Yeah I believe it looking at the files on disc, its very sloppy, they left behind all types of files, config files from other consoles, some windows bat file from development..etc
looking at "THIRDECHELONPSP_GAME.INI" it has those paths in there, but with typical unreal engine games usually have these paths and no actual folders (I checked a few PC games based on the unreal engine and it was the same thing)
looking at "THIRDECHELONPSP_GAME.INI" it has those paths in there, but with typical unreal engine games usually have these paths and no actual folders (I checked a few PC games based on the unreal engine and it was the same thing)
Code:
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=08_1_1_factoryalmo.unr
;LocalMap=Test_Eclairage.unr
;LocalMap=TestFrabrice.unr
;LocalMap=test_streaming.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777
Class=EchelonCharacter.ESam
[FirstRun]
FirstRun=633
[PackageRemap]
UnrealShare=UnrealI
[Engine.Engine]
RenderDevice=PSPRender.PSPRenderDevice
GameRenderDevice=PSPRender.PSPRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=None
Language=int
Version=829.54.0
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=GUI.GUIController
WindowedRenderDevice=PSPRender.PSPRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=PSPDrv.PSPClient
Render=Render.Render
Input=Engine.Input
Input2=Engine.Input2
Canvas=Echelon.ECanvas
Editor3DRenderDevice=PSPRender.PSPRenderDevice
SaveGameDevice=PSPDrv.PSPSaveGameDevice
[Engine.LipSynch]
MinRot=100
AlmostMaxRot=1300
MinScale=0.2
AlmostMaxScale=0.7
OpenSpeed=1.5
CloseSpeed=0.8
AngleStep=1
RefreshRotationInFrames=1
RefreshScaleInFrames=6
Delay=100
[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=*.upx
Paths=../DataPSP/Maps/*.unr
Paths=../DataPSP/Maps/prog/*.unr
Paths=../DataPSP/Textures/*.utx
Paths=../DataPSP/Textures/prog/*.utx
Paths=../DataPSP/Sounds/*.uax
Paths=../DataPSP/Sounds/prog/*.uax
Paths=../DataPSP/StaticMeshes/*.usx
Paths=../DataPSP/StaticMeshes/prog/*.usx
Paths=../DataPSP/Animations/*.ukx
;Suppress=DevLoad
;Suppress=DevSave
;Suppress=DevNetTraffic
;Suppress=DevGarbage
;Suppress=DevKill
;Suppress=DevReplace
;Suppress=DevSound
;Suppress=DevCompile
;Suppress=DevBind
;Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=1
UseSound=True
[Engine.GameInfo]
VisUltimatelyThreshold=200.00
VisFullyThreshold=120.000000
VisMostlyThreshold=78.000000
VisPartiallyThreshold=42.000000
VisBarelyThreshold=15.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
VisBackToWallMul=0.90000
bMuteSpectators=False
bCoopWeaponMode=False
bChangeLevels=True
GoreLevel=0
AutoAim=0.000000
GameSpeed=1.000000
MaxSpectators=2
MaxPlayers=16
ServerLogName=server.log
bLocalLog=True
bWorldLog=True
bBatchLocal=False
UseRumble=False
BrightnessOffset=13
CameraSpeedTargeting=3
[PSPDrv.PSPClient]
MinDesiredFrameRate=25.000000
NoFractalAnim=False
NoDynamicLights=False
Decals=False
NoLighting=False
ScreenFlashes=False
SkinDetail=High
TextureDetail=High
CaptureMouse=False
Gamma=0.000000
Contrast=0.000000
Brightness=0.000000
MipFactor=0.000000
FullscreenViewportY=272
FullscreenViewportX=480
WindowedViewportY=272
WindowedViewportX=480
ProductID=ULUS10070
TitleName=Splinter Cell Essentials
ParentalLevel=9
[Sound.DARE]
ProjectFile=Echelon
[GUI.GUIController]
bModAuthor=false
bEmulatedJoypad=false
bHideMousecursor=false
bJoyMouse=false
bJoyDeadZone=0.3
[WinDrv.WindowsClient]
StartupFullscreen=False
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