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Hunter x Hunter - Wonder Adventure - NPJH50624 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Hunter x Hunter - Wonder Adventure - NPJH50624 (/showthread.php?tid=95216) Pages:
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Hunter x Hunter - Wonder Adventure - NPJH50624 - nash67 - 11-10-2012 Hunter x Hunter - Wonder Adventure - NPJH5062 using r2839 missing music and speech a few graphic glitches (shadow) here is the info log RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - sum2012 - 11-10-2012 Remain sceAtracLowLevelInitDecoder and sceAtracLowLevelDecode have not been implemented.If implemented , most of games have sound. Code: 09:52:04 WARN hle.sceAtrac3plus - - Unimplemented sceAtracLowLevelInitDecoder atID=0x0, paramsAddr=0x09F64CA0 RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - nash67 - 04-20-2013 using r 3109 crashes out with a java error just after the developers screens here is an info log RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - nash67 - 04-27-2013 using r 3127 comes up with one screen now then nothing but a black screen here is a compiler log RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - gid15 - 05-02-2013 (04-27-2013, 12:27 AM)nash67 Wrote: using r 3127Probably broken by r3111: Hykem implemented sceIoDevctl command 0x01F300A7 but the implementation doesn't really make sense to me. I will revert that part. RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - gid15 - 05-02-2013 (05-02-2013, 01:22 PM)gid15 Wrote:Now reverted in r3134.(04-27-2013, 12:27 AM)nash67 Wrote: using r 3127Probably broken by r3111: Hykem implemented sceIoDevctl command 0x01F300A7 but the implementation doesn't really make sense to me. RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - nash67 - 05-03-2013 using r 3137 goes ingame again here is an info log RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - chrrox - 05-11-2013 This game does not extract the PGD file when the option is checked. Also it appears to crash loading a saved game. RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - sum2012 - 06-12-2020 6d28d87 version 3 fps in jumping RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - gid15 - 06-22-2020 (06-12-2020, 12:31 PM)sum2012 Wrote: 6d28d87 version Code: 20:05:17 DEBUG ge - GUI - tflush 0x04088000, buffer_width=512 (64,64) Selecting the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)" might help in such situations. Keep both options "Use shaders" and "Enable saving GE screen to textures instead of memory" enabled. |