04-22-2010, 02:21 PM
PC Engine (TurboGrafx 16) Emulator
Changes :
- "Configure Function Button" was added to "Input" menu. "Function Button"
is a button to use a lot of functions with a Joypad. The following
function can be used.
+ When [UP] or [DOWN] of a Joypad cursor key is pushed while pressing the
Function Button, the volume can be adjusted. Moreover, when [RIGHT] or
[LEFT] of a Joypad cursor is pushed, the volume can be fine-tuned. (This
is the same function as time when [PageUp] or [PageDown] of a keyboard
is pushed.)
+ When [I] or [II] button of a Joypad setting is pushed while pressing the
Function Button, "On-off of the TurboButton(AutoFire)" can be switched.
(This is the same function as time when [1] or [2] of a keyboard(
full-keyborad) is pushed.)
+ When [SELECT] button of a Joypad setting is pushed while pressing the
Function Button, "Screenshot" can be taken. (This is the same function
as time when [PrintScreen] of a keyboard is pushed.)
+ When "VSpeedUp Button"(set at "Speed->Set VSpeedUp Button" menu) is
pushed while pressing the function button, the mode of VSpeedUp(video
speed up) can be switched. It is possible to use it also for
"Confirmation of the speed magnification" by pushing twice. (This is the
same function as time when [Insert] of a keyboard is pushed.)
+ When "Save&LoadState button for Function Button"(set at "Input->
Configure Function Button->Configure Function Save&Load Buttons") is
pushed while pressing the Function Button, SaveState or LoadState can be
done. (This is the same function as time when [S][L] of a keyboard is
pushed.)
+ In the further version-up, when [RUN] button of a Joypad setting is
pushed while pressing the Function Button, the operation equal with
"Recent" menu (select play game) is scheduled to be able to be done on a
Joypad.
- A vocal balance of the sampling sound of the wave memory sound source has
been readjusted. I think that tone quality improved in the games using the
sampling sound.
- The speed and timing were brought close to the movement of a real machine.
In Arcade Mode of "Xevious", when starting (also restarting), the problem
that had occasionally stopped & that the right-bottom of the screen falls
into disorder was solved.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
Changes :
- "Configure Function Button" was added to "Input" menu. "Function Button"
is a button to use a lot of functions with a Joypad. The following
function can be used.
+ When [UP] or [DOWN] of a Joypad cursor key is pushed while pressing the
Function Button, the volume can be adjusted. Moreover, when [RIGHT] or
[LEFT] of a Joypad cursor is pushed, the volume can be fine-tuned. (This
is the same function as time when [PageUp] or [PageDown] of a keyboard
is pushed.)
+ When [I] or [II] button of a Joypad setting is pushed while pressing the
Function Button, "On-off of the TurboButton(AutoFire)" can be switched.
(This is the same function as time when [1] or [2] of a keyboard(
full-keyborad) is pushed.)
+ When [SELECT] button of a Joypad setting is pushed while pressing the
Function Button, "Screenshot" can be taken. (This is the same function
as time when [PrintScreen] of a keyboard is pushed.)
+ When "VSpeedUp Button"(set at "Speed->Set VSpeedUp Button" menu) is
pushed while pressing the function button, the mode of VSpeedUp(video
speed up) can be switched. It is possible to use it also for
"Confirmation of the speed magnification" by pushing twice. (This is the
same function as time when [Insert] of a keyboard is pushed.)
+ When "Save&LoadState button for Function Button"(set at "Input->
Configure Function Button->Configure Function Save&Load Buttons") is
pushed while pressing the Function Button, SaveState or LoadState can be
done. (This is the same function as time when [S][L] of a keyboard is
pushed.)
+ In the further version-up, when [RUN] button of a Joypad setting is
pushed while pressing the Function Button, the operation equal with
"Recent" menu (select play game) is scheduled to be able to be done on a
Joypad.
- A vocal balance of the sampling sound of the wave memory sound source has
been readjusted. I think that tone quality improved in the games using the
sampling sound.
- The speed and timing were brought close to the movement of a real machine.
In Arcade Mode of "Xevious", when starting (also restarting), the problem
that had occasionally stopped & that the right-bottom of the screen falls
into disorder was solved.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/