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Shaun White Snowboarding - ULUS10399 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Shaun White Snowboarding - ULUS10399 (/showthread.php?tid=80829) Pages:
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Shaun White Snowboarding - ULUS10399 - nash67 - 09-06-2012 Shaun White Snowboarding - ULUS10399 using r2718 nothing but a black screen here is the info log RE: Shaun White Snowboarding - ULUS10399 - sum2012 - 09-07-2012 To pass error "[Dare::AudioRenderer] WARN hle.sceAudio - doAudioOutput: channel 8 not reserved" Disable audio threads from start. To display instruction screen http://img24.imageshack.us/img24/3683/noinstruction.png Need enable Only Ge graphics Use vertex cache Use shaders http://img253.imageshack.us/img253/127/instructionscreen.png http://img534.imageshack.us/img534/9697/ingamept.png (09-06-2012, 01:45 PM)nash67 Wrote: Shaun White Snowboarding - ULUS10399Attach Rev 2718 log and profiler RE: Shaun White Snowboarding - ULUS10399 - gid15 - 09-16-2012 (09-07-2012, 07:40 PM)sum2012 Wrote: To pass error "[Dare::AudioRenderer] WARN hle.sceAudio - doAudioOutput: channel 8 not reserved"Could you post a log at INFO level after adding the following line to your LogSettings.xml: Code: <logger name='hle.sceAudio'> <level value='debug' /> </logger> Thanks! RE: Shaun White Snowboarding - ULUS10399 - sum2012 - 09-16-2012 Attached (09-16-2012, 08:15 AM)gid15 Wrote: Could you post a log at INFO level after adding the following line to your LogSettings.xml: RE: Shaun White Snowboarding - ULUS10399 - gid15 - 09-17-2012 Code: sceAudioOutput2Release redirecting to sceAudioSRCChRelease The WARN "doAudioOutput: channel 8 not reserved" should now be fixed in r2719. RE: Shaun White Snowboarding - ULUS10399 - sum2012 - 09-17-2012 Logger still show "doAudioOutput: channel 8 not reserved" ,but only show once. Now the game not work after "UBISOFT Logo" show http://imageshack.us/a/img849/65/ubisoftlogo.png I attached info + hle.sceAudio 's debug log. (09-17-2012, 05:50 PM)gid15 Wrote: New finding from this log file: sceAudioOutput2OutputBlocking is reserving automatically the SRC channel if it is not reserved. RE: Shaun White Snowboarding - ULUS10399 - sum2012 - 09-18-2012 sorry log setting wrong.I re-attach RE: Shaun White Snowboarding - ULUS10399 - sum2012 - 09-23-2012 I find a temp method fix(have sound) Need enable Only Ge graphics Use vertex cache Use shaders after UBISOFT logo show,press pause,wait 3 seconds,then press run. after screen show "I'll be seeing you my freind" ,press pause,wait 3 seconds, then press run. To @gid15,hope you have idea to fix in coding RE: Shaun White Snowboarding - ULUS10399 - sum2012 - 10-10-2012 Rev2763 Still sit in UBISOFT logo. Still need my hack method to run. RE: Shaun White Snowboarding - ULUS10399 - gid15 - 10-11-2012 Code: 42664 user_main DEBUG hle.sceAudio hleAudioGetChannelRestLen(8) = 3584 This would explain why pausing Jpcsp for a short time does help: the audio continues to play while pausing and the audio channel gets empty, which then allows the "user_main" thread to go further. I have to check if I can improve the compatibility of the sound buffering in Jpcsp... the difference is that if the sound buffer gets empty on OpenAL, it is producing a small "click" that can be heard when the sound output resumes, while it is not on a real PSP... |