02-09-2011, 01:14 PM
(This post was last modified: 02-09-2011, 01:21 PM by BinarySlave.)
First I want to say that svn1984 is a big performance improvement on my old rig. You really rock, guys.
In Disgaea 2 going from 18-19 FPS in the slowest area to 22 FPS constant I call an achievement. Not to mention the big boost in the former "acceptable" areas in the game to now fully pleasing.
System:
CPU: Athlon XP2800+
GFX: Geforce 7900 GS, 256MB
SND: Terratec SiXPack 5.1+
RAM: 1GB
OS: WinXP SP3
JPCSP settings are all default exept:
- "Only GE graphics" checked
- "Ignore invalid memory access" checked
Issues:
- To "Cancel" SAVE doesn't work. It always saves to the last slot used, no matter if it is selected or not at the time of cancelling.
Concerning Disgaea 2 - Dark Hero Days US (and maybe other games, but that I haven't checked yet)
Builds since 1905 up to 1984
- Sounds are sounding distorted like having broken speakers (crackling all over). Up to svn1902 sounds are sounding correct. Can't say anything about music, because Disgaeas' music format still isn't supported yet (which is no problem for me).
Builds since 1970 up to 1984 (1970 doesn't run Disgaea 2 at all)
- Strange brightness issues, as can be seen in the attached screenshots below. No matter if "Only GE graphics" is checked or not OR "Use Media Engine" is checked or not. Can't say anything about "Using Shaders", because it doesn't support my Geforce 7900 GS. Which is strange, because using any OpenGL shaders in ePSXe works like a charm. Up to svn1969 all menus look correct ingame.
The first 2 screenshots show how it looks in the latest builds and screenshots 3+4 show how it should look and was looking in previous builds up to svn1969. The strange thing being that all other menus are looking as they should.
Please let me know if you require any log files to track those issues further down and I will provide them ASAP.
In Disgaea 2 going from 18-19 FPS in the slowest area to 22 FPS constant I call an achievement. Not to mention the big boost in the former "acceptable" areas in the game to now fully pleasing.
System:
CPU: Athlon XP2800+
GFX: Geforce 7900 GS, 256MB
SND: Terratec SiXPack 5.1+
RAM: 1GB
OS: WinXP SP3
JPCSP settings are all default exept:
- "Only GE graphics" checked
- "Ignore invalid memory access" checked
Issues:
- To "Cancel" SAVE doesn't work. It always saves to the last slot used, no matter if it is selected or not at the time of cancelling.
Concerning Disgaea 2 - Dark Hero Days US (and maybe other games, but that I haven't checked yet)
Builds since 1905 up to 1984
- Sounds are sounding distorted like having broken speakers (crackling all over). Up to svn1902 sounds are sounding correct. Can't say anything about music, because Disgaeas' music format still isn't supported yet (which is no problem for me).
Builds since 1970 up to 1984 (1970 doesn't run Disgaea 2 at all)
- Strange brightness issues, as can be seen in the attached screenshots below. No matter if "Only GE graphics" is checked or not OR "Use Media Engine" is checked or not. Can't say anything about "Using Shaders", because it doesn't support my Geforce 7900 GS. Which is strange, because using any OpenGL shaders in ePSXe works like a charm. Up to svn1969 all menus look correct ingame.
The first 2 screenshots show how it looks in the latest builds and screenshots 3+4 show how it should look and was looking in previous builds up to svn1969. The strange thing being that all other menus are looking as they should.
Please let me know if you require any log files to track those issues further down and I will provide them ASAP.