Senritsu no Stratus - NPJH50467 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Senritsu no Stratus - NPJH50467 (/showthread.php?tid=87435) |
Senritsu no Stratus - NPJH50467 - hyakki - 10-13-2012 aka 戦律のストラタス Terror of the Stratus r2784 - Half playable / Playable r2770 - Nothing. RE: Senritsu no Stratus - NPJH50467 - sum2012 - 10-14-2012 seem encrypted probrem Code: WARN loader Encrypted file not supported! (~SCE) RE: Senritsu no Stratus - NPJH50467 - gid15 - 10-14-2012 Code: 3372 user_main WARN hle.SysMemUserForUser malloc cannot allocate partition=2, type=PSP_SMEM_Low, size=0x464A1, addr=0x00000000 Thank you! RE: Senritsu no Stratus - NPJH50467 - hyakki - 10-14-2012 (10-14-2012, 10:55 AM)gid15 Wrote: added two logs one for hle.SysMemUserForUser and other full debug (hopefully I kept it running long enough) RE: Senritsu no Stratus - NPJH50467 - gid15 - 10-14-2012 (10-14-2012, 11:19 AM)hyakki Wrote: added two logs one for hle.SysMemUserForUser and other full debug (hopefully I kept it running long enough)The malloc error was not in the DEBUG log Could you take the hle.SysMemUserForUser at TRACE level and also hle.ModuleMgrForUser? I suspect this is coming from a module loading... RE: Senritsu no Stratus - NPJH50467 - hyakki - 10-14-2012 ok, both are trace logs btw if i switch to debug when messages stop appearing at info, I see a lot of audio messages still going under debug [CRI Wave out], not sure if that could be related RE: Senritsu no Stratus - NPJH50467 - gid15 - 10-15-2012 Code: WARN loader Encrypted file not supported! (~SCE) RE: Senritsu no Stratus - NPJH50467 - hyakki - 10-15-2012 Tested under 2784 Goes in-game now!, videos(and audio), sfx, bgm are working, other game audio appears to be mono. Some graphics have a green background and some 3d colors are off (like the 5th screenshot has a white bg like a non transparent fog, not really a big deal though) Software mode seemed to help with the green. Edit: Enabling 'Dynamic shader generation' improved the green overlay too. (you can still see some green outline around the characters and some horizontal lines) Anyways thanks for fixing! Moved to Half-Playable (I still need to test save points, otherwise it looks fully playable) |