10-12-2011, 12:14 PM
As written in Readme, patches are supposed to overwrite any configuration that we have made manually into whatever written in that patch file... This is really helpful when we play many games that require specific configuration.
For testing purpose, I tried FF Crisis Core [ULUS10336] with this configuration :
The game runs smoothly at 40 - 50 FPS.
Then I copy it from ' Settings.properties ' and save into ULUS10336.patch in folder "patches".
After that, I leave everything unchecked, expecting that the game will still run similar as before since JPCSP is supposed to load configuration from that patch file.
However, the result is far from what's expected. The game runs at 30 FPS and stutters.
This is tested using r2341.
I've asked Hykem about this issue since r2313, and got a reply that gid somewhat forgot to add several video related options to the patch code section in the MainGUI.java and that this will be fixed in later build.
But until r2341, this doesn't seem to be fixed yet...
Could someone please confirm this..?
Thanks.
For testing purpose, I tried FF Crisis Core [ULUS10336] with this configuration :
Code:
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders (experimental)
[X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to Textures instead of Memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
[1000] Maximum method size
Then I copy it from ' Settings.properties ' and save into ULUS10336.patch in folder "patches".
After that, I leave everything unchecked, expecting that the game will still run similar as before since JPCSP is supposed to load configuration from that patch file.
However, the result is far from what's expected. The game runs at 30 FPS and stutters.
This is tested using r2341.
I've asked Hykem about this issue since r2313, and got a reply that gid somewhat forgot to add several video related options to the patch code section in the MainGUI.java and that this will be fixed in later build.
But until r2341, this doesn't seem to be fixed yet...
Could someone please confirm this..?
Thanks.