Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
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RE: CRISIS COFINAL FANTASY VII - ULUS10336 - rayhansen - 12-07-2010 (12-06-2010, 10:35 PM)theball Wrote:(12-05-2010, 04:21 PM)Hykem Wrote: @theball: Are you referring to the same issue as elpan? The game freezes if you use the SonicStage method? Yes its the same issue, i want to play this game so badly but i cant hear any BGM yet. I tried the convertie method but i didnt understand how to use it, theres a guide here, but not enough for me. Can you explain how to do it, please? PD: has anybody been able to play this game form the begining to the end on full sound? RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - elpan - 12-08-2010 r1885 music and voice overs don't work even at first load. game crashes at the scene when Zack is talking to Angeal's mom. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - blacky99 - 12-08-2010 The game keeps crashing on me after the first training mission. I'm using r1885 and this is the message I get: Running Jpcsp 32bit... java.lang.IllegalArgumentException at java.nio.Buffer.limit(Unknown Source) at jpcsp.media.OMAFormat.convertRIFFtoOMA(OMAFormat.java:122) at jpcsp.media.ExternalDecoder.decodeAtrac(ExternalDecoder.java:203) at jpcsp.connector.AtracCodec.atracSetData(AtracCodec.java:181) at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.setData(sceAtrac3plus.java :409) at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetDataAndGetID(sceAtrac3p lus.java:681) at jpcsp.HLE.modules150.sceAtrac3plus$7.execute(sceAtrac3plus.java:1386) at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav a:346) at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47) at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:65 2) at _S1_2_89A17CC.s(_S1_2_89A17CC.java:4) at _S1_2_898EF48.s(_S1_2_898EF48.java:84) at _S1_2_898D10C.s(_S1_2_898D10C.java:152) at _S1_2_8847288.s(_S1_2_8847288.java:84) at _S1_2_88481F4.s(_S1_2_88481F4.java:88) at _S1_2_884828C.s(_S1_2_884828C.java:52) at _S1_2_883FD34.s(_S1_2_883FD34.java:192) at _S1_2_883FD34.exec(_S1_2_883FD34.java) at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1 16) at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195) at _S1_2_884CB90.s(_S1_2_884CB90.java:92) at _S1_2_884CB90.exec(_S1_2_884CB90.java) at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1 16) at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195) at _S1_2_884B5F8.s(_S1_2_884B5F8.java:124) at _S1_2_8849CEC.s(_S1_2_8849CEC.java:140) at _S1_2_8806A4C.s(_S1_2_8806A4C.java:88) at _S1_2_88075C4.s(_S1_2_88075C4.java:496) at _S1_2_8806544.s(_S1_2_8806544.java:120) at _S1_2_8806188.s(_S1_2_8806188.java:60) at _S1_2_89877A0.s(_S1_2_89877A0.java:356) at _S1_2_89877A0.exec(_S1_2_89877A0.java) at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java: 683) at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47) RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 12-08-2010 does switching off the decoding from the options help? RE: CRISIS COFINAL FANTASY VII - ULUS10336 - blacky99 - 12-08-2010 (12-08-2010, 04:43 PM)shakirmole Wrote: does switching off the decoding from the options help? Yep, that did it. Thanks man, but now I have no idea how I'm going to play with sound. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - gid15 - 12-08-2010 (12-08-2010, 01:42 PM)blacky99 Wrote: The game keeps crashing on me after the first training mission.Is it fixed in r1889? RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 12-08-2010 tested in r1890 crash seems fixed tested at the first training mission and sector 8 boss, overall the audio is much better too I think all sounds are working now RE: CRISIS COFINAL FANTASY VII - ULUS10336 - rayhansen - 12-09-2010 (12-08-2010, 09:08 PM)hyakki Wrote: tested in r1890 Which configuration are u using?, im having the same errors of SonicStage decoding with the new rev r1890, still cant play with sound RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 12-09-2010 (12-09-2010, 04:09 AM)rayhansen Wrote: Which configuration are u using?, im having the same errors of SonicStage decoding with the new rev r1890, still cant play with sounddid you install sonic stage and extract the ffmpeg archive? r1891 Java crash near beginning of the game (wutai mission after the dumbapple scene), when they are talking about angels sword. he says "use brings about wear...tear..and rust." //passes when the logger is set to info though Code: java.lang.NullPointerException off-topic r1892 fails to compile (ant) Code: [javac] jpcsp-read-only/src/jpcsp/connector/AtracCodec.java:297: cannot find symbol RE: CRISIS COFINAL FANTASY VII - ULUS10336 - rayhansen - 12-09-2010 (12-09-2010, 06:31 AM)hyakki Wrote: [quote='rayhansen' pid='7962' dateline='1291867790']did you install sonic stage? of course i installed it |