My Nes v0.9.0.122 Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: My Nes v0.9.0.122 Released (/showthread.php?tid=902) |
My Nes v0.9.0.122 Released - Alastor - 04-13-2010 My Nes is a portable open source NES/FAMICOM emulator written in C#. At this time, it covers the popular games and it closed to cover over than 1000 games. Changes : All My Nes rewritten in this version, the entire nes engine and the win forms and the compatibility increased. This time, you can call it EMULATOR !! * The main window improved and bugs removed. * CPU fixed (about 15 opcodes , timing). * PPU changed to use 32-bit color instead 16-bit one. * PPU sprite 0 hit accurate. * Use two palettes for NTSC and PAL. * More accurate in scanlines timing. * Added mappers # 33, 48, 61, 65, 69, 78, 79, 80, 82, 91. * Mapper # 16 fixed, 100%. * Mapper # 18 fixed, 60%. * Emulation speed increased using new optimised and clean code. * Vertical scroll fixed (for games that use HUD in the bottom, like "The jungle Book" and "Power Ranger 2"). * APU (sound) now is accurate about 98% , still needs good mixer for amplifying and any glitches may found belongs to the mass mixer. * Added ZAPPER support (not for all games, all i know that "Duck Hunt" works good). * Browser improved. * A lot of bugs fixed and the games that didn't work work now !! (e.g : galaxian, Battle City ...) * Settings for each user. * Added command lines. * Added new debugger instructions. * Added soft / hard reset. * Added save S-RAM as. * Auto save S-RAM option. http://sourceforge.net/projects/mynes/ |