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Wizardry Labyrinth of Lost Souls [NPUB30452]
#1
Using latest master as of now from https://github.com/RPCS3/rpcs3/commit/0e...28a722be31 (AppVeyor's build)

PPU Interpreter 1
SPU Interpreter 1
DirectX 12 / OpenGL
OpenAL / XAudio2

LLE:
cell_Sre

   

Crashes with:
Code:
{rsx::thread} Exception: HRESULT = The parameter is incorrect.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12GSRender.cpp:477, in function D3D12GSRender::flip)

With OpenGL it crashes the emulator, StackTrace needs to be obtained using a debugger.

Log:
.zip   RPCS3.zip (Size: 22.73 KB / Downloads: 148)

PS: http://www.emunewz.net/forum/showthread.php?tid=158590 This topic is wrong. Indicates same GameID but shows a different game?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#2
Goes ingame now and saves/loads too, maybe playable but there seem some graphic glitches..


Attached Files Thumbnail(s)
           

.rar   RPCS3wizardry.rar (Size: 264.96 KB / Downloads: 126)
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