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Tested in aff0484.
Core
PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Modules
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Attached Files
Log TR 12-2-17 VK.rar (Size: 36.43 KB / Downloads: 154)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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In c4066b9, reaches to title screen and if you wait enough time, goes ingame. For some reason, if you press START, it returns to title screen, I mean, doesn't show main menu.
Log:
https://drive.google.com/open?id=0B9Lymx...DhfN1ptdEk (Surpasses the 2 MB limit).
PD: Move this thread to Intro.
Attached Files
Thumbnail(s)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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Ingame even? Moving.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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(03-30-2017, 11:20 PM) ssshadow Wrote: Ingame even? Moving.
No, ingame is when you have character's control. And there, it's the AI fighting.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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Ok, moving to intro.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)