01-05-2016, 02:29 PM
Tested on recent master build. Shows very broken menu on OGL renderer. Stops with exception on loading screen. Requires libSre LLE'd.
Beyond Good & Evil HD [NPEB00435]
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01-05-2016, 02:29 PM
Tested on recent master build. Shows very broken menu on OGL renderer. Stops with exception on loading screen. Requires libSre LLE'd.
01-12-2017, 04:13 PM
Core
PPU: Interpreter (precise) SPU: Recompiler (ASMJIT) LLE Modules - sre Graphics - Vulkan - 720x480 - Auto (Frame limit) - VSync Audio - XAudio2
01-12-2017, 04:27 PM
You need spurs_jq together with sre and also looking at the screenshot run it at a real resolution like 1280x720.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
When Select spurs_jq And resolution 1280x720 or More get me Error
Quote:·W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
01-12-2017, 05:24 PM
Strange behavior there... Same problem with OpenGL?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
01-25-2017, 08:30 PM
(This post was last modified: 01-25-2017, 08:37 PM by BlackDaemon.)
Goes ingame with some glitches using OpenGL on recent master build v0.0.1-8-60bd2fb.
LLE used Code: - libadec.prx
02-11-2017, 12:29 AM
Duplicated thread.
Merging.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
07-26-2017, 12:36 AM
RPCS3 v0.0.3-11-cd5a6f1 Alpha
Intel® Core i5 CPU 750 @ 2.67GHz | 4 Threads | 8.00 GiB RAM the game is working 30~ fps some glitches |
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