This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New jpcsp software renderer plugin revision fb56716
#1
psp 
The revision fb56716 of the emulator jpcsp_softrender was released and built. Here are the download links:
windows-x86-32-noSSE: http://files.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-32-SSE2: http://files.emunewz.net/builds/jpcsp_so...2-SSE2.zip
windows-x86-32-SSE3: http://files.emunewz.net/builds/jpcsp_so...2-SSE3.zip
windows-x86-32-SSE41: http://files.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-32-AVX: http://files.emunewz.net/builds/jpcsp_so...2-AVX2.zip
windows-x86-32-AVX2: windows-x86-64-noSSE: http://files.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-64-SSE2: http://files.emunewz.net/builds/jpcsp_so...4-SSE2.zip
windows-x86-64-SSE3: http://files.emunewz.net/builds/jpcsp_so...4-SSE3.zip
windows-x86-64-SSE41: http://files.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-64-AVX: http://files.emunewz.net/builds/jpcsp_so...64-AVX.zip
windows-x86-64-AVX2: http://files.emunewz.net/builds/jpcsp_so...4-AVX2.zip

Code:
Only SSE4.1 and AVX2 are accepted for jitasm code. It\'s a massive headache to write optimal assembly code for each SSE versions.
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in ther into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.
Reply
#2
(05-09-2014, 04:33 PM)Live Downloads Wrote: The revision fb56716 of the emulator jpcsp_softrender was released and built. Here are the download links:
windows-x86-32-noSSE: http://files.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-32-SSE2: http://files.emunewz.net/builds/jpcsp_so...2-SSE2.zip
windows-x86-32-SSE3: http://files.emunewz.net/builds/jpcsp_so...2-SSE3.zip
windows-x86-32-SSE41: http://files.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-32-AVX: http://files.emunewz.net/builds/jpcsp_so...2-AVX2.zip
windows-x86-32-AVX2: windows-x86-64-noSSE: http://files.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-64-SSE2: http://files.emunewz.net/builds/jpcsp_so...4-SSE2.zip
windows-x86-64-SSE3: http://files.emunewz.net/builds/jpcsp_so...4-SSE3.zip
windows-x86-64-SSE41: http://files.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-64-AVX: http://files.emunewz.net/builds/jpcsp_so...64-AVX.zip
windows-x86-64-AVX2: http://files.emunewz.net/builds/jpcsp_so...4-AVX2.zip

Code:
Only SSE4.1 and AVX2 are accepted for jitasm code. It\'s a massive headache to write optimal assembly code for each SSE versions.
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in ther into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.
There isn't any software-ge-renderer.dll contained in any of the archives. Also, why isn't there a link for windows-x86-32-AVX2 (in bold)? Only a link is shown for windows-x86-64-noSSE.
Reply
#3
yes i know . trying to fix atm
Reply
#4
Due to the fact that gid15 uses mingw compiler and I use msvc compiler, our committed changes may create compilations errors with the other compiler. Shadow, wouldn't it be possible for live downloads to release something only if everything builds fine?
Reply
#5
that might requires some time to rework the script but it's on our plans
Reply
#6
okay it should bring the same build now. And yes we need to add a check, if the desired executable or dll file is not created then omit the upload.. we'll have that soon. However, if you guys see that an uploaded build has errors or empty archives, then you can delete the thread and the build from the live downloads page (mods have access to that button to delete) and then the buildbot might try to do that again (although I doupt it will be fixed the second time by itself :>)
Reply
#7
UPDATE: turns out it was another error. the builds of AVX were conflicting with AVX2
I've changed the script to address the AVX as AVX1 and the conflict went away. (I didn't imagine that we would have builds with a name that is contained in another build when I first coded the upload program)

aaaanyhow it is now ok Smile
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)