12-05-2017, 08:15 PM
(This post was last modified: 12-05-2017, 08:45 PM by DragonNeos.)
This game was tested with revision d24a39e. There is a particular cutscene and area that suddenly experiences dramatic slowdown (from 28-30 to about 12-14 FPS). Since this game and Digivice Ver. Portable were made by the same developer (Prope), there was a possibility that certain areas may experience slowdown if they share similar code. At the aforementioned cutscene, I clicked on "Reset profiler information" and waited for 10 seconds before closing the emulator. Other instances where the performance is not great is at the Save/Load screen (about 19-20 FPS) and when the character is able to move in an open environment (about 12-14 FPS).
The other issue is how objects and the surrounding background have lines traced on them. On the PSP (1st Screenshot), only the character models have lines traced on them. With OpenGL (2nd Screenshot), the lines are traced on anything that appears in the environment. Even if none of the options are selected on OpenGL, the lines still appear on everything. If the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" is selected, the lines disappear from everything (including the character models). The External Software Renderer (3rd Screenshot) does the best job of resembling the scene that is shown on PSP with the exception of a slight lighting issue (the ground and grass nearest to the character on the upper left is darker on the PSP) and vertical dotted lines that may appear on the center of a character's face.
The other issue is how objects and the surrounding background have lines traced on them. On the PSP (1st Screenshot), only the character models have lines traced on them. With OpenGL (2nd Screenshot), the lines are traced on anything that appears in the environment. Even if none of the options are selected on OpenGL, the lines still appear on everything. If the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" is selected, the lines disappear from everything (including the character models). The External Software Renderer (3rd Screenshot) does the best job of resembling the scene that is shown on PSP with the exception of a slight lighting issue (the ground and grass nearest to the character on the upper left is darker on the PSP) and vertical dotted lines that may appear on the center of a character's face.