09-27-2010, 03:14 PM
First of all congratulations on this work, the emu is going really well from what I can tell and with some more work it can really reach a nice level.
A question tho: Why Java? Why not use something less demanding and (in my experience) less of a b** to code with not to mention more stable? Like Phyton (which comes from Java anyways).
Also I think you gotta change a the compatibility list a bit. I don't know to what extent these games were fully playable in old versions but in the new one, they crash a lot and on the same spot (like Megaman powered up on lOading and Castlevania on the beginning of the 1st stage) and sometimes the emulator won't even start. As for the decryption I don't have anything to say about it as no one knows how that works yet I think, and it's a good way to stop piracy.
So to wrap this up, I'm not trying to seem harsh or anything but it kinda bugs me to see something not working when it supposedly should. Best of luck with the project.
One last question: Are you guys planning to work more on compatibility or stability first of all?
A question tho: Why Java? Why not use something less demanding and (in my experience) less of a b** to code with not to mention more stable? Like Phyton (which comes from Java anyways).
Also I think you gotta change a the compatibility list a bit. I don't know to what extent these games were fully playable in old versions but in the new one, they crash a lot and on the same spot (like Megaman powered up on lOading and Castlevania on the beginning of the 1st stage) and sometimes the emulator won't even start. As for the decryption I don't have anything to say about it as no one knows how that works yet I think, and it's a good way to stop piracy.
So to wrap this up, I'm not trying to seem harsh or anything but it kinda bugs me to see something not working when it supposedly should. Best of luck with the project.
One last question: Are you guys planning to work more on compatibility or stability first of all?