01-06-2016, 07:04 PM
(This post was last modified: 01-06-2016, 07:05 PM by BlackDaemon.)
Tested on recent master build. Freezes on PSN sign in screen. Requires libSre, SpursJq and cellL10n LLE'd.
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Warning [2] Undefined array key "fragment" - Line: 1494 - File: inc/class_parser.php PHP 8.2.26 (Linux)
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Child of Eden [NPEB00649]
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01-06-2016, 07:04 PM
(This post was last modified: 01-06-2016, 07:05 PM by BlackDaemon.)
Tested on recent master build. Freezes on PSN sign in screen. Requires libSre, SpursJq and cellL10n LLE'd.
01-06-2016, 07:14 PM
(01-06-2016, 07:04 PM)BlackDaemon Wrote: Tested on recent master build. Freezes on PSN sign in screen. Requires libSre, SpursJq and cellL10n LLE'd. No works for me, I have this Quote:E {PPU Thread[0x1] (main_thread)[0x00dc07f8]} Exception: Invalid or unimplemented flags (010000): '/dev_bdvd/PS3_GAME/USRDIR/data.mself'
Upload you Log Here :
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01-06-2016, 07:35 PM
(This post was last modified: 01-06-2016, 07:35 PM by BlackDaemon.)
Dante38490, you seems using different version of game (disc one, i guess), and it's using .mself, which support not implemented in rpcs3.
01-26-2017, 02:15 AM
Tested on recent master build v0.0.1-8-60bd2fb. Crashes after creating savegame
Code: F {PPU[0x70000000] Thread (main_thread) [0x018c41c0]} struct vm::access_violation thrown: Access violation reading address 0x4c LLE used Code: - libadec.prx
03-05-2017, 10:55 PM
Build - rpcs3-v0.0.1-2017-03-03-48b05838_win64
Not sure what modules are being used. Using the new 'Load required libraries' feature. Audio and video seem perfect. Get's upto stage select screen (vulkan randomly crashes at this point) Game crashes when attempting to load a level. Note - It's possible to select a stage before vulkan freezes but stop's exactly the same place as open gl 0:00 -> 4:32 - (Vulkan) 4:33 -> end - (Open gl)
Rpcs3 team the best
Build - rpcs3-v0.0.1-2017-03-11-8b2d7f87_win64
Now goes in-game !
Rpcs3 team the best
08-20-2017, 03:33 AM
rpcs3-v0.0.3-2017-08-19-81e5daf4_win64
PPU: LLVM SPU: ASMJIT SPU Threads: Auto Auto load required libraries Enable SPU loop detection Vulkan Framelimit: Auto Invalidate Cache Every Frame Use GPU Texture Scaling Ingame/~Playable Graphics Render: Partial/Good (some graphical glitches/missing particles) Sound: Perfect Save: Works RPCS3 vs. PS3 Comparison: |
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