Game reaches main menu, after pressing start game loads and stay like this. I dont know if its in loop, i have too small fps to wait longer. Screen is black and white as on screenshots
Galaga Legions DX [NPUB30321]
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12-02-2014, 06:12 PM
Good progress,
now with recompiler build posted on this forum, game passes main menu. Its insane that with so many errors in console, game does not crash but actually is at least half playable, maybe full? I hear sounds during game, but low fps, so cant actually had good game experience.
12-03-2014, 07:09 AM
09-11-2015, 07:20 AM
If that important, maybe easy to fix error?
Code: HLE: S {PPU[0x1] Thread (main_thread)[0x0023abe4]} Last function: UTF8stoUTF16s (0xf7681b9a)
09-11-2015, 02:40 PM
(09-11-2015, 07:20 AM)ps0ne Wrote: If that important, maybe easy to fix error? Most likely, not. It's an unimplemented error, so it really isn't an "error". But I guess I could look into it at some point.
09-11-2015, 03:43 PM
Thanks
01-08-2016, 12:56 AM
Improved graphics and sound.
Need spujq, cellsre, l10 ogl, write color buffer, ppullvm And as all games on my side, it stays at: W {PPU Thread[0x58] (bnusCoreUpdateThread)[0x0023b624]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0043dc0)
01-08-2016, 07:48 PM
Checked on recent master build using DX12 render. Crashes with exception after selecting stage to load. Requires cellL10n LLE'd.
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