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Knight Fortix 2 - NPUZ00300 - Printable Version

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+----- Thread: Knight Fortix 2 - NPUZ00300 (/showthread.php?tid=83269)

Pages: 1 2


Knight Fortix 2 - NPUZ00300 - nash67 - 09-22-2012

Knight Fortix 2 - NPUZ00300
using r 2731
loads up a developers screen then it keeps pausing on the title screen
here is the info log



RE: Knight Fortix 2 - NPUZ00300 - gid15 - 09-22-2012

(09-22-2012, 01:11 AM)nash67 Wrote: Knight Fortix 2 - NPUZ00300
using r 2731
loads up a developers screen then it keeps pausing on the title screen
here is the info log

Code:
1982   GUI   WARN   loader   Failed to map import at 0x089C2B94 [0x02098C69] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2B9C [0x23D35CAE] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BA4 [0x33B8C009] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BAC [0x5CFFC57C] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BB4 [0x7E4CFEE4] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BBC [0xAC6DCBE3] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BC4 [0xD7C51541] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BCC [0xE0C89ACA] Module 'sceAac'(attempt 1)  
28362   musicUpdaterThreadMain   ERROR   hle   Unmapped import at 0x089C2BCC [0xE0C89ACA] Module 'sceAac' - 09fbfa30 00000011 00000011
Looks like a new module has to be implemented...
Could you post a DEBUG log for this one?

Thanks!


RE: Knight Fortix 2 - NPUZ00300 - nash67 - 09-22-2012

ok here is the debug log



RE: Knight Fortix 2 - NPUZ00300 - gid15 - 09-22-2012

I've added a draft sceAac module in r2733. It is still doing nothing, but might help going further...
Could you update the DEBUG log file?

Thanks!


RE: Knight Fortix 2 - NPUZ00300 - nash67 - 09-23-2012

using r2733
it goes ingame now
but it still pauses now and then (mainly around the menu screens )
here is the info log

i tried with debug but for some reason it freezes up before the title screen
ok here is the debug log up to when it freezes up


RE: Knight Fortix 2 - NPUZ00300 - nash67 - 10-15-2012

using r2774
this can be moved to playable as i am on the final level
the only thing missing is the background music

52352 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52355 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52408 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0

here is the info log


this also happens in the game Fortix







RE: Knight Fortix 2 - NPUZ00300 - gid15 - 10-15-2012

Moved to Playable


RE: Knight Fortix 2 - NPUZ00300 - nash67 - 03-02-2013

using r 3006
when ever you try to load or create a knight the game keeps pausing then crashes out with a java error
here is the info log


RE: Knight Fortix 2 - NPUZ00300 - gid15 - 03-02-2013

Code:
java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!
    at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source)
    at java.awt.image.BufferedImage.getRGB(Unknown Source)
    at jpcsp.HLE.modules150.sceUtility$GuSavedataDialog.getIcon0(sceUtility.java:2142)
Should now be fixed in r3007...


RE: Knight Fortix 2 - NPUZ00300 - nash67 - 03-03-2013

using r 3007
now it just keeps pausing at save data screen
here is the log