EmuNewz Network
Final Fantasy III (3) - NPUH10125 - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54)
+----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65)
+----- Thread: Final Fantasy III (3) - NPUH10125 (/showthread.php?tid=82997)

Pages: 1 2


Final Fantasy III (3) - NPUH10125 - hyakki - 09-20-2012

aka
ファイナルファンタジーIII (NPJH50626 | ULJM06133)
FINAL FANTASY III (NPUH10125)

tested with r2724
Movies flicker after awhile, BGM ,SFX work (still comparing with psp to see if any audio is missing), save & load also work.
game appears to be fully playable but due to very limited testing I will keep it under half-playable for now.

Edit
BGM doesn't loop properly.
Just bought the US PSN game, so further tests will be done with the us game.

Errors in log (no runtime effect)
Catched exception 'java.lang.NullPointerException' while compiling 0x08968514 (0x08968200-0x089687A8)

                                           


RE: Final Fantasy III (3) - NPJH50626 - hyakki - 09-25-2012

moved to playable


RE: Final Fantasy III (3) - NPJH50626 - finalholylight - 09-28-2012

I'm using r2740.
Game freeze when I go to a map, or go to gallery mode.



RE: Final Fantasy III (3) - NPJH50626 - gid15 - 09-28-2012

(09-28-2012, 04:25 AM)finalholylight Wrote: I'm using r2740.
Game freeze when I go to a map, or go to gallery mode.
Could you add the following line to your LogSettings.xml file
Code:
<logger name='hle.sceFont'> <level value='debug' /> </logger>
and post another log file at INFO level (start it before loading the game).

Thank you!


RE: Final Fantasy III (3) - NPJH50626 - finalholylight - 09-28-2012

Here Smile


RE: Final Fantasy III (3) - NPJH50626 - hyakki - 09-28-2012

confirmed crashed for me when I entered the village.
Code:
75648     user_main     DEBUG     hle.sceFont     sceFontGetCharGlyphImage_Clip fontHandle=0x00000000, charCode=0055 (U), glyphImageAddr=09FFF560, clipXPos=0, clipYPos=0, clipWidth=32, clipHeight=16
75648     user_main     DEBUG     hle.sceFont     sceFontGetCharGlyphImage_Clip c=U, xPos=1, yPos=1, buffer=0x9e237d0, bufWidth=32, bufHeight=16, bytesPerLine=16, pixelFormat=0
Code:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont.sceFontGetCharGlyphImage_Clip(sceFont.java:919)
    at _S1_2_89C2D84.s(_S1_2_89C2D84.java:4)
    at _S1_2_894B7DC.s(_S1_2_894B7DC.java:620)
    at _S1_2_894BC94.s(_S1_2_894BC94.java:1084)
    at _S1_2_894BC94.exec(_S1_2_894BC94.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
    at _S1_2_893F5DC.s(_S1_2_893F5DC.java:84)
    at _S1_2_895D670.s(_S1_2_895D670.java:48)
    at _S1_2_895D670.exec(_S1_2_895D670.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
    at _S1_2_8827CD0.s(_S1_2_8827CD0.java:100)
    at _S1_2_8827CD0.exec(_S1_2_8827CD0.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
    at _S1_2_89B59F4.s(_S1_2_89B59F4.java:84)
    at _S1_2_89B5A6C.s(_S1_2_89B5A6C.java:188)
    at _S1_2_8826FF8.s(_S1_2_8826FF8.java:24)
    at _S1_2_8806188.s(_S1_2_8806188.java:172)
    at _S1_2_8964A84.s(_S1_2_8964A84.java:284)
    at _S1_2_8964A84.exec(_S1_2_8964A84.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:653)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:689)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)



RE: Final Fantasy III (3) - NPJH50626 - hyakki - 09-28-2012

Appears to be fixed in r2747.
Smile


RE: Final Fantasy III (3) - NPUH10125 - hyperspeedgx - 10-05-2012

Jpcsp r2758, BGM from original NES FF IIII loops:
Code:
168074 [Sound Atrac3 Thread 1] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=713485, loopEnd=2592045
Code:
132804 [Sound Atrac3 Thread 0] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=1, loopStart=210208, loopEnd=792854

BGM Re-arranged don't loop.




RE: Final Fantasy III (3) - NPUH10125 - latewinterstorm - 10-07-2012

I finished the game yesterday with r2748. Apart from the looping bug there was no real problem for me. Sometimes the menu texts are messed up, maybe because i used anisotropic filtering.


RE: Final Fantasy III (3) - NPUH10125 - OuO - 11-17-2012

(10-07-2012, 06:45 AM)latewinterstorm Wrote: I finished the game yesterday with r2748. Apart from the looping bug there was no real problem for me. Sometimes the menu texts are messed up, maybe because i used anisotropic filtering.

I have no text at all in the game, using the newest version 2860

Edit - attached image of game + settings. These settings get the nicest quality/FPS, however they (and other combinations including everything and nothing checked) do not help text appear. Turning off font0 doesn't help either.

Edit 2 - Noticed log postings so I added one. Hope I did that right.