Game: Metal Gear Rising: Revengeance Demo [NPUB90930]
RPCS3 Version: v0.0.2-5-7739f33 Alpha | 26 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Ingame (Started a new game.)
Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Metal Gear Rising: Revengeance [BLES01750], Metal Gear Rising: Revengeance [NPEB90462]
Tested on 3 combinations of the Renderer, PPU, and SPU configurations. Heavy CPU usage. Colors are overexposed. Skip the tutorial or RPCS3 will hang. Do not use "Bind SPU threads to secondary cores" or "Lower SPU thread priority" or RPCS3 will stop with F {rsx::thread} class std::runtime_error thrown: Verification failed (e=0xb7): (in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:718). OGL+Int(f)+Int(p) gave me three different results and I can't reproduce the first test which got me Ingame (No log). OGL+Int(f)+Rec(ASMJIT) works to get Ingame though.
OPENGL
OGL+Int(f)+Int(p) 1: "Ingame." 60FPS on logo screens. 3FPS on title screen. "19 FPS" during gameplay, but looks like a slideshow. Audio stutters too much to be heard. Spams E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
OGL+Int(f)+Int(p) 2: "Intro." 60FPS on logo screens. 3FPS on title screen. Audio stutters too much to be heard. Froze on Title Screen with F {rsx::thread} class std::runtime_error thrown: Unknown cull face 0x1 (in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:849)
OGL+Int(f)+Int(p) 3: "Intro." 60FPS on logo screens. 3FPS on title screen. Audio stutters too much to be heard. E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
OGL+Int(f)+Int(f): "Intro." 60FPS on logo screens. 3FPS on title screen. RPCS3 segfaults and crashes with E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
OGL+Int(f)+Rec(ASMJIT): "Ingame." 60FPS on logo screens. 13FPS on title screen. "16 FPS" during gameplay, but looks like a slideshow. Audio stutters too much to be heard Ingame. Spams Errors related to EDAT decrypting. Console log keeps going even after pressing Stop?
RPCS3 Version: v0.0.2-5-7739f33 Alpha | 26 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Ingame (Started a new game.)
Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Metal Gear Rising: Revengeance [BLES01750], Metal Gear Rising: Revengeance [NPEB90462]
Tested on 3 combinations of the Renderer, PPU, and SPU configurations. Heavy CPU usage. Colors are overexposed. Skip the tutorial or RPCS3 will hang. Do not use "Bind SPU threads to secondary cores" or "Lower SPU thread priority" or RPCS3 will stop with F {rsx::thread} class std::runtime_error thrown: Verification failed (e=0xb7): (in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:718). OGL+Int(f)+Int(p) gave me three different results and I can't reproduce the first test which got me Ingame (No log). OGL+Int(f)+Rec(ASMJIT) works to get Ingame though.
OPENGL
OGL+Int(f)+Int(p) 1: "Ingame." 60FPS on logo screens. 3FPS on title screen. "19 FPS" during gameplay, but looks like a slideshow. Audio stutters too much to be heard. Spams E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
OGL+Int(f)+Int(p) 2: "Intro." 60FPS on logo screens. 3FPS on title screen. Audio stutters too much to be heard. Froze on Title Screen with F {rsx::thread} class std::runtime_error thrown: Unknown cull face 0x1 (in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:849)
OGL+Int(f)+Int(p) 3: "Intro." 60FPS on logo screens. 3FPS on title screen. Audio stutters too much to be heard. E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
OGL+Int(f)+Int(f): "Intro." 60FPS on logo screens. 3FPS on title screen. RPCS3 segfaults and crashes with E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
OGL+Int(f)+Rec(ASMJIT): "Ingame." 60FPS on logo screens. 13FPS on title screen. "16 FPS" during gameplay, but looks like a slideshow. Audio stutters too much to be heard Ingame. Spams Errors related to EDAT decrypting. Console log keeps going even after pressing Stop?