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Ace Combat X - Skies Of Deception - ULUS10176 - Printable Version

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+----- Thread: Ace Combat X - Skies Of Deception - ULUS10176 (/showthread.php?tid=9312)

Pages: 1 2


Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 09-19-2011

Playable in r2614

                               


RE: Ace Combat X - Skies Of Deception - ULUS10176 - gid15 - 09-20-2011

(09-19-2011, 09:50 AM)hyakki Wrote: tested in r2315
game works pretty good besides for when ingame half the HUD is cut off (or oversized?)
Have you tried some of the video options? e.g. "Enable saving GE screen to Textures" or maybe "Enable shader implementation for Stencil Test"?


RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 09-20-2011

ah seems you're right I didn't have "Enable saving GE screen to Textures" enabled, that fixed the HUD problem, I must of forgot to re-enable it when I tested (initial testing the game only showed a black screen so I was toggling options, (turns out it was the Only GE setting (unchecked) that caused the black screen)

still gets some invalid memory errors every once in awhile (usually during mission replays)


RE: Ace Combat X - Skies Of Deception - ULUS10176 - gespenst - 10-12-2011

(09-20-2011, 11:05 AM)hyakki Wrote: still gets some invalid memory errors every once in awhile (usually during mission replays)
Also:

Freezes while loading cutscenes/FMVs if Maximum method size isn't set to 3000 (doing so will significantly drops the FPS during briefing and loading, though). Invalid memory errors occurs randomly (mostly in hangar screen and even gameplay in my PC).

I'm using svn2324.

Config:

use vertex cache 1
use shader 1
enable saving GE to textures 1
enable decoding of indexed textures 1
enable dynamic shader generations 1
ignore invalid memory
use media engine
decode media using SonicStage
Maximum method size: either 50 or 3000 (3000 for playing missions with cutscenes)

edit: freezing while loading seems to be fixed in the latest SVN. Good work ppl Cool


RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 04-04-2012

r2506 adhoc


RE: Ace Combat X - Skies Of Deception - ULUS10176 - gid15 - 04-04-2012

(04-04-2012, 08:45 AM)hyakki Wrote: r2506 adhoc
I already had the same issue with BlackDaemon: the MAC address has to be different on the 2 Jpcsp instances. Delete the entry "macAddress" in Settings.properties from one instance and a new random one will be created at the next Jpcsp run.
I have to put code in Jpcsp to detect such a situation... this is probably a common pitfall.


RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 04-04-2012

retested in r2511, made sure the client generated a new mac
Server MAC := macAddress=50\:CD\:DC\:B5\:F6\:EB
Client MAC := macAddress=88\:80\:EC\:91\:42\:97
When starting game it says all connections lost.



RE: Ace Combat X - Skies Of Deception - ULUS10176 - gid15 - 04-10-2012

Code:
java.util.IllegalFormatConversionException: d != jpcsp.HLE.TPointer32
     at java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
     at java.util.Formatter$FormatSpecifier.printInteger(Unknown Source)
     at java.util.Formatter$FormatSpecifier.print(Unknown Source)
     at java.util.Formatter.format(Unknown Source)
     at java.util.Formatter.format(Unknown Source)
     at java.lang.String.format(Unknown Source)
     at jpcsp.HLE.modules150.sceNetAdhocMatching.sceNetAdhocMatchingGetHelloOpt(sceNetAdhocMatching.java:757)
This should now be fixed in r2528


RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 04-10-2012

(04-10-2012, 06:25 PM)gid15 Wrote:
Code:
java.util.IllegalFormatConversionException: d != jpcsp.HLE.TPointer32
     at java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
     at java.util.Formatter$FormatSpecifier.printInteger(Unknown Source)
     at java.util.Formatter$FormatSpecifier.print(Unknown Source)
     at java.util.Formatter.format(Unknown Source)
     at java.util.Formatter.format(Unknown Source)
     at java.lang.String.format(Unknown Source)
     at jpcsp.HLE.modules150.sceNetAdhocMatching.sceNetAdhocMatchingGetHelloOpt(sceNetAdhocMatching.java:757)
This should now be fixed in r2528

r2528
Multiplayer gets in-game now with both client and server, screens synchronize nicely, also tested remotely with linux and same result.


RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 07-16-2012

retest @ 2614,
Completed two missions, fully played back 'misson replays' without any errors , tested for about an hour~
Movies, Voices, BGM audio, sfx all is working ok, speed is also good.

Moved to Playable.