01-10-2016, 09:29 AM
Tested on recent master build. Stuck after few intros. Requires libSre, JpgDec and L10n LLE'd.
PixelJunk Shooter 2 [NPEA00181]
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01-10-2016, 09:29 AM
Tested on recent master build. Stuck after few intros. Requires libSre, JpgDec and L10n LLE'd.
Some progress, game pass intro, usual calibration scfreen and few accpettations. Font is corrupted though.
Game crashes at F 0:07:53.228599 {SPU[0x2000001] Thread (qgl_HidefMain_CellSpursKernel1)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd]) during some music. I resumed but aparently didnt help |
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