Danball Senki W - ULJM06096 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Danball Senki W - ULJM06096 (/showthread.php?tid=89270) |
Danball Senki W - ULJM06096 - vmftm12 - 10-21-2012 11125 GUI ERROR ge Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08E6AD84, stall=0x08E15188, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false] 11136 GUI ERROR ge Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08E6AD84, stall=0x08E15188, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false] 11147 GUI ERROR ge Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08E6AD84, stall=0x08E15188, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false] 11158 GUI ERROR ge Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08E6AD84, stall=0x08E15188, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false] 11169 GUI ERROR ge Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08E6AD84, stall=0x08E15188, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false] 11180 GUI ERROR ge Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08E15170, stall=0x08E15188, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false] 11181 GUI ERROR ge Aborting current list processing due to too many errors 22383 GUI INFO hle.ThreadManForUser ----------------------------- ThreadMan exit ----------------------------- 22414 idle1 ERROR runtime RuntimeContext.jumpCall - Cannot find executable 22416 idle1 ERROR runtime Catched Throwable in RuntimeThread: java.lang.RuntimeException: Cannot find executable at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:132) at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:172) at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:650) at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684) at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50) RE: Danball Senki W ULJM-06096 - gid15 - 10-21-2012 Please post a complete log file (see my signature). Thanks RE: Danball Senki W ULJM-06096 - vmftm12 - 10-21-2012 (10-21-2012, 07:31 PM)gid15 Wrote: Please post a complete log file (see my signature). Thanks ok!! Answer Thank you RE: Danball Senki W ULJM-06096 - nash67 - 11-06-2012 using r 2832 mine is Danball Senki W - NPJH-50618 (from the PlayStation Store) nothing but a black screen here is an ALL log RE: Danball Senki W ULJM-06096 - nash67 - 03-15-2013 using r 3050 this goes ingame now can be moved to playable needs Enable saving GE screen to Textures instead of Memory otherwise the gameplay screen is all messed up a lot of the developers screens and intros are black screens but the sound and music are playing software rendering doesn't fix the black screens either here is an info log and profiler RE: Danball Senki W ULJM-06096 - Renji - 04-13-2013 I've been trying to play this game and it is messed up. Lots of models not shown, voices missing, and as mentioned the GE screen bug, which also resets on saving. If this could be fixed, that'd be great. RE: Danball Senki W ULJM-06096 - naqi11 - 05-06-2013 help me please....the game suddenly stop RE: Danball Senki W ULJM-06096 - Ezong Lightning - 06-23-2013 The game is quite playable. But movie is black screen. Im using mono ATRAC3+ decoder but sometimes battle voice is missing and mostly i have to keep pressing start before battle start and access item function (pause menu) for enabling battle voice, and some voiced event got muted after several battle. Also, usually after lots of battle or story event, the game freeze. the log says something about "Out of Memory". I tried to increase the XmX size, MaxPermSize, and ResCodeCacheSize, but it still happen sometimes. time to error is extended though. And finally, the most thing i hated is i cant clear the game. every time i defeat Zeus Killer Droid Form, The Final Boss (I think) with the shape of killer droid and Zeus color frame. Every time after result screen the game freeze. Showing FPS between 30-31. Theres nothing in the log and after i close jpcsp its not even generating some sort of error log (usually does when error cause of out of memory). Im currently using JPCSP 0.6 r3248. Im using Windows 7 64-bit with Intel i5 1.7 GHz, 8 GB RAM, Nvidia GeForce GT 635M 2GB. Please help me in any way (such as compatible revision build, or compatible setting, or etc.). RE: Danball Senki W - ULJM06096 - Mimic - 08-08-2023 I got my hands on this game after all these years and tried playing it again. But the cutscenes are not playing. Whenever a cutscene comes, the screen goes all black. What's the issue? Any way to solve it? [/url][url=https://megamodapk.com/nulls-brawl-apk/]nulls brawl |