07-16-2017, 08:03 PM
Yes, the random crashes, especially around the world map, is why this one is still in the ingame category and not playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102]
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07-16-2017, 08:03 PM
Yes, the random crashes, especially around the world map, is why this one is still in the ingame category and not playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
07-22-2017, 08:34 AM
The "invalid mem access location" error which seems to be persistent during first item synthesis can be avoided by going into Interpreter (fast) mode. Afterwards, save the game and then we can resume using recompiler as usual.
My only question is, since the game requires motion detection from SixAxis, is there any possibility of implementing motion input without plugging a dualshock 3 or 4? Or perhaps a single button hack for this game? The FPS is already quite good (30 FPS) and the only downside is being this motion detection requirement.
07-22-2017, 02:09 PM
Well the world map crash can definitely happen regardless of settings.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
07-27-2017, 11:43 PM
(07-15-2017, 10:20 AM)Thanatos Wrote:(04-11-2017, 12:31 PM)ssshadow Wrote:(04-11-2017, 09:01 AM)rauldj Wrote: So, what's the deal with controllers not working on Gust games with LLVM? How does that even make the slightest sense? Wait you mean plugging in the DS4 made the sixaxis work, or just that the controller worked in general?
07-28-2017, 03:58 PM
Sixaxis is implemented for DS4 only
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
07-29-2017, 05:04 PM
08-15-2017, 11:43 AM
Any updates on the random crashing? The game runs near perfectly otherwise.
08-15-2017, 07:25 PM
(08-15-2017, 11:43 AM)NES Wrote: Any updates on the random crashing? The game runs near perfectly otherwise. Still crashes fairly consistently on the world map at least. I suspect this may actually be a game bug at this point...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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