Ace Combat X - Skies Of Deception - ULUS10176 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Ace Combat X - Skies Of Deception - ULUS10176 (/showthread.php?tid=9312) Pages:
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Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 09-19-2011 Playable in r2614 RE: Ace Combat X - Skies Of Deception - ULUS10176 - gid15 - 09-20-2011 (09-19-2011, 09:50 AM)hyakki Wrote: tested in r2315Have you tried some of the video options? e.g. "Enable saving GE screen to Textures" or maybe "Enable shader implementation for Stencil Test"? RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 09-20-2011 ah seems you're right I didn't have "Enable saving GE screen to Textures" enabled, that fixed the HUD problem, I must of forgot to re-enable it when I tested (initial testing the game only showed a black screen so I was toggling options, (turns out it was the Only GE setting (unchecked) that caused the black screen) still gets some invalid memory errors every once in awhile (usually during mission replays) RE: Ace Combat X - Skies Of Deception - ULUS10176 - gespenst - 10-12-2011 (09-20-2011, 11:05 AM)hyakki Wrote: still gets some invalid memory errors every once in awhile (usually during mission replays)Also: Freezes while loading cutscenes/FMVs if Maximum method size isn't set to 3000 (doing so will significantly drops the FPS during briefing and loading, though). Invalid memory errors occurs randomly (mostly in hangar screen and even gameplay in my PC). I'm using svn2324. Config: use vertex cache 1 use shader 1 enable saving GE to textures 1 enable decoding of indexed textures 1 enable dynamic shader generations 1 ignore invalid memory use media engine decode media using SonicStage Maximum method size: either 50 or 3000 (3000 for playing missions with cutscenes) edit: freezing while loading seems to be fixed in the latest SVN. Good work ppl RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 04-04-2012 r2506 adhoc RE: Ace Combat X - Skies Of Deception - ULUS10176 - gid15 - 04-04-2012 (04-04-2012, 08:45 AM)hyakki Wrote: r2506 adhocI already had the same issue with BlackDaemon: the MAC address has to be different on the 2 Jpcsp instances. Delete the entry "macAddress" in Settings.properties from one instance and a new random one will be created at the next Jpcsp run. I have to put code in Jpcsp to detect such a situation... this is probably a common pitfall. RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 04-04-2012 retested in r2511, made sure the client generated a new mac Server MAC := macAddress=50\:CD\:DC\:B5\:F6\:EB Client MAC := macAddress=88\:80\:EC\:91\:42\:97 When starting game it says all connections lost. RE: Ace Combat X - Skies Of Deception - ULUS10176 - gid15 - 04-10-2012 Code: java.util.IllegalFormatConversionException: d != jpcsp.HLE.TPointer32 RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 04-10-2012 (04-10-2012, 06:25 PM)gid15 Wrote: r2528 Multiplayer gets in-game now with both client and server, screens synchronize nicely, also tested remotely with linux and same result. RE: Ace Combat X - Skies Of Deception - ULUS10176 - hyakki - 07-16-2012 retest @ 2614, Completed two missions, fully played back 'misson replays' without any errors , tested for about an hour~ Movies, Voices, BGM audio, sfx all is working ok, speed is also good. Moved to Playable. |