03-31-2017, 03:12 PM
Tested using rpcs3-v0.0.2-2017-03-30-c4066b92_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, DX12, Vulkan @ 1280x720 w/ VSync
Audio settings: XAudio2
Input/Output: XInput
DX12 immediately crashes RPCS3. Vulkan shows a grey window but doesn't go any further. Using OpenGL, the game boots into an animated loading screen (see screenshot #1) which runs at ~20 fps. Unfortunately it doesn't go beyond the loading screen at the moment. If you leave it running, the screen freezes after a couple of minutes.
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, DX12, Vulkan @ 1280x720 w/ VSync
Audio settings: XAudio2
Input/Output: XInput
DX12 immediately crashes RPCS3. Vulkan shows a grey window but doesn't go any further. Using OpenGL, the game boots into an animated loading screen (see screenshot #1) which runs at ~20 fps. Unfortunately it doesn't go beyond the loading screen at the moment. If you leave it running, the screen freezes after a couple of minutes.