Jpcsp v6 rev 2303 turns off while I'm playing and gives me this error(i played Birth by Sleep and dissidia duodecim)
Problem Event Name: APPCRASH
Application Name: java.exe
Application Version: 7.0.0.147
Application Timestamp: 4e084e76
Fault Module Name: StackHash_b371
Fault Module Version: 6.1.7601.17514
Fault Module Timestamp: 4ce7ba58
Exception Code: c0000374
Exception Offset: 000ce653
Version SO: 6.1.7601.2.1.0.768.3
ID local settings: 1040
additional Information 1: b371
additional Information 2: b3719fae7da76c00c0c3a3166d7571fb
additional Information 3: 7f71
additional Information4: 7f71ccc2590cf7addc7e3945cf6d775d
this is error log download http://www.megaupload.com/?d=OD5HS5HD
What will i do to resolve the problem?
my setting
video i choose this
Enable VAO (only relevant when using shaders and vertex cache)
Enable saving GE screen to Textures instead of Memory
Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
memory only the first
media
Use Media Engine (Works only with 32bit JPCSP)
Decode audio files with sonic stage (you must have ss installed for this to work)
Use non-native fonts from flash0 folde
|Compiler|
Use compiler (dynarec)
Output profiler into to profiler.txt (only for compiler)
[3000] Maximum method size
Cripton
the first 2
i have windows 7
Problem Event Name: APPCRASH
Application Name: java.exe
Application Version: 7.0.0.147
Application Timestamp: 4e084e76
Fault Module Name: StackHash_b371
Fault Module Version: 6.1.7601.17514
Fault Module Timestamp: 4ce7ba58
Exception Code: c0000374
Exception Offset: 000ce653
Version SO: 6.1.7601.2.1.0.768.3
ID local settings: 1040
additional Information 1: b371
additional Information 2: b3719fae7da76c00c0c3a3166d7571fb
additional Information 3: 7f71
additional Information4: 7f71ccc2590cf7addc7e3945cf6d775d
this is error log download http://www.megaupload.com/?d=OD5HS5HD
What will i do to resolve the problem?
my setting
video i choose this
Enable VAO (only relevant when using shaders and vertex cache)
Enable saving GE screen to Textures instead of Memory
Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
memory only the first
media
Use Media Engine (Works only with 32bit JPCSP)
Decode audio files with sonic stage (you must have ss installed for this to work)
Use non-native fonts from flash0 folde
|Compiler|
Use compiler (dynarec)
Output profiler into to profiler.txt (only for compiler)
[3000] Maximum method size
Cripton
the first 2
i have windows 7