UCUS98633 - gid15 - 09-22-2012 (09-22-2012, 12:52 AM)nash67 Wrote: yep it does'nt keep pausing anymoreMoved to Half Playable. RE: Ratchet & Clank: Size Matters - UCUS98633 - Finzy - 01-01-2013 I have tested this game in r2956 and it gets ingame just fine and seems to run almost playably (I'm estimating about half speed, 15 fps or so, with sudden increases when looking at less crowded areas), however the controls are EXTREMELY unresponsive for some reason. I have to rapidly smash a button to make Ratchet do anything (apart from movement, which works OK) and it only works once in a while, so you can't really play the game at all. The controls seem to work better at higher fps and I also tested lowering/increasing the clock rate and at lower clock rates the controls were slightly more responsive, so I guess they're tied to the game performance somehow. There were also some graphics bugs with the lighting, namely the game has a very bright bloom effect everywhere that occasionally flickers on and off and shows through models. Other than that, seemed fine, would be awesome to replay it in Jpcsp once the controls work again, I loved this game when it came out. Screenshot: Settings used: 64 bit Java JRE 7, 1600x900 fullscreen, 4xAA Enable GE graphics Enable shaders Enable use geometry shader for 2D rendering Disable UBO Enable VAO Enable dynamic shader generation Enable save GE screen to Texture Both memory settings enabled Compiler size 1000 PC specs: AMD A8 3500M 1.5 Ghz (Quad core) 8 GB RAM AMD Radeon HD 6740G2 1 GB (6650M + 6620G) Windows 7 64 bit + Hyakki's launcher with mostly increased memory settings for everything. |