So i heard that the RSX module is the least known/reverse enginered part of the PS3. Is it true? If yes, how do you plan to implement those unknown RSX instructions into the emu? My concern is that due to the unknown instructions, the emu wont be able to reach a level of emulation because the RSX emulation wont be able to handle those more demanding games. So do you think this will be a problem? or am I just wrong and you have all complete documentations.
RSX emulation concern
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12-05-2014, 09:42 AM
(12-05-2014, 01:29 AM)AlexAltea Wrote: (I won't be contributing actively anymore). [...] After RE some things of the LV2 kernel I might switch back to the RSX again. So you won't contribute actively for now but you might do it in the future?
Acer Aspire 5930G, Intel Core 2 Duo P8400 @ 2.26 GHz, NVIDIA GeForce 9600M GT
(12-05-2014, 09:02 PM)AlexAltea Wrote:Yeah, strange commit. Thought you didn't plan on taking donations until project is stable. Is it DH idea?(12-05-2014, 09:42 AM)nevermind1711 Wrote:(12-05-2014, 01:29 AM)AlexAltea Wrote: (I won't be contributing actively anymore). [...] After RE some things of the LV2 kernel I might switch back to the RSX again.So you won't contribute actively for now but you might do it in the future?
12-06-2014, 10:57 AM
Just a clarification. Rpcs3 is free. It's just a donation, no one is forcing you to pay.
12-06-2014, 12:46 PM
I take it the issue here is that DH gets all the money and everyone else never sees any of it?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
12-06-2014, 01:58 PM
Just to clarify, I have nothing to do with the donations either. The money goes directly to DH.
01-10-2015, 05:52 AM
I get a 403 Forbidden when I try to access your xgi. Can you or anyone else repost it please?
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