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Star Wars : Lethal Alliance - ULUS10188
#11
(10-02-2018, 03:08 PM)gid15 Wrote: I am working on a complete rewrite of the HLE modules responsible for the video play (sceMpeg and scePsmfPlayer) to better match the PSP behavior. E.g. some of the games in the "Intro" section still have issues with the current video modules. Hopefully my rewrite will fix those issues...

It's rewrite finished?
I want to try it but there are on New jpcsp revision on Automatic jpcsp builds
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#12
(11-04-2018, 06:12 AM)onelight Wrote:
(10-02-2018, 03:08 PM)gid15 Wrote: I am working on a complete rewrite of the HLE modules responsible for the video play (sceMpeg and scePsmfPlayer) to better match the PSP behavior. E.g. some of the games in the "Intro" section still have issues with the current video modules. Hopefully my rewrite will fix those issues...

It's rewrite finished?
I want to try it but there are on New jpcsp revision on Automatic jpcsp builds
It is still in progress...
It implies a rewrite of several HLE modules that are all interconnected:
- sceMpeg: rewrite complete
- scePsmfPlayer: rewrite complete
- sceMp4, mp4msv: rewrite approx. 50% complete
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#13
(11-05-2018, 12:15 PM)gid15 Wrote:
(11-04-2018, 06:12 AM)onelight Wrote:
(10-02-2018, 03:08 PM)gid15 Wrote: I am working on a complete rewrite of the HLE modules responsible for the video play (sceMpeg and scePsmfPlayer) to better match the PSP behavior. E.g. some of the games in the "Intro" section still have issues with the current video modules. Hopefully my rewrite will fix those issues...

It's rewrite finished?
I want to try it but there are on New jpcsp revision on Automatic jpcsp builds
It is still in progress...
It implies a rewrite of several HLE modules that are all interconnected:
- sceMpeg: rewrite complete
- scePsmfPlayer: rewrite complete
- sceMp4, mp4msv: rewrite approx. 50% complete
The rewrite of sceMpeg and scePsmfPlayer are now available in a054603.
Could you please retest this game?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#14
(12-07-2018, 07:31 PM)gid15 Wrote: The rewrite of sceMpeg and scePsmfPlayer are now available in a054603.
Could you please retest this game?

The same error is still there
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#15
(12-17-2018, 08:41 PM)raziel1000 Wrote:
(12-07-2018, 07:31 PM)gid15 Wrote: The rewrite of sceMpeg and scePsmfPlayer are now available in a054603.
Could you please retest this game?

The same error is still there
Could you please provide a log at INFO level with the following lines added to LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='trace' /> </logger>
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>
<logger name='hle.sceMpegbase'> <level value='trace' /> </logger>
<logger name='hle.sceVideocodec'> <level value='trace' /> </logger>
<logger name='hle.sceAudiocodec'> <level value='trace' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.sceMp4'> <level value='trace' /> </logger>
<logger name='hle.mp4msv'> <level value='trace' /> </logger>
This will give more information about the video play.

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#16
oh my bad Blush

but here is a thing, I am not getting the error when enabling the trace logging (emu runs slow) and it goes past the 3rd logo and i can reach ingame. but get a crash when emu runs fast (trace/debug loggind disabled)

so putting the clock speed to 50% before the 3rd logo would also let it work normally... there is no way to get the trace log with the error when the emu runs slow.

couldn't upload the file on here
https://drive.google.com/open?id=157BzTA...oP3oB3Npsy
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