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JPCSP Launcher [v1.8.0.4] - Printable Version

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+---- Thread: JPCSP Launcher [v1.8.0.4] (/showthread.php?tid=977)



RE: JPCSP Launcher [v1.7.0.8] - Cashan - 09-16-2012

Allright. I changed the jpcsp settings using the launcher and the settings are saved in the configuration window no prob.


RE: JPCSP Launcher [v1.7.0.8] - jeremymd - 09-16-2012

at least now I know it's not the same bug I was getting. thanks.

few questions.

are you certain launcher is located in the right directory? because jpcsp will have the same settings whether you make changes in launcher or emu itself, if launcher is in the right place.

are you certain your windows version is 64 bit?

have you installed a 64 bit JRE(java runtime environment)? (preferably jre 6?)


RE: JPCSP Launcher [v1.7.0.8] - Cashan - 09-17-2012

Im positive that my windows version is 64 bit and i have installed jre 6 for the occasion. The directory of the launcher is at the moment placed in the same folder as the emulator (new folder\Java PSP\jpscp-windows-amd64\).


RE: JPCSP Launcher [v1.7.0.8] - hyakki - 09-17-2012

what build (revision) of jpcsp are you using and where did you get it?, all the latest builds should be obtained from the buildbot found here (other sites are unsupported)
http://buildbot.orphis.net/jpcsp/

I'm not sure I understand the problem correctly you have the Media Engine option enabled but still get a fake mpeg screen?
Could you post the error message you are receiving or a screenshot (remember to scroll to the top first, if its a console error))

also have you tried to run as administrator?


RE: JPCSP Launcher [v1.7.0.8] - Cashan - 09-17-2012

You know what - that actually helped i reinstalled everything and runned as administrator - it works now thanks! But i installed sonicstage and still no sound- i even allowed it as default player of every soundfile it proposed.

EDIT- button sounds work but speech/music/sfx doesnt - i tried importing the jpcsp whole into sonicstage without luck- hmm


RE: JPCSP Launcher [v1.7.0.8] - jeremymd - 09-17-2012

how about sound forge and the monoatrac3+ tool? those go as a pair.


RE: JPCSP Launcher [v1.7.0.8] - aszx9009 - 09-18-2012

thx for sharing , and u won't regret it




RE: JPCSP Launcher [v1.7.0.8] - rtenshi - 09-18-2012

Hello,

I've managed to set up my Duodecim to run smoothly but the only problem I'm having now is some graphical issue. Is there an option fix to missing and stretched polygons on character models on the JPCSP/launcher or is this a system error?

[Image: sephdis.png]

Uploaded with ImageShack.us

My system:
Windows 64 bit
Intel i7 930 OC @ 3.2ghz
8 GB RAM
ATI Radeon 5500

JPCSP r2718
Java jre7

JPCSP Launcher (1.7.0.8) Settings:
-Xms Size: 2048
-Xss Size: 100
-Xms Size: 256
-System Profle: CPU SSE4.1+
-Java Priority: High

ResCodeCacheSize: 2000
MaxPermSize: 220
UseSSE: 99

[x] Only GE Graphics
[x] Use vertex cache
[x] Use shaders
[x] Save GE screen to textures
[x] Enable dynamic shader generation

[x] Ignore invalid memory access
[x] Ignore unmapped imports

[x] Use media engine
[x] Decode audio files with SonicStage

[x] Use compiler
Max method size: 50


RE: JPCSP Launcher [v1.7.0.8] - jeremymd - 09-18-2012

to my experience, most graphical glitches on games i've tested are fixed by:

[X] Disable optimized Vertexinfo

Also, you might want to test "Enable decoding of indexed textures" whichever works better. On some games like 3rd birthday, there is a tremendous speed boost with no apparent graphical side effects. On Peace walker, there doesn't seem to be any speed boost but it still lowers down graphical quality.


RE: JPCSP Launcher [v1.7.0.8] - bstei23 - 09-22-2012

Hyakki, i`m having problems with your launcher. It seems that when it is run on a USB or removable device it doesn't play the game i ask it to. This has only happened with the most recent version of jpcsp. I hope you can fix it. Thanks in advance.