05-25-2011, 06:48 PM
(05-24-2011, 04:15 PM)gid15 Wrote: You can try to look at the other images generated by Jpcsp: one image is generated after each object display (the images sharing the same prefix are numbered in the order they are rendered: e.g. Image-4000000-1.bmp then Image-4000000-2.bmp and so on...). That way, you can see how the application builds the complete display. Some games apply post processing (e.g. blur) to the whole image after rendering it.
cool, but what i meant is about this corrupted files, should i change something on the config (i tried portable ops, little big planet and all files where alright)
it seems the reflection maps, and alphas kind of messes up with the texture and i got a useless mess... and making alphas for this low res files is more difficult than i thought