Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
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RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - 1987hb - 01-09-2013 http://www.youtube.com/watch?v=C4OihcqpHnA Seems to work great and mostly stay at 30FPS with Settings Only GE Rendering Use Vertex Cache Use a Geometry Shader 2d Rendering Save GE Screen to textures Enable decoding of Indexed Textures CLUT AA x4 RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - pooppooppoop - 01-13-2013 I'm having an issue, like a few others, where things wont render. I havent found a solution yet. Here's an example RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Dooglies - 01-23-2013 (01-13-2013, 09:45 PM)pooppooppoop Wrote: I'm having an issue, like a few others, where things wont render. I havent found a solution yet. Try installing Java Runtime 7 and use the settings posted above you and see if that works. You might have to use the Java path override function in the JPCSP launcher to force it to use JRE7. I just went back and forth between JRE6 and JRE7 and that seems to be what fixes the disappearing models problem. I'm really glad I found that fix too because it's been bugging me for a while. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - pmk - 02-03-2013 JPCSP vs PPSSPP why PPSSPP is much better than JPCSP? JPCSP r2956 Final Fantasy Crisis Core Ifrit Battle 720p http://www.youtube.com/watch?v=C4OihcqpHnA PPSSPP http://www.youtube.com/watch?v=_HP0kfLI0eY RE: CRISIS COFINAL FANTASY VII - ULUS10336 - srdjan045 - 02-03-2013 (02-03-2013, 10:15 AM)pmk Wrote: JPCSP vs PPSSPP I recorded that gameplay of Final Fantasy VII Crisis Core on PPSSPP .. I think PPSSPP is better than JPCSP only because it's faster, and when i say faster i mean alot faster. My gameplay is slow because i fucked up something when i was recording.. I could make a faster video now, and i will do it (today probably). Only things better on JPCSP (at the moment) are graphics, sound, videos.. Cuz PPSSPP is still in early stage, videos and sounds are bad or not working, and graphics (HUD and things like that) are broken in most games, and in some games textures.. For about year or even before PPSSPP will be perfect emulator.. I don't say i don't like JPCSP (i do like it) but i like PPSSPP more cuz it's working full speed (in every game) at my PC (AMD Athlon 64 x2 3800+ 2,30GHz (OC'ed), Nvidia GeForce XFX GT 240 512MB GDDR5, 3GB DDR2, Win 7 Ultimate 64bit).. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - serio - 02-03-2013 once those things start getting fixed and implemented, its speed will drop too. it's this fast only because it can't do many things that work on a psp yet. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - srdjan045 - 02-03-2013 (02-03-2013, 03:56 PM)serio Wrote: once those things start getting fixed and implemented, its speed will drop too. it's this fast only because it can't do many things that work on a psp yet. It's faster because it's c++ (i think), and not java... Java sucks, and that's only my opinion.. Everyone has his opinion... But i like both emulators, and i always will.. P.S. Some games have great graphics and good sound on PPSSPP, and they still works at 60 FPS on my crappy PC. Here is another gameplay (short one, 1:52): RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 02-03-2013 PPSSPP still has a lot of missing functions like a working media engine, if you look in the log you will see a ton of unimplemented and invalid memory problems too with most games, that said it will probably be faster in the end but the emulator still has a while to catch up to Jpcsp in terms of compatibility and functions (ie adhoc, media engine, supported modules, PDG decryption, graphic up-scaling ..etc) Jpcsp and PPSSPP are both great emulators though. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - pmk - 02-03-2013 (02-03-2013, 04:43 PM)srdjan045 Wrote:(02-03-2013, 03:56 PM)serio Wrote: once those things start getting fixed and implemented, its speed will drop too. it's this fast only because it can't do many things that work on a psp yet. I can't say anything... it's awesome..... and thank's for the vids! can you make a video about the Soul Calibur Broken Desteny? RE: CRISIS COFINAL FANTASY VII - ULUS10336 - srdjan045 - 02-04-2013 (02-03-2013, 11:15 PM)pmk Wrote:(02-03-2013, 04:43 PM)srdjan045 Wrote:(02-03-2013, 03:56 PM)serio Wrote: once those things start getting fixed and implemented, its speed will drop too. it's this fast only because it can't do many things that work on a psp yet. I will make it as soon as Soul Calibur Broken Destiny start working on PPSSPP. At the moment, it's not working, but i think it will start working soon. |