New and need a little help - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: New and need a little help (/showthread.php?tid=9838) |
New and need a little help - lighterbandit - 09-27-2011 Hey guys I've just started using jpcsp and I can't get it to work i have java 32 and i'm running jpcsp v0.6 2324 32bit version I start up the emulator everything seems fine but when I load any UMD image from my bleach game to the cube test that comes with the emulator I just get a black screen that has 1 FPS. I'm really hopping for a fix here any help would be appreciated thanks. Comp specs CPU: i7 2600k 3.4 ghz Ram: corsair 8gb GPU: Nvidia 570 HDD: WD 500gb Edit: cube test runs after letting it it sit for a while a multi colored cube will appear and spin and 60 fps but it takes a couple of min and Bleach heat soul 7 still wont run here is a logger list at info level if it helps anyone 0 [GUI] INFO emu - Java version: 1.6.0_27 (1.6.0_27-b07) 4 [GUI] INFO emu - Jpcsp v0.6 2324 6 [GUI] INFO emu - UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = UCJS10110 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.01 HRKGMP_VER = 19 PARENTAL_LEVEL = 1 PSP_SYSTEM_VER = 6.20 REGION = 32768 TITLE = BLEACH ~ヒート・ザ・ソウル7~ USE_USB = 0 probably homebrew? false 134 [GUI] INFO emu - Loading global compatibility settings: 135 [GUI] INFO emu - Configuration / Region 139 [GUI] INFO emu - Language [English] 139 [GUI] INFO emu - Button preference: ["O" for "Enter"] 140 [GUI] INFO emu - Daylight savings: [Off] 141 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0] 141 [GUI] INFO emu - Time format: [24H] 142 [GUI] INFO emu - Date format: [YYYY-MM-DD] 143 [GUI] INFO emu - WLAN power saving mode: [Off] 143 [GUI] INFO emu - Ad hoc channel: [Auto] 144 [GUI] INFO emu - Nickname: [] 144 [GUI] INFO emu - Configuration / Video 145 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported) 145 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew) 146 [GUI] INFO emu - [X] Use vertex cache 147 [GUI] INFO emu - [X] Use shaders (experimental) 147 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders) 148 [GUI] INFO emu - [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders) 148 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache) 149 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory 149 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) 150 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) 150 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower) 151 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower) 151 [GUI] INFO emu - Configuration / Audio 152 [GUI] INFO emu - [ ] Disable audio threads 153 [GUI] INFO emu - [ ] Disable audio channels (not recommended) 153 [GUI] INFO emu - [ ] Disable audio blocking 154 [GUI] INFO emu - Configuration / Memory 154 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance) 155 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended) 155 [GUI] INFO emu - Configuration / Media 156 [GUI] INFO emu - [ ] Use Media Engine 156 [GUI] INFO emu - [ ] Extract media files to tmp folder 157 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine) 157 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder 158 [GUI] INFO emu - Configuration / Compiler 158 [GUI] INFO emu - [X] Use compiler (dynarec) 159 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler) 159 [GUI] INFO emu - [3000] Maximum method size 160 [GUI] INFO emu - Configuration / Crypto 160 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder 161 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode 161 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder 162 [GUI] INFO emu - Configuration / Display 162 [GUI] INFO emu - Anti-aliasing: [OFF] 163 [GUI] INFO emu - Resolution: [Native] 163 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs 164 [GUI] INFO ge - Only GE Graphics: true 191 [GUI] INFO ge - Using Async Vertex Cache 191 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false 191 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false 192 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false 192 [GUI] INFO memory - Ignore invalid memory access: true 193 [GUI] INFO hle - Ignore Unmapped Imports enabled 434 [GUI] INFO hle.sceDisplay - Saving GE to Textures 602 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular' 608 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular' 613 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic' 617 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic' 621 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold' 626 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold' 630 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic' 635 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic' 639 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular' 643 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular' 647 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic' 651 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic' 655 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold' 659 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold' 663 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic' 667 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic' 668 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/ 856 [GUI] INFO ge - Using RenderingEngineLwjgl31 857 [GUI] INFO ge - OpenGL version: 4.1.0 857 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler 857 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0 857 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0 863 [GUI] INFO ge - Using VBO 865 [GUI] INFO ge - Using shaders with Skinning 865 [GUI] INFO ge - Using dynamic shaders 866 [GUI] INFO ge - Using Geometry Shader for SPRITES 1032 [GUI] INFO ge - Using Geometry Shader shader-150.geom 1175 [GUI] INFO ge - Using VBO 1175 [GUI] INFO ge - Using shaders with Skinning 1176 [GUI] INFO ge - Using dynamic shaders 1176 [GUI] INFO ge - Using Geometry Shader for SPRITES 1329 [GUI] INFO ge - Using Geometry Shader shader-150.geom 8406 [root] WARN hle - Unsupported syscall 207A SysMemUserForUser_35669D4C 06020010 09FFFE00 00000000 8442 [ExitThread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=11 8538 [PowerThread] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x1A 8628 [Main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push 8631 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/fpack/sector.lst flags = 1 permissions = 00 8690 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666 10038 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666 11389 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666 12737 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666 RE: New and need a little help - LeaT - 10-02-2011 There seems to be an issue reloading games or loading a new game from another game. Try shutting down JPCSP and restart, then just load Bleach: Heat of the Soul and press play without loading the cube test first (and really, you only need to check the cube test the first time you get JPCSP, not everytime before you play). The game should now load properly without getting stuck at a black screen. |