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Funky Punch - USA - NPUZ00011
#1
Previous thread on JPCSP forum.

Some *very limited* testing from me. Big Grin Since Hykem fixed modules detection for some games (Tekken 6, this game and maybe Ghostbusters, needs testing...) now this game i think playable on moderate system, (tested on A64 3000+(1.8Ghz)/2*512Mb DDR-400/GeForce 6600 128Mb) since on my *temp_crap* system it runs slow i leave it on Half-Playable section.

r1725
Load with decrypted boot.bin
Code:
5703 [GUI] INFO  misc - Jpcsp v0.5 1725
5735 [GUI] INFO  misc - UMD param.sfo :
ATTRIBUTE = 23068673
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPUZ00011
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = Funky Punch
USE_USB = 0
probably homebrew? false
5750 [GUI] DEBUG hle - Loading HLE firmware up to version 550
5766 [GUI] INFO  misc - Loading global compatibility settings
5766 [GUI] INFO  ge - Only GE Graphics: false
5828 [GUI] INFO  hle.audio - Audio ChReserve disabled: false
5828 [GUI] INFO  hle.audio - Audio Blocking disabled: false
5828 [GUI] INFO  hle - Audio threads disabled: false
5828 [GUI] INFO  memory - Ignore invalid memory access: false
5828 [GUI] DEBUG misc - No patch file found for this game
5844 [GUI] DEBUG runtime - RuntimeContext.reset
6141 [GUI] DEBUG hle - Loading HLE firmware up to version 550
6172 [GUI] WARN  misc - .shstrtab section not found
6172 [GUI] DEBUG memory - PH#0: loading program 08804018 - 08900644 - 08F08A34
6172 [GUI] WARN  memory - PH#0: program overflow clamping len 000FC62C to 000FC5AC
6203 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804018
6219 [GUI] DEBUG memory - PH alloc consumption 00704A1C (mem 006083F0)
6219 [GUI] WARN  misc - ELF is not PRX, but has no section headers!
6219 [GUI] WARN  misc - Manually locating ModuleInfo at address: 0x88e0b90
6219 [GUI] INFO  misc - Found ModuleInfo name:'cube' version:0101 attr:00000000 gp:08908640
6219 [GUI] DEBUG memory - Reserving 0x704A1C bytes at 0x08804018 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
6235 [GUI] DEBUG hle - malloc partition=2, type=PSP_SMEM_Addr, size=0x704A34, addr=0x08804000: returns 0x08804000
6235 [GUI] INFO  misc - Found 109 imports from 16 modules
6235 [GUI] DEBUG misc - module_start found: nid=0xD632ACDB, function=0x08804124
6235 [GUI] DEBUG misc - module_stop found: nid=0xCEE8593C, function=0x088044C8
6235 [GUI] DEBUG misc - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
6235 [GUI] DEBUG misc - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
6235 [GUI] DEBUG misc - module_info found: nid=0xF01D73A7, addr=0x088E0B90
6250 [GUI] WARN  misc - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
6250 [GUI] INFO  misc - 109 NIDS mapped
6266 [GUI] DEBUG hle - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
6282 [GUI] DEBUG hle - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
6282 [GUI] DEBUG runtime - Switching to Thread root
6282 [GUI] INFO  hle - pspiofilemgr - filepath disc0/
6360 [GUI] INFO  ge - OpenGL version: 2.1.2
6391 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None


Attached Files Thumbnail(s)
                                   
Reply
#2
using r 2832
still goes ingame
music missing from menu
but this can be moved to playable
here is the log


Attached Files
.zip   log.zip (Size: 793.2 KB / Downloads: 140)
Reply
#3
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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