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Fortix - NPUZ00016 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Fortix - NPUZ00016 (/showthread.php?tid=84838) |
Fortix - NPUZ00016 - nash67 - 09-30-2012 FORTIX - NPUZ00016 using r 2750 goes ingame but is missing the music most of the errors are 10260 MusicUpdateThread WARN hle.sceAac Unimplemented sceAacInit parameters=0x09FBEA58, unknown1=0x0, unknown2=0x20000, unknown3=0x8885898 10262 MusicUpdateThread WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0 10264 MusicUpdateThread WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0 10267 MusicUpdateThread WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBEA9C 10269 MusicUpdateThread WARN hle.sceAac Unimplemented sceAacGetSumDecodedSample 10293 MusicUpdateThread WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0 here is the info log RE: FORTIX - NPUZ00016 - nash67 - 10-22-2012 using r2794 still goes ingame but is missing the music here is the info log RE: FORTIX - NPUZ00016 - nash67 - 04-26-2013 here is a Jpcsp Trace with sceAac to see if it can help with the music RE: Fortix - NPUZ00016 - gid15 - 09-13-2014 (04-26-2013, 07:16 AM)nash67 Wrote: here is a Jpcsp TracesceAac should now play the music with r3615 ![]() |